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How is the Adventurer's Critical Ring now that it doesn't add 10% damage?
#1
According to this, the critical ring only seems to give critical chance now and not critical damage. How does that make it stand in comparison with the Cruel Ring? Does the new critical system post-Big Bang affect the choice at all? I'm assuming it's still better, but does this change anything? If it helps, I mostly want to know how it would change (or not change) the decision for Arans and Paladins.
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#2
The way I'm understanding it, all classes have a base 5% chance to do +20-50% additive, uniformly distributed critical damage independent from pre-modifier base damage range damage, and any criticaldamageMin modifies just the lower range on the +20-50% and cannot go beyond 50%, I think. Sharp eyes raises you to the cap no matter which class you are, thorns raises you to the cap if you have at least 10% criticaldamageMin. Assuming the cruel ring still has some criticaldamageMin in it, stick with the critical if you party with archers often or have a bit of passive critical + party with DBs often, otherwise, the cruel ring is better for soloing if you're not partied with an archer or DB if you have a bit of passive critical, again, assuming the cruel ring would add a bit to criticaldamageMin. Though both rings (actually criticals as a whole) will really barely affect your damage after the patch and won't be any significantly different, I'd say stick with the one that'll be better for the next 6 months.
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#3
Ok, thanks. Guess I'll just stick to my crit ring then.
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#4
This crit vs cruel thing is giving me even more of a headache now... Tongue
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#5
So AFTER the patch, would you say the magic ring still wins for an I/L Arch Mage? And would it be critical for a Shadower?
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#6
Rick Wrote:So AFTER the patch, would you say the magic ring still wins for an I/L Arch Mage? And would it be critical for a Shadower?

Considering how Critical damage barely matters, I'd say the 6 (?) Matk bonus from Magic Ring is the main attraction.
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#7
Normal Classes:
non-ring: 5% - 50% dmg = +2.5% avgdmg

crit-ring: 15% - 50% dmg = +7.5% avgdmg
cruel-ring: 10% - 70% dmg = +7% avgdmg
Difference: +0.5% avgdmg

crit-ring-Thorns: 35% - 70% dmg = +24.5% avgdmg
cruel-ring-Thorns: 30% - 90% dmg = +27% avgdmg
Difference: +2.5% avgdmg

50% critical class (+10% dmg):
non-ring: 55% - 60% dmg = +33% avgdmg

crit-ring: 65% - 60% dmg = +39% avgdmg
cruel-ring: 60% - 80% dmg = +48% avgdmg
Difference: +9% avgdmg

crit-ring-SE: 80% - 90% dmg = +72% avgdmg (15% - 30% dmg)
cruel-ring-SE: 75% - 110% dmg = +82.5% avgdmg (15% - 30% dmg)
Difference: +10.5% avgdmg

On an attack range of 3000~5000 the damage difference would be between:
0.5% = + 15~25 damage per crit hit (avg)
10.5%= + 315~525 damage per crit hit (avg)

Conclusion:
- Non-Critical Classes: Hardly any damage difference -> Higher Critical Rate = More fun = Crit ring = More fun? :o
- Critical Classes: Very tiny damage difference -> Cruel Ring = Little bit more DPS

Maybe the crit-ring has been Nexonized... aka they made a typo, and they correct after a new patch... who knows... Wink
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#8
Devil Wrote:Normal Classes:
non-ring: 5% - 50% dmg = +2.5% avgdmg

crit-ring: 15% - 50% dmg = +7.5% avgdmg
cruel-ring: 10% - 70% dmg = +7% avgdmg
Difference: +0.5% avgdmg

crit-ring-TH: 35% - 70% dmg = +24.5% avgdmg
cruel-ring-TH: 30% - 90% dmg = +27% avgdmg
Difference: +2.5% avgdmg

50% critical class (+10% dmg):
non-ring: 55% - 60% dmg = +33% avgdmg

crit-ring: 65% - 60% dmg = +39% avgdmg
cruel-ring: 60% - 80% dmg = +48% avgdmg
Difference: +9% avgdmg

crit-ring-SE: 80% - 90% dmg = +72% avgdmg (15% - 30% dmg)
cruel-ring-SE: 75% - 110% dmg = +82.5% avgdmg (15% - 30% dmg)
Difference: +10.5% avgdmg

On an attack range of 3000~5000 the damage difference would be between:
0.5% = + 15~25 damage per crit hit
10.5%= + 315~525 damage per crit hit

Conclusion:
- Non-Critical Classes: Hardly any damage difference -> Higher Critical Rate = More fun = Crit ring = More fun? :o
- Critical Classes: Very tiny damage difference -> Cruel Ring = Little bit more DPS

Maybe the crit-ring has been Nexonized... aka they made a typo, and they correct after a new patch... who knows... Wink

Are you sure that the +20% critical damage on the cruel ring still stands and that it works under the new critical system? O_o

Rick Wrote:So AFTER the patch, would you say the magic ring still wins for an I/L Arch Mage? And would it be critical for a Shadower?

Depends on what your base criticaldamageMin is, but for all classes, when sharp eyes is on, critical ring is always better than the cruel ring unless that 1 attack makes a pretty huge proportional difference, if I'm right in assuming that the cap on critical damage is 50%. I'm not sure whether or not the 4? magic attack difference would make for the 5% less critical rate
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#9
Cyanne Wrote:Are you sure that the +20% critical damage on the cruel ring still stands and that it works under the new critical system? O_o
Nope, but since I haven't heard anything about a nerf there, I assume it still stands... Tongue

Question to you:
Is 100% crit chance & +50% crit damage the max now for sure?
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#10
Devil Wrote:Nope, but since I haven't heard anything about a nerf there, I assume it still stands... Tongue

Question to you:
Is 100% crit chance & +50% crit damage the max now for sure?

I was drawing that conclusion based on the fact that no class can exceed 30% criticaldamageMin with its own base skills, the difference of 20% and 50% being 30%, the fact that the property is named criticaldamageMin and that this naming is explicitly reflected to the player in the skill descriptions, and that sharp eyes hits this cap. And how would it make sense to have over 100% critical chance? o_o
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#11
Devil Wrote:Nope, but since I haven't heard anything about a nerf there, I assume it still stands... Tongue

Question to you:
Is 100% crit chance & +50% crit damage the max now for sure?

She already stated twice that it's a personal assumption, regarding the 50% critdamageCap.
I think Kaida needs to get SE and all this will be done with (unless it has already been done).
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#12
Where does this leave Lillin's ring at?
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#13
Redone Calcs:

Normal Classes:
non-ring: 5% - 35% avgdmg = +1.75% avgdmg

crit-ring: 15% - 35% avgdmg = +5.25% avgdmg
cruel-ring: 10% - 45% avgdmg = +4.5% avgdmg
Difference: -0.75% avgdmg

crit-ring-Thorns: 35% - 45% avgdmg = +15.75% avgdmg
cruel-ring-Thorns: 30% -50% avgdmg = +15% avgdmg
Difference: -0.75% avgdmg

50% critical class (+10% dmg):
non-ring: 55% - 40% avgdmg = +22% avgdmg

crit-ring: 65% - 40% avgdmg = +36% avgdmg
cruel-ring: 60% - 50% avgdmg = +30% avgdmg
Difference: -6% avgdmg

crit-ring-SE: 80% -50% avgdmg = +40% avgdmg
cruel-ring-SE: 75% - 50% avgdmg = +37.5% avgdmg
Difference: -2.5% avgdmg

On an attack range of 3000~5000 the damage difference would be between:
0.75% = - 22.5~37.5 damage per crit hit (avg)
6.00% = - 180~300 damage per crit hit (avg)

New Conclusion:
- Critical Ring always wins. xD

Nice edit Nexon! It did nothing! Tongue
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#14
Seems like the cruel ring kept its critical damage property:

 Spoiler
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#15
Cyanne Wrote:Seems like the cruel ring kept its critical damage property:

 Spoiler

Damnit.
I accidently got 2 crit rings instead of 1 crit and 1 cruel :S
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#16
Cyanne Wrote:Seems like the cruel ring kept its critical damage property:

 Spoiler

But what damage does the Cruel Ring add to? Critical does +20%-50% now right? Does it improve Criticalmin or Criticalmax?


EDIT: Oh, didn't read the above posts. Can't someone check the data? ;[
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#17
Oh wowsers the Cruel ring adds 20% crit damage still? Now I'm not sure which to get before the 14th (I don't count on having enough time to get another ring).
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#18
Still have my three characters near level 50. So, it seems that the Cruel ring is turning out to be slightly better or am I wrong?
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#19
Lilin ring 3 owns all Smile
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#20
i think the cruel one is the one to be aiming for now. they changed how SE and thorns worked, so their damage boosts won't really do anything for the crit-skill persons. Since the activation rate hasn't been changed and stakcs with the original one, that means all we need to do is take the + damage instead of activation?
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