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4th job Single Target DPS
small mistake with Phoenix/Frostprey, they don't elemental multiplier factored in .
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MoldyBunny Wrote:small mistake with Phoenix/Frostprey, they don't elemental multiplier factored in .

Will fix.

@Devil: It's possible that they don't realize which attack is stronger. I dunno though.
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Dusk Wrote:Will fix.

@Devil: It's possible that they don't realize which attack is stronger. I dunno though.
The arm might be too far away. Savage Blow and (I think) Barrage can't reach it either.
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140 Range. It has 10 less than Brandish/Blast/Buster. 20 more than Barrage. There was an update that improved Barrage's range to 120 right?

It could be that it's significantly more convenient to use Fatal Blow seeing how long Chains' animation is; if you got knocked off often, you'd be doing nothing for quite a while.
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JoeTang Wrote:140 Range. It has 10 less than Brandish/Blast/Buster. 20 more than Barrage. There was an update that improved Barrage's range to 120 right?

It could be that it's significantly more convenient to use Fatal Blow seeing how long Chains' animation is; if you got knocked off often, you'd be doing nothing for quite a while.
I think I'd prefer more damage and more invincibility frames than less damage and... what were the benefits of using Fatal Blow in that situation if Chains can hit, again?
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Either way, let's just put that pomegranate back in.
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From what i managed to view under the "%dps" section it says CoH hits 6 times? Is it not 12 times without mirror image?
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Shengz Wrote:From what i managed to view under the "%dps" section it says CoH hits 6 times? Is it not 12 times without mirror image?
Don't mind that, that's just the way I calculated it. I made it so that it hits 6 times with the dagger, 6 times with the blade, and added together.
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Excel 2007 (v2.10)
Excel 2003 and older (v2.10)

Version 2.10:
  • Readded Fatal Blow
  • Made Phoenix and Frostprey react to elemental weakness and resistance
  • Changed the standard stats of mage equipment
  • Made Assassinate's first 3 hits not crit
  • Fixed an error with Final Cut's calculation
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You should also add DB damage without mirror imaging, since using stack effect removes it.
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Cyanne Wrote:You should also add DB damage without mirror imaging, since using stack effect removes it.
What all does Stack Effect do again? Last I heard of it, it was described as a Puppet that takes magic damage instead of you. Can you go into any detail?
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It's literally the same as puppet except it takes away mirror image.
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Takebacker Wrote:It's literally the same as puppet except it takes away mirror image.
Then why would you ever use it?
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KaidaTan Wrote:Then why would you ever use it?

Same reason you'd use Puppet? Btw it's 2.10.
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KaidaTan Wrote:Then why would you ever use it?

Royal guard type S. :3
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So difficult to manually divide by 1.6, eh.
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JoeTang Wrote:So difficult to manually divide by 1.6, eh.
But... that's not how that works.
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Should just replace without final cut to without mirror imaging, no point not using final cut. Even if you can't take the damage, you can get hit, use a potion, and final cut in the invincibility time before the next hit =|
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KaidaTan Wrote:But... that's not how that works.

Mirror Image?
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Cyanne Wrote:Should just replace without final cut to without mirror imaging, no point not using final cut. Even if you can't take the damage, you can get hit, use a potion, and final cut in the invincibility time before the next hit =|

Final cut doesn't have 100% invincibility though. You can still take damage towards the end of the animation, and if you can live after sacrificing 65% of your max HP AND the touch of whatever monster (or god forbid, boss) you land on, then what the f'uck?

@ above: Apparently mirror image is just 60% damage from your damage range, not 60% of the damage the corresponding hit did. :/
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