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i am soooo excited about these drk changes. basically everything i whined about got fixed so lo,l i'm good.
if that drk in the previous vid was had 15k range then there's definitely need for concern. 100k crushers in that vid? even with heightened defense that seems low.
as of right now 15,000*1.7*3*2 = 150k~ crushers. when the range classes seem to double their damage, warriors might have gotten the short end of the stick on this.
*but try to remember that the 15k range in the vids are from the massive buffs to beholder/db buffs so that's a bit misleading. drk also got passive crit/more mastery so again,
this new drk is w/o a doubt stronger and finally without any flaws in terms of gameplay and aesthetics. i'm too happy with what we got so i'm optimistic that this patch is going to be
great for everyone. arans however, i still have no idea.
more buffs for corsairs...?
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Cyanne Wrote:With elemental weapons in gMS, kMS AMs are going to be underpowered, gMS AMs are going to be overpowered, a slight combination of both, or kMS AMs will be severely underpowered while gMS AMs will just be average or some other combination that leads to brokenness in at least one of the two versions =/
From what I've seen, I think they'll be fine in kMS, and broken in gMS. 163 staves and apples are going to make them gods amongst men. :S
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Hazzy Wrote:From what I've seen, I think they'll be fine in kMS, and broken in gMS. 163 staves and apples are going to make them gods amongst men. :S
Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.
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byakugan Wrote:Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.
Yeah they can just take those weapons out of the game. Sure AMs will be upset and some might quit, but hey, Bishops will quit from Gene-time....
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byakugan Wrote:Apples themselves will break the game <.<
Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.
Well, GMS did decide to give elemental weapons a damage reduction after nearly
a year since their release.
It was a big "f-k you" to lukless bishops at the time who spent 1+ bil on
the items. Some even quit as a result.
However, those weapons have quite an effect on the mage economy due
to their rarity and price so taking them out of the game completely is something
I don't see happening.
KMS could just release the elemental weapons while GMS takes out the apples.
Also, how will KMS revamp the content-exclusive areas of the other versions?
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JoeTang Wrote:Do Heroes really need to be stronger? I think Dual Blade's Flash Bang could be considered Darkness.
Of course not, but It'd be nice to know if the skill has any potential outside of training. At least this gives some miniscule incentive to use Coma in the 3rd/4th job.
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[COLOR="Green"]What the hell did they do to Paladins?
Triple hit Blast with a chance of instakill at an insane rate? I'm glad it's OP for training now, but wasn't a single hit good enough? Wasn't the point of Blast to be a single strong hit, in contrast to Hero's multihit skills? Now the chances my Paladin will be able to knockback any bosses are slim to none with that kind of low percentage.
And why do they keep increasing the damage on Heaven's Hammer? Doesn't it just reduce mob HP to like 10k or something?[/COLOR]
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Hmmmmmmmmmmmmmmmmmmmm...
No, just no. I love the new Crusher color and all, but no.
May I ask if it has been concretely known that Sacrifice uses 11% of MaxHP per use, even though the videos pretty much surely confirm that?
If this is what Drks are left at, I'll take it.
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Abysseon Wrote:KMS could just release the elemental weapons while GMS takes out the apples.
That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.
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holyforest Wrote:That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.
How do you suggest that gMS takes out the Elementals then? Poof!-Voila! basis?
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holyforest Wrote:Yeah they can just take those weapons out of the game. Sure AMs will be upset and some might quit, but hey, Bishops will quit from Gene-time....
Ill be more than pineappleing upset, do you realize how hard it was for me to find both my ele staffs? how would someone like it if nexon removed bwg's because the extra 2 slots are "gamebreaking" with the new formula
why even talk about removing ele weapons when we don't know how the new matk formula works yet :|
Also, scuse me while I bandwagon a corsair
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byakugan Wrote:Any suggestions as of what could be done to fix this? They can't just take Elemental weapons or apples out of the game.
Throw Luk requirements on all elemental weapons and create scrolls that give wands and staves elemental bonuses. "Fire +25% Posion + 15%", or w/e it is. Make them easy enough to get and any wand becomes usable.
Cheesecake Wrote:why even talk about removing ele weapons when we don't know how the new matk formula works yet :|
Yes, we do.
Max: 0.88*(4*INT+LUK)*mAtk/100
Min: Max*Mastery
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Kalovale Wrote:How do you suggest that gMS takes out the Elementals then? Poof!-Voila! basis?
Would you rather have them remove apples?
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holyforest Wrote:Would you rather have them remove apples?
At least it makes more sense. "The Amorian challenge is no longer available, blablabla."
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holyforest Wrote:Would you rather have them remove apples?
I would. Or at least make them +100% current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.
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holyforest Wrote:That situation would be worse than just taking out the elemental weapons....Taking out the apples would affect every single class, while taking out the elementals just affects AMs.
No, it wouldn't affect just AMs. It would affect archmages, evans, and blaze wiz.
Elemental wand 5 can cost 900+ mil depending on the server.
I'm not sure how gms would fix apples but taking out those weapons should be more costly.
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Hazzy Wrote:I would. Or at least make them +100% current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.
I vote this, but I may be slightly biased since Shadowers benefit the least (highest Watk for DKhanjar users) of the non-mages from apples
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Hazzy Wrote:I would. Or at least make them +100% current weapon and magic attack. EVERYONE would do more damage with those apples. No losers.
You're forgetting about the elemental weapons. +100% = more damage for everyone, +100% AND elementals for AMs,Evans, etc = even more damage. Even more damage is still more than more damage.
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iFrancisco Wrote:I vote this, but I may be slightly biased since Shadowers benefit the least (highest Watk for DKhanjar users) of the non-mages from apples  +100% watk/matk is the same as doubling your damage, no matter what your watk and stats are, check the formulas
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holyforest Wrote:You're forgetting about the elemental weapons. +100% = more damage for everyone, +100% AND elementals for AMs,Evans, etc = even more damage. Even more damage is still more than more damage.
Instead of low base attack classes getting a higher ratio boost and high base attack classes getting a lower ratio boost, everyone gets the same amount.
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