2010-08-12, 03:55 PM
Dear God. It was almost dead before he could even pin it.
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kMS videos after revamp.
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2010-08-12, 03:56 PM
Pinkachoo Wrote:I'm not sure if this one has been posted yet. ....;_; Wow. She doesn't need to use Snipe because that will lower her DPM D:
2010-08-12, 04:05 PM
kremechoko Wrote:....;_; Snipe is worthless now. They really need to revamp the skill. A single target 1hko skill is just a bad idea in a game where monsters die in less than 4 hits anyway.
2010-08-12, 04:13 PM
Dusk Wrote:Snipe is worthless now. They really need to revamp the skill. A single target 1hko skill is just a bad idea in a game where monsters die in less than 4 hits anyway. Possibly change it to a decent % skill against bosses, while keeping the 1hko on normal mobs? Idk, just throwing ideas out.
2010-08-12, 05:11 PM
[video=youtube;C-KPCdUJaBg]http://www.youtube.com/watch?v=C-KPCdUJaBg&feature=player_embedded[/video].
2010-08-12, 05:15 PM
Takebacker Wrote:[video=youtube;C-KPCdUJaBg]http://www.youtube.com/watch?v=C-KPCdUJaBg&feature=player_embedded[/video]. Dear god, my ears. D: Other than the opening ear bomber, that battlemage seems pretty beast. It's just tearing through mobs o-o
2010-08-12, 05:27 PM
Dusk Wrote:Snipe is worthless now. They really need to revamp the skill. A single target 1hko skill is just a bad idea in a game where monsters die in less than 4 hits anyway. It's still useful when w.def is up. Aside from that, it's just worth using if you can't hit 500k+ with Ustrafe, which won't really be possible until like 170+ i guess.
2010-08-12, 05:41 PM
Dusk Wrote:Snipe is worthless now. They really need to revamp the skill. A single target 1hko skill is just a bad idea in a game where monsters die in less than 4 hits anyway. It wasn't meant to be used for training...well not really. It's more of a boss skill
2010-08-12, 06:24 PM
Tasty, another Paladin video. I haven't watched it yet.
[video=youtube;65_uXhd6C6U]http://www.youtube.com/watch?v=65_uXhd6C6U&playnext=1&videos=3tD8Bq0UMGA&feature=sub[/video] EDIT: Oh, it's just a video to demonstrate his tanking/godmode ability. Pretty crazy stuff. Probably like Shadower/Night Lord avoid, give or take.
2010-08-12, 06:32 PM
That healing skill is pretty tight especially with all their other defense skills...
2010-08-12, 08:45 PM
That Marksman video was ludicrous. Poster child for tripling boss mob HPs and increasing PD/MDRates across the board.
2010-08-12, 09:02 PM
Bountyan Wrote:Tasty, another Paladin video. I haven't watched it yet. great. he can tank. who the pineapple wants a tank in this game? the only thing that almost qualifies as tanking is ridiculous bosses that do too damn much touch damage. wheres the skill to draw monster aggro so tanking is useful? seduce muling is the closest thing. and thats bullshit.
2010-08-12, 09:16 PM
FrozNlite Wrote:That Marksman video was ludicrous. Poster child for tripling boss mob HPs and increasing PD/MDRates across the board. Why? Pap is level 125. Making it harder for level 200s, who are 75 levels higher, means it will be much harder for anyone actually near its level. Now Balrog is a lvl 44 boss. Should a level 120, 76 levels above it, have a hard time killing it?
2010-08-12, 09:17 PM
FrozNlite Wrote:In other words, no Magician will ever be strong enough to ohko O4 mobs with Teleport Mastery alone Uhhhh, I didn't really mean it literally, but okay.
2010-08-12, 09:43 PM
Does this mean Paladins never need to use HP potions ever again ?
I love you nexon...
2010-08-12, 09:51 PM
Kevin645 Wrote:Does this mean Paladins never need to use HP potions ever again ? At least not while training. 3 minutes of standing on O4 mobs without using a potion is pretty damn impressive.
2010-08-12, 10:21 PM
get a sword earring, spectrum goggle, and branch nose with mp regen and you wont need mp pots either
2010-08-12, 10:46 PM
modular Wrote:get a sword earring, spectrum goggle, and branch nose with mp regen and you wont need mp pots either you act like that's a bad thing. pretty beast what they can pull off on their own. With the right equips they can easily out last anything. Thank god for no PvP cuz nothing would survive a tank equipped pally ![]() And another thing not everyone wants to have their entire use slot filled with pots to outlast a 2x card like a hero does. Besides PG we have no defensive skills but our emphasis on attacking makes up for that. At times I wish there was a type of aggro. Hero/Pally parties would be crazy. Have the pally acb mobs so they are stunned so the hero can finish them off with his nice dmg boost.
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