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[Pre-BB] MapleStory Formula Compilation
By the way, it also looks like combo multiplier to applied to the skill % directly, not to the attack range. I can only hit 50631 on chief oblivion guard with 10,841 top range, not even remotely close to 52186 if it was applied before monster weapon defense. But if applied redirectly, theoretical max is 50936. Lowest damage is 26430 (theoretical with old formula is 27734), further confirms it. Applied after should yield 26256, which is way closer again.

Range is 5951~10843, (yea I calculated with 10841, close enough)
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Jellyflower Wrote:By the way, it also looks like combo multiplier to applied to the skill % directly, not to the attack range. I can only hit 50631 on chief oblivion guard with 10,841 top range, not even remotely close to 52186 if it was applied before monster weapon defense. But if applied redirectly, theoretical max is 50936. Lowest damage is 26430 (theoretical with old formula is 27734), further confirms it. Applied after should yield 26256, which is way closer again.

Range is 5951~10843, (yea I calculated with 10841, close enough)
Well that's the only possibility, right? I mean, since you've proven that crit isn't amplified by combo, there's no way that Combo can be applied directly to your base range. If it was, then crit would be amplified too.
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Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack?
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Mejust Wrote:Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack?
Er... can you word that better please? I don't think I understand the question.
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KaidaTan Wrote:Er... can you word that better please? I don't think I understand the question.

How do you calculate how much damage is taken off of a monsters attack per point of w.att. (how to find out how much damage threaten takes away)
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Takebacker Wrote:How do you calculate how much damage is taken off of a monsters attack per point of w.att. (how to find out how much damage threaten takes away)

Most likely reading too much into it. He is probably just asking how to calculate damage, and is being redundant.

"Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack?"
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Dusk Wrote:Most likely reading too much into it. He is probably just asking how to calculate damage, and is being redundant.

"Can anyone give me an example of how to calculate how much damage is reduced from weapon attack from an attack?"
That's one of many ways to read it. That's why I asked for clarification.
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Can I request the damage information on Assassinate? According to the skill tables, it does 4 hits at 600% damage -- the last of which can critical. It says the critical is a 90% chance of +150% damage, I'd just like to confirm that.

Shadowers use Assassinate as soon as they can for optimal damage, right? They don't charge it? If so, is the non-charge damage roughly 10% of the fully charged damage, like for Pierce? Or... what's up with that?

Thanks for the help.
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KaidaTan Wrote:Can I request the damage information on Assassinate? According to the skill tables, it does 4 hits at 600% damage -- the last of which can critical. It says the critical is a 90% chance of +150% damage, I'd just like to confirm that.

Shadowers use Assassinate as soon as they can for optimal damage, right? They don't charge it? If so, is the non-charge damage roughly 10% of the fully charged damage, like for Pierce? Or... what's up with that?

Thanks for the help.

Didn't we go over this a page or two back? I recommend you PM Fiel if there's anything more that's unclear since I don't think he'd regularly check here.

Uncharged Assassinate does 600% damage per hit. Usually, Shadowers cancel the last hit so as not to plow into the boss.
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JoeTang Wrote:Didn't we go over this a page or two back? I recommend you PM Fiel if there's anything more that's unclear since I don't think he'd regularly check here.

Uncharged Assassinate does 600% damage per hit. Usually, Shadowers cancel the last hit so as not to plow into the boss.
Oh wow, I did just ask most of it at the top of the page (post 641), but I didn't ask about the 600% thing. Now I know. Thanks~
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Did a quick test, and I came up with 15% for uncharged Ice Breath. Worked with Horny Mushrooms as they have 0 MDEF.
Results were as follows
Full Charge: 584~1164
Uncharged: 88~174
307 Magic 225 INT 11LUK 84BA
Did not experience anything outside this range, but it may fall a few points out.

Waiting for someone to prove lower than 15%.
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Anyone know approximately how much Chakra heals?

From some code Fiel showed me, it looks like:
Max = (20/3 * LUK + DEX) * Skill / 5
Min = (10/3 * LUK + DEX) * Skill / 5

But I have no idea if that's even reasonable or not.
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Lucida Wrote:Anyone know approximately how much Chakra heals?

From some code Fiel showed me, it looks like:
Max = (20/3 * LUK + DEX) * Skill / 5
Min = (10/3 * LUK + DEX) * Skill / 5

But I have no idea if that's even reasonable or not.

The formula I read on a JMS website is:

Max = (LUK * 6.6 + DEX) * 0.2 * (Recovery%/100 + 1)
Min = (LUK * 3.3 + DEX) * 0.2 * (Recovery%/100 + 1)

10 trials test: http://i40.tinypic.com/6ie4pl.jpg
(I know it's not many; I only wanted to check if LUK means total LUK with equips back then)

Source: http://hopezennaku.blog28.fc2.com/blog-entry-115.html
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Yup, basically equivalent. It actually is 6.6 and 3.3, I just rationalized them because it seemed less truncated in the code. And I neglected to add 1 to the recovery which is also there.
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Hmm...

I'm thinking of rearranging some stuff into a style similar to this: http://www.smogon.com/dp/articles/damage_formula
where all the modifiers are placed by a master formula rather than a list of steps.

Of course it's not going to be as neat because damage isn't nearly as universal.
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You mean for the general damage formulas, right?
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requesting apperently new battleship hp formula in the balance patch Chin
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Cool Smile Nice formula compilation.

I'll debug some formulas that are unknown when I have time, based on BMS.
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Quote:Hit Rate = Accuracy/((1.84 + 0.07 * D) * Avoid) - 1

Quick question. Is 1.84 + 0.07 calculated first? So is it Acc/(((1.84 + 0.07) * D) * Avoid) - 1 or Acc/(((1.84 + (0.07 * D)* Avoid)-1. And does the number computed directly equal the percentage of hit? e.g. 1=100%, .5=50% ect.
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Can we include a list of what multipliers work before what? Or a formula that shows all buff damage modifiers in order of what works before what?

Quote:Battleship Durability: (Battleship level * 2 + (Character level - 120)) * 200
Each point of durability is equivalent to 10 HP.

Since when was the second part true? o.o
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