Return of the Explorers; Part 1
If Bishops really need a buff, how about making Holy Shield block both player and monster buffs from affecting the player - so no damage reflect, no w.atk up, no physical/magical immunity, etc. It's only active like 30 seconds out of 5 minutes anyway, it won't kill the difficulty of bosses.
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It needs a 3 minute cooldown if anything. :/
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Rick Wrote:This is the final notice, and a blanket warning to EVERYONE. The Bishop argument stops.

??? Did no one else read this?
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It was at the bottom of the page, so, obviously?

Besides, who's arguing at this point?
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Apparently I don't know what "argument" means either.
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Edit:Nevermind.
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I think they should buff big bang. It's weak for being a charge skill and it has a PATHETIC range. It's the most ironic skill in MS, "big bang" my ass, eh? Tongue
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FluffyFoxxie Wrote:I think they should buff big bang. It's weak for being a charge skill and it has a PATHETIC range. It's the most ironic skill in MS, "big bang" my ass, eh? Tongue

Haha, I know right?
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Rick Wrote:This is the final notice, and a blanket warning to EVERYONE. The Bishop argument stops.

Why would you want to block discussion about the subject at hand? In this case, the balance patch. People are speaking their opinion towards the subject and what they feel should be added. A forum is a place of opinions and arguments, so why would you stop it?


Anyway, this patch is looking okay so far.
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Locked Wrote:Why would you want to block discussion about the subject at hand? In this case, the balance patch. People are speaking their opinion towards the subject and what they feel should be added. A forum is a place of opinions and arguments, so why would you stop it?


Anyway, this patch is looking okay so far.

Because people went through almost every topic about bishops not getting an update.
If people want to share their opinions on the update, they can either keep it to themselves or discuss something other than bishops since there really is not much else to talk about it.

Still waiting for the neat-o TT updates.
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Unrelated question, but is the burn damage on Inferno fixed at 2.5% HP damage per second at all levels where the burn effect applies (11+) or does it increase in power as the skill is levelled up, like poison-type skills? Not really fussed about its overall usefulness or uselessness, just after another skill to mess around with.
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Beg Wrote:Unrelated question, but is the burn damage on Inferno fixed at 2.5% HP damage per second at all levels where the burn effect applies (11+) or does it increase in power as the skill is levelled up, like poison-type skills? Not really fussed about its overall usefulness or uselessness, just after another skill to mess around with.
Probably increases over time like posion. That would be the logical thing to do and NEXON has sooo- Nevermind
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