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Bossing methods as Corsair
#1
I've recently hit 132 (planning on at least 134 before the weekend) on my corsair. I've maxed cannon, now maxing battleship.
My question is, what methods should I use to kill mini bosses efficiently without breaking my ship so much. I've tried several bosses so far, so I'll wright how I've kill them:

Anego - pin left with RF, cannon till death, pray for it to stay pinned while I pot MP\recast booster.
Zak (not solo) - tank arms (managed to tank 8 mins of arms with lvl 6 ship @ 132), demount @ 1\1 (which he spams, I feel so useless Tongue)
Griffy (I count him and manon as bosses since they're annoying as hell) - I managed to pin it, but still, is there a method to kill him without having my ship to break?
Manon - this is where hell started. He stun locks me on the ship, making it break and taking me 8 minutes and roughly 100 pots to kill 1 pesky manon.
Dodo - doesnt stun, but takes a shi'tload of pots and breaks my ship because his fishes have a huge range.
Pap - didn't try yet, planning to try on 134. Any method to keep my ship alive?
Lily - didn't get to it yet, would love a method on it too.
Leviathan - No idea.
Bigfoot - I'll try it someday.
CWKPQ bosses - Snipe warrior+mage, any way to avoid damage on thief?
Any other bosses I've forgot are welcome (HH doesn't count)

That's it more or less. I need methods to pin bosses and keep the ship alive, so I could boss effectively. Help, anyone? Frown
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#2
Blup Wrote:I've recently hit 132 (planning on at least 134 before the weekend) on my corsair. I've maxed cannon, now maxing battleship.
My question is, what methods should I use to kill mini bosses efficiently without breaking my ship so much. I've tried several bosses so far, so I'll wright how I've kill them:
You should know that 13x is a bit early to be bossing, so I think it'd be more weird if you didn't feel useless. Strategies...

Quote:Anego - pin left with RF, cannon till death, pray for it to stay pinned while I pot MP\recast booster.
Pretty much correct. If it's pinned though, it should never get out of the corner while you recast booster. Maybe it'll move a little when you cast MW, but Booster should be easy. Auto-MP is nice.

Quote:Zak (not solo) - tank arms (managed to tank 8 mins of arms with lvl 6 ship @ 132), demount @ 1\1 (which he spams, I feel so useless Tongue)
Not much you can do about group Zak runs. I recommend you stay on the very top platforms on either side for as long as you can, especially on the left. Only the drain arms and the I/L arm (if you're on the right) can hit you when you're up there, and they only do either 1500ish damage (for HP drain) or 1 damage (for MP drain). Remember to cast Homing so you don't shoot into the ground. Lastly, try to stay on the left of Zakum while your boat is alive for as long as possible so you can jump-attack back into place. As for the bodies, I only dismount for 1/1's. If you dismount for every attack, you might as well not use your boat at all.

Quote:Griffy (I count him and manon as bosses since they're annoying as hell) - I managed to pin it, but still, is there a method to kill him without having my ship to break?
Manon - this is where hell started. He stun locks me on the ship, making it break and taking me 8 minutes and roughly 100 pots to kill 1 pesky manon.
Both of these guys have *almost* as much range as you do. It's possible (albeit hard) to keep them at the very end of your range in the middle of the map, moving forward every two shots or so. If you notice that it's attacking, you can move back a few pixels and then keep attacking. It's easier once they're pinned, but the Kentaurus mess it up most of the time. Recently though, I've found it easier and faster to just use Bullseye and stay on top of them, shooting Cannon from inside them. Wouldn't really work with low ship durability though.

Quote:Dodo - doesnt stun, but takes a shi'tload of pots and breaks my ship because his fishes have a huge range.
The fish aren't that hard to dodge. Practice timing your jump-shots to go over the fish.

Quote:Pap - didn't try yet, planning to try on 134. Any method to keep my ship alive?
Not really. His stuff hits the whole screen, and you'd do no damage if you dismounted every time he attacks. Just dismount for 1/1's and deal with the fact that he'll be free-roaming while your ship is broken. Also, watch out for 2nd form. I died a few times when I first tried because I couldn't KB him and he ran me over. I honestly don't know how to beat him without KBing him constantly. If you're scared, you could try spamming Homing or Torpedo (whichever is stronger) and kill him with that. It'd take a while, but you'd be more alive.

Quote:Lily - didn't get to it yet, would love a method on it too.
He's actually really easy. Jump attack every time he stomps the ground (which he does often) and you'll almost never get hit. He has an ice attack that hits for nearly 4k, but you'd have to get unlucky for him to spam it. Just watch out for his Damage Reflect, he casts it right when he gets to 50% HP. Auto-HP will save your life when he casts it.

Quote:Leviathan - No idea.
Not much you can do about this guy. Same as Pap, really. He has very few attacks and they hit much farther than you can. Tank it as long as you can.

Quote:Bigfoot - I'll try it someday.
I never have and never will.

Quote:CWKPQ bosses - Snipe warrior+mage, any way to avoid damage on thief?
Every group does it differently, so I don't know what to tell you for specific strategies. There really isn't any way to dodge attacks from any of them except the Mage (her range is short) though. The group I went with usually pinned all three of them left, so (since I hate being stunned) I decided to throw Homing at one of them, stand on top of the three of them, and spam Cannon. Even at my level it doesn't last much more than 2 minutes though. The CWK bosses really aren't range-friendly.

Quote:Any other bosses I've forgot are welcome (HH doesn't count)
HT is yet another boss that you just have to deal with the hard way. He has so many attacks going on at once that there's not much you can do except hope it lasts for a while. When the arm and wing dies, I suggest going to fight the top left head (while most other people will be on the top right one) so you can jump-attack back into place when you get hit. It's not as big of a deal for most people (everyone else has higher speed and higher avoid, or stance), but getting hit is huge for a Corsair. 80% speed and sh'itty avoid mean you'll be losing a lot of damage while you're on the right. So stay left as much as possible. Oh, and having 5.6k base HP so you can survive without HB (after the wings die) is mandatory for that strategy.

Quote:That's it more or less. I need methods to pin bosses and keep the ship alive, so I could boss effectively. Help, anyone? Frown
If you want to talk to me more in-depth, I can get on and say hi. I've seen you around town every now and then.
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#3
Thanks for the detailed answer!
As for CWKPQ, we kill Mage first, then grab one boss at a time to the right when the rest are pinned left. Warrior is actually quite easy to dodge, since his attacks dont hit past the door (if he's pinned right), so he's another boss that's easy to snipe.
I guess the rest is just practice and level level level. I guess 14x is a decent level for bossing (I think i'm getting bullseye after battleship and moving to O2)
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#4
Some comments kaida didn't say

Dodo: Jump over fish. When it does another fish at an angle, press down while in boat. You won't get hit

Lily: There's a spot once it's pinned that

- When it jumps, just jump
- When it does the ice attack, you can move out of it's range

When I pin it to the left, it's somewhere around the fountain

Levithian: Except in some cases, this works like Lily. When it does its ice breath, move out of the way.
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#5
Question on Anego: What's the best way to get on her right? I've managed to get past her a couple times, but most times she just hadouken's me, sending me to square one. I could survive if I had HB, but what's the best way to avoid it?
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#6
KaidaTan Wrote:Every group does it differently, so I don't know what to tell you for specific strategies. There really isn't any way to dodge attacks from any of them except the Mage (her range is short) though. The group I went with usually pinned all three of them left, so (since I hate being stunned) I decided to throw Homing at one of them, stand on top of the three of them, and spam Cannon. Even at my level it doesn't last much more than 2 minutes though. The CWK bosses really aren't range-friendly.

I only have observations from NL but it never seemed too hard.

Group I went with pinned 3 to the right, though, and then peeled them off to the left one at a time as the left side has a more convenient platform (you can avoid the Warrior's super KB, and the Archer's 1/1+poison attack, though both can hit you still). Putting the Archer in a mob is a recipe for massive pot spam for ranged characters though :x

It's barely possible to stay out of the Thief's range, I know Bowmasters and NLs can do it (it's only a couple pixels wiggle room though) not sure if Corsairs can manage the same range.


Of course there are advantages to pinning on either side - if you pin 3 on the left, then there are safe platforms that never get hit over the course of the boss run. If you pin them on the right, they get Rushed across the whole map when they spawn, and can hit all the platforms. But then you separate 1 off to the left, which IMO is much better for killing.
 Spoiler
When the warrior attacks, if you have high jump you can get to the upper platform and avoid it. His attacks don't really hit that area unless he unpins though. The thief's range is only kinda approximate but I don't think that Bowmaster was getting hit. Projectiles just hit the edge of the platform if you try to attack the thief that far back from above. For the archer you want to stand at the front of the platform cause he'll do consecutive stuns and getting knocked off sucks.

& if you're lucky the mob party kills the Archer before the ranged group even has to tackle it (like in the screenshot, Hero + 2 Buccs = dead Rellik)
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#7
Kitteh Wrote:Question on Anego: What's the best way to get on her right? I've managed to get past her a couple times, but most times she just hadouken's me, sending me to square one. I could survive if I had HB, but what's the best way to avoid it?
I'm honestly not sure. The one time I decided to spend time figuring it out, I figured it out and had a (albeit risky) method that seemed to get me over her every time. Later on I upgraded my FS from attack and dex to just attack, causing me to lose quite a bit of jump. That jump loss made my method just kill me every time. Anegos are pretty scarce in my server because there's always one or two people that kill all of them all day, so I haven't really bothered looking for them to try again. I didn't feel like spending 2 to 30 minutes to *maybe* find an Anego on 1x when I could just train with Carlos on 2x/4x. It's just not worth the time.

Stereo Wrote:[color=#a000e0]It's barely possible to stay out of the Thief's range, I know Bowmasters and NLs can do it (it's only a couple pixels wiggle room though) not sure if Corsairs can manage the same range.[color]
Corsairs and Nightlords have the same range. Bowmasters have... I think 20 or 30 more pixels of range. I haven't found this "sweet spot" so I just tanked it. The thief is weak as hell anyway.

We usually fought all 3 on top of each other because there were far more warriors than ranged people and they wanted their Brandish and such to hit three targets. Stuns suck and make you feel worthless, so I decided to just stand on top of 'em and do the Cannon thing. When the boat breaks, I use Octopus and Air Strike and Flame/Ice when both of those are cooling down. Even on my Bowmaster I felt I did better damage just standing on the three of them and using Arrow Rain.
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#8
Kitteh Wrote:Question on Anego: What's the best way to get on her right? I've managed to get past her a couple times, but most times she just hadouken's me, sending me to square one. I could survive if I had HB, but what's the best way to avoid it?

Assuming you have Rapid Fire (pinning is a lot more difficult without it), what I personally do is start spamming Rapid Fire, pushing her to the right. then once I'm standing under the last bar stool, hop on top of that stool, turn around (facing the left, back facing Anego), jump and recoil+wings combo over her. I can't remember ever getting hit this way once I got the timing of the jump and recoil perfect. After that you'll be on her right side and can then proceed to pinning her into the left wall.
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#9
Blup Wrote:Manon - this is where hell started. He stun locks me on the ship, making it break and taking me 8 minutes and roughly 100 pots to kill 1 pesky manon.

If Manon stun locks you on the ship, right click the Battleship icon to dismount it so you don't take as much damage.
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#10
KaidaTan Wrote:We usually fought all 3 on top of each other because there were far more warriors than ranged people and they wanted their Brandish and such to hit three targets. Stuns suck and make you feel worthless, so I decided to just stand on top of 'em and do the Cannon thing

Yeah, if you fight them that way, melee has a big advantage. Kinda sucks that they've made a PQ with completely different strategies for mostly-ranged and mostly-melee parties, and then require a few of every class, cause you have to compromise at least partly. My guild's strong members are mostly ranged (Marksmen/NLs/Corsairs) so it ends up that ranged strategy gets used.
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#11
Leviathan's fire attack has no range at all. You can easily jump over it. It's obvious when he's going to use the ice attack, so just recoil away from that. Easy as hell. Lilynouch is the same thing but much, much harder to dodge the ice attack. I hate tanking hits, so Lilynouch is much more annoying to me, personally.

As for Anego, I'm a pansy little peach and I never buy safety charms/autopot, so the one time I fought her I just used Bullseye and slowly followed her to the right with Cannon. Works just as quickly if you ask me.
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#12
I use the Bullseye + Kents mob method for Manon/Griffey too. You'll take less damage than sitting on top of Manon/Griffey and you won't get stunned, dispelled, or 1/1'd at all if you're lucky. If they stun you, simply right click on Battleship and it'll demount you.

I'm pretty lazy with Anego since I have enough HP to tank her weaker attack. I just Bullseye and keep using Cannon until she gets pinned. Otherwise, the RF pinning method works too. I would highly recommend getting Auto MP since it almost guarantees that you don't die. I don't Anego that often since D/C hackers and KSers camp around there >_>;

For CWKPQ bosses, my group lets range take on the Mage while the melee parties rush and attack the other 3. When Mage is dead, they bring over Thief, and then Warrior for us to kill. Range almost never kills the Archer (thank god) in my group. Mage is where Corsairs shine since it'll almost never hit you and we're the only ranged class that can hit through the pillar without having to move. Warrior isn't too bad since it attacks pretty slow. Just demount if you are about to get hit. Thief is annoying but I just tank it and attack. I used to demount whenever it flies up in the air but it does that very frequently.
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#13
Pianus
[Image: 1da045-4.jpg]

Pap
[Image: 1bebb2-4.jpg]

Lily
[Image: 1784bd-4.jpg]
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#14
I watch a video of corsair at Bigfoot and became inspired to do what he does someday.

http://www.youtube.com/watch?v=UK4lFXTMm...re=related


Hmm perhaps it might be useful for corsairs to put in some points in Hypnotize to make BF turn around? Maybe its just me but I always found myself green with envy that all my hero friends can down bigfoot like its an area boss or or something.

I plan on washing to 14k HP slowly anyway so I can tank a BF hit.

I think he uses unboostered cannon to hit the keep BF knockbacked. I guess it isn't too impossible for a corsair to wash to around 7.6k HP and get a HB mule so he can tank BF. Also with a higher level of Hypnotize, the success rate is higher?
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#15
Goals Wrote:Hmm perhaps it might be useful for corsairs to put in some points in Hypnotize to make BF turn around? Maybe its just me but I always found myself green with envy that all my hero friends can down bigfoot like its an area boss or or something.

I plan on washing to 14k HP slowly anyway so I can tank a BF hit.

I think he uses unboostered cannon to hit the keep BF knockbacked. I guess it isn't too impossible for a corsair to wash to around 7.6k HP and get a HB mule so he can tank BF. Also with a higher level of Hypnotize, the success rate is higher?
It seems like when he hit BF with Hypnotize, BF de-aggro'd from him. I'm not sure why, to be honest, but I think that's why BF acted so odd after being hit from Hypno. It wouldn't require putting more than one point in it either, since the KB and the confusion are independent from the intended effect of the skill.

His attack speed was boosted though. That Bucc casted Speed Infusion on him. Unless that SI is level 10 or lower, it's the same as just using booster.

How much touch damage does BF do again?
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#16
KaidaTan Wrote:It seems like when he hit BF with Hypnotize, BF de-aggro'd from him. I'm not sure why, to be honest, but I think that's why BF acted so odd after being hit from Hypno. It wouldn't require putting more than one point in it either, since the KB and the confusion are independent from the intended effect of the skill.

His attack speed was boosted though. That Bucc casted Speed Infusion on him. Unless that SI is level 10 or lower, it's the same as just using booster.

How much touch damage does BF do again?

The SI is below level 10, since the bucc is only level 122.
And Bigfoot does the same touch damage as Anego, around 11k-12k.

And hypnotize works like disorder on bosses. For some reason, when I tried hypnotizing Imperial Guard Type A (the one with 9.43m HP), it worked like disorder on that too.
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#17
Confirming the Hypnotize = Disorder thing. I really thought everyone knew that. It's totally unreliable when fighting Bigfoot, though. I only use it as a last ditch "oh my god i'm in a corner and have no wraiths around me way to get him off me ahh go away" attack. You have a 50% chance of him turning around.
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#18
I should mention the same Corsair has another video of him soloing BF with no Bucc buffs. He pinned BF with unboosted cannon.
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#19
Goals Wrote:I should mention the same Corsair has another video of him soloing BF with no Bucc buffs. He pinned BF with unboosted cannon.

BF has been impossible to pin without a Rush-like skill for at least a year now. Perfect timing and spacing can do it, but realistically outside of the rare lucky 8-9 shots in a row, you're not going to be able to pin him. Unboosted Cannon just makes you more vulnerable.
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#20
Bigfoot is a horribly built boss. It makes me wonder if the miss frames are intended.
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