Return of the Explorers; Part 1
Asumi Wrote:Still not everything, besides bishops arent as needed as they were before.



good sarcasm.

>fastest leveling character
>strongest character in most trained map
>most wanted character in parties
>most cost efficient character
>most survivable character
>implying they need to be buffed

Where exactly do Bishops deserve to be buffed?
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Saint Wrote:Fiel's thread does not mention about Thunder Bolt (Or did I overlook?).. So, are they adding more additional stuffs in?

The KMST patch stated they increased the thunderbolt range, but this was not reflected in the data. As such, I did not include it.

If the range is increased for GMS, you'd better believe I'd include that.
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Marksman Bryan Wrote:Awesome! Reduced piere charge time and insta-killing! Time to fantasize about actually using it Glitter

Same.


I wouldn't be surprised to see Part 2 of this being the Item rating & Reinforcement System.
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JoeTang Wrote:>fastest leveling character
>strongest character in most trained map
>most wanted character in parties
>most cost efficient character
>most survivable character
>implying they need to be buffed

Where exactly do Bishops deserve to be buffed?

Probably:
Asumi Wrote:So bishops have "everything"? I guess they can kill faster than NL??
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Kalovale Wrote:Probably:

i thought you were trolling and made that quote up but holy pomegranate s/he actually said that

that's absolutely ridiculous.


WELL, NOW BISHOPS CAN KILL FASTER THAN AN NL BUT I THINK WE DESERVE INVINCIBILITY FRAMES SO WE NEVER GET HIT.
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As a Bishop I really don't mind about being better for myself, but better support would be neat :3 a better Holy Shield would be sweet. I think that's much more useful than a better Bless.

You know, something that actually benefits other jobs more than Bishops, but that makes Bishops better supporters. Dispel/Heal/HS is all useful we really got. No one in 4th job will ever need Bless, though I still cast it. And Holy Shield is just a super Dispel.
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I've trained with a WK who needed Bless for the accuracy boost.

I wish Heros got something with this rebalancing, and not just Rush range. First Arans pass us, now Paladins...

I'd also like to see is Stance becoming a passive skill. Won't improve damage but will make life just a little bit easier.
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Bomber Wrote:Threatens supposed to be accuracy reduce, not avoidability.

I'm pretty sure thsi is a typo. BUT % reduction in avoid would be AMAZING for warriors, especially on the likes on GB or Neo Tokyo Guard.
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Asumi Wrote:Still not everything, besides bishops arent as needed as they were before.

Yeah, they don't have EVERYTHING, but tell me one class that has all those advantages bishops have.
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Asumi Wrote:good sarcasm.
what sarcasm? O.O
@ pheonix: I don't think that would help much for GB and RG. 80 Avoid for RG is still a lot...>.<
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Quick question: Since double shots range has been increased to 380 range. Would it be safe to assume burst fires range is upped to?
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Ahhh, the adventurer balance patch.

Can't really wait for this.
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No update for Heroes? Looks like the Axe Heroes are going to wait a lot longer.
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FlameChocobo Wrote:No update for Heroes? Looks like the Axe Heroes are going to wait a lot longer.

Surprised? Axe heroes, blunt paladins and pole arm dark knights have been in need of major fixing ever since 4th job was released, yet non of them were mentioned in the kms update of skills that we got info about months ago. Why would they be in our gms patch?
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Bomber Wrote:what sarcasm? O.O

That's reverse sarcasm. Stunned

Anyway, even though Drks still don't get anything (Crusher speed boost please?!?!?!) beside a skill fix, I'm still very excited about this update. After all, getting stronger is getting stronger.
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Stereo Wrote:Is it really necessary? Nothing Bless adds is that much more useful as a percent. Even if it was +200% wdef it wouldn't make wdef very useful.

Ummm you have a dk and a paladin, are you trying to say 20 PERCENT accuracy is nothing? How bout stacking against darkness so you don't have to spam cure pots.
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Takebacker Wrote:The 18 stat wolf bandanna. It came from the perfect pitch event. Not this...

Could have swore I saw when that PQ was first released that the hat came from it.

CarrionCrow Wrote:Axe heroes, blunt paladins and pole arm dark knights have been in need of major fixing

How are they broken in the first place?
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Axe and blunt weapons get the shaft on their swing/stab and lose out bigtime compared to their sword counterparts.

edit: I would hardly call PA drks broken o.0
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[color="#000080"]
MetaSeraphim Wrote:How are they broken in the first place?

Not broken, just not enhanced. [/color]
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Duelman Wrote:edit: I would hardly call PA drks broken o.0

Just so you know, I am using the actual meaning of the word broken, not as a replacement word for overpowered.

Rob Wrote: [color="#000080"]

Not broken, just not enhanced. [/color]

Why do they need to be enhanced? It's the way the game was designed, doesn't mean something should be changed about it. L7 has a built in 60% mastery which makes it overpowered, doesn't mean it needs to be fixed though.

People are so silly in the assumptions that stuff like this needs to be fixed when it's the way the game was designed.
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