Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
It looks something like this:
Code: [calculate hit rate - which I'm still figuring out]
if(hitRate > 100)
hitRate = 100
if(hitRate < 0)
hitRate = 0
if(mobLevel > charLevel)
{
difference = 5 * (mobLevel - charLevel)
if(difference > hitRate)
hitRate = difference
hitRate -= difference
}
randomNumber = CRand::CalcRand32()
blah blah blah
Junior Member
Posts: 2
Threads: 0
Joined: 2010-08
Excuse me, but is there someone could tell me what HT is?
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
a08834567 Wrote:Excuse me, but is there someone could tell me what HT is?
Horntail.
Posting Freak
Posts: 2,354
Threads: 88
Joined: 2008-07
Gender: Male
Country Flag: chile
IGN: ManuFistsYou
Server: LoL
Job: Awesome
Guild: Demacia
Farm: Trenzalore
Nice info on he accuracy formula for below monster level.
Anyway, isn't HT 130 and Bean 150 now?
I remember zak is 110.
Senior Member
Posts: 480
Threads: 27
Joined: 2010-05
MetaSeraphim Wrote:It was never broken. But to sort of answer your question, every job gets a 20%; increase to HP. But 400 HP to 4000 HP isn't much.
The fact that classes had to pay loads of actual money to fight certain bosses at a decent level or at all means that the system was broken. But as for the increase in HP, is that just level-up HP or just the HP-increasing skill, 'cause if it's the latter then not all classes get that (Corsairs ;_  .
Junior Member
Posts: 21
Threads: 1
Joined: 2009-03
It isn't an increase of 20% for every job...I read that it is only a 10% increase in hp for Shadow Resistance for Thief classes from i THINK EllinForest
Posting Freak
Posts: 8,478
Threads: 128
Joined: 2008-07
Gender: Neuter
Country Flag: canada
IGN: Oooh
Server: Bera
Job: Empress
Farm: Stereo
Fiel Wrote:It looks something like this:
Code: [calculate hit rate - which I'm still figuring out]
if(hitRate > 100)
hitRate = 100
if(hitRate < 0)
hitRate = 0
if(mobLevel > charLevel)
{
difference = 5 * (mobLevel - charLevel)
if(difference > hitRate)
hitRate = difference
hitRate -= difference
}
randomNumber = CRand::CalcRand32()
blah blah blah
It seems like it would be simpler like this:
Code: [calculate hit rate - which I'm still figuring out]
if(hitRate > 100)
hitRate = 100
if(mobLevel > charLevel)
{
difference = 5 * (mobLevel - charLevel)
hitRate -= difference
}
if(hitRate < 0)
hitRate = 0
randomNumber = CRand::CalcRand32()
blah blah blah
Or am I missing some subtlety in the if branch?
Hmm...
hitrate 0
diff 100
-> hitrate 0
hitrate 100
diff 20
-> hitrate 80
hitrate 50
diff 60
-> hitrate 0
hitrate 0
diff -50
-> hitrate 50
hitrate -20
diff -50
-a> hitrate 30
-b> hitrate 50
This is the only possibility I see - that if hitrate could be negative in the first place, then hitrate ends up higher (starting at 1 level above the mob, when difference is a positive gain).
It also says that any player can hit any mob 20+ levels below them, regardless of acc, since diff gives +100 hitrate.
Posting Freak
Posts: 2,387
Threads: 120
Joined: 2008-07
I'm actually curious as to how this works. Does the post-Bing Bang HP update only work on newly made character or as soon as you log in do you get a HP Boost? I hope to god it's the second, I know it should be easier to level after it comes out but I don't want to make new characters.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Stereo Wrote:It seems like it would be simpler like this:
Code: [calculate hit rate - which I'm still figuring out]
if(hitRate > 100)
hitRate = 100
if(mobLevel > charLevel)
{
difference = 5 * (mobLevel - charLevel)
hitRate -= difference
}
if(hitRate < 0)
hitRate = 0
randomNumber = CRand::CalcRand32()
blah blah blah
Or am I missing some subtlety in the if branch?
Hmm...
hitrate 0
diff 100
-> hitrate 0
hitrate 100
diff 20
-> hitrate 80
hitrate 50
diff 60
-> hitrate 0
hitrate 0
diff -50
-> hitrate 50
hitrate -20
diff -50
-a> hitrate 30
-b> hitrate 50
This is the only possibility I see - that if hitrate could be negative in the first place, then hitrate ends up higher (starting at 1 level above the mob, when difference is a positive gain).
It also says that any player can hit any mob 20+ levels below them, regardless of acc, since diff gives +100 hitrate.
So, question, what would my hit rate be on RGTS before and after BB? I have 230 acc, level 163.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Stereo Wrote:It also says that any player can hit any mob 20+ levels below them, regardless of acc, since diff gives +100 hitrate.[/color]
Other way around. If the mob is a higher level than the player, the player loses 5% for each level.
Posting Freak
Posts: 8,478
Threads: 128
Joined: 2008-07
Gender: Neuter
Country Flag: canada
IGN: Oooh
Server: Bera
Job: Empress
Farm: Stereo
Oh sorry, missed one condition in the structure.
In that case, level difference can only decrease hitrate, and it's more concise my way.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
don't doubt it. My way is just translated assembly.
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
Fiel Wrote:From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.
So conversely does that mean if you are 20 levels above a monster they cant hit you at all?
Senior Member
Posts: 470
Threads: 36
Joined: 2008-07
Chameleonic Wrote:So conversely does that mean if you are 20 levels above a monster they cant hit you at all? 
Are you hoping that PB misses level 200s 100% altogether?
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
MysticHLE Wrote:Are you hoping that PB misses level 200s 100% altogether? 
Yes!
Posting Freak
Posts: 2,621
Threads: 86
Joined: 2009-10
jhkplaya888 Wrote:Does that effect skills like PG or the new NLs dmg reflection, or similar like attacks?
Shadowers have it too. :<
And, if you get hit for a miss it reflects a miss.
|