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Lol @ the Hermits glitching BF :f7:
#61
Only time'll tell tbh.

We should all just give it some time.
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#62
ZooK Wrote:I swear GM's say what people want to hear on smegas just so they can gain money with the responce smegas..

Not always:
[Image: Maple0212.jpg]
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#63
lulz what a peach
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#64
ZooK Wrote:lulz what a peach

That made me lol irl
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#65
ZooK Wrote:I swear GM's say what people want to hear on smegas just so they can gain money with the responce smegas..
[SIZE="2"]
Now you're complaining about the GMs saying they're going to fix the issue to the server? Not everything is related with money you know, and saying it on a smega is the most effective way. Even if she did just [Notice] it people would have still smega'd.

[/SIZE]
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#66
who said im complaining about the gms ?...
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#67
I'm starting to feel that Nexon not opening CWK to testers was a bad idea.
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#68
CWK got tested? f6
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#69
Devil's Sunrise Wrote:His reply to your question is rather questionable, I got to admit. I don't get what he says, simply put. However, it seems like he was thinking that poisoning the mobs weren't possible, and that this is something he had to see what's going to happen with:

"About the mobs, we'll have to see how it works out. No promises, though."

Full question I asked:
Cactuar Wrote:When I first looked over the information on the mobs, I was filled with disappointment. After running the ratios by a few other monsters around their levels, however, I found that these monsters are great! Except the fact that they have annoying immunities and skills or spawn with terrible monsters. My question is, do you plan on "fixing" these EXP:HP ratios (particularly the windraider, who has a horrid 40 HP to 1 EXP ratio) and dropping a few immunities? Actually, my only real qualm is with the WindRaider. It basically feels like it's there to ruin possibly great training areas. I love it's design, but could you at least give it 800 EXP or something? Other than that, I love Bigfoot. Great originality though I'm a tadbit worried about poisoning the boss.

He only sectioned it, to make it smaller. He clearly was referring to Bigfoot.
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#70
u people are kinda silly u know that right.

shadow web wont work if anyone attacks the bigfoot, the web is broken. if ur so intent on punishing or seeing these hermits. then jus track them and attack the bigfoot so they cant web it anymore. if they cant web it they wont stand a chance at killing it.
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#71
kleptophobia Wrote:Wasn't there a glitch like this in JMS? Anego was weak to poison and shadow web (I remember that 3rd job was new to JMS as was Showa Town and I am pretty confident I saw an anego being poisoned)... :f6:

I believe that glitch also existed in JMS, but I think it was the Bodyguards that were poisonable/SWable. (I also don't remember hearing about any punishments being handed out to those exploiters.)
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#72
Silver_ice Wrote:u people are kinda silly u know that right.

shadow web wont work if anyone attacks the bigfoot, the web is broken. if ur so intent on punishing or seeing these hermits. then jus track them and attack the bigfoot so they cant web it anymore. if they cant web it they wont stand a chance at killing it.

That's not as easy as it seems.
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#73
Silver_ice Wrote:u people are kinda silly u know that right.

shadow web wont work if anyone attacks the bigfoot, the web is broken. if ur so intent on punishing or seeing these hermits. then jus track them and attack the bigfoot so they cant web it anymore. if they cant web it they wont stand a chance at killing it.
The fact is that no matter how much people break it, it still works every 3 seconds regardless of when web hits. Say you cast it and it hits at 1.5 seconds out of 3. Someone hits it the next instant and you hit again at 2.9 seconds. It'll still do damage.

It may take longer and the inexperienced Hermit/Night Lord might die, but it's definitely still possible and is only a minor detriment to the process. Oh, and good luck figuring out which Twisted Path that Hermit/Night Lord is on before they kill it.
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#74
Judgment Wrote:I believe that glitch also existed in JMS, but I think it was the Bodyguards that were poisonable/SWable. (I also don't remember hearing about any punishments being handed out to those exploiters.)

Yeah, it was the Bodyguards.
They were leveling 10 times a day at level 130.

which is what's gonna be happening soon here.
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#75
Im gonna be the only nice guy and say gratz sekrit on night lord! I hope you don't let greed get the best of you.
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#76
Vieny Wrote:Im gonna be the only nice guy and say gratz sekrit on night lord!

I'll say congrats too.

And now it's time to be mad at his glitching again.
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#77
well, that was fun.
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#78
Cant you see it now everyone?

Dexlyss.......Highest Level Bandit in all of Yellonde.....Ksing Hackers 5 at a time....
:o
Big Grin
:3
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#79
LazyBui Wrote:The fact is that no matter how much people break it, it still works every 3 seconds regardless of when web hits. Say you cast it and it hits at 1.5 seconds out of 3. Someone hits it the next instant and you hit again at 2.9 seconds. It'll still do damage.

It may take longer and the inexperienced Hermit/Night Lord might die, but it's definitely still possible and is only a minor detriment to the process. Oh, and good luck figuring out which Twisted Path that Hermit/Night Lord is on before they kill it.

i know its hard but fp mages can totally screw webbers over.

so can people that just constantly attack bigfoot. u cant web something thats being hit.

atleast deter them if they are gonna continue that.
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#80
ok mr dylan lets hop on that fire mage RIGHT NOW Being the only fp mage is lvl 72? and LULZ @ us going to hit big foot half of us dying at jrwraiths OKAY lets go there right now and Miss on the bigfoot YAyyyyyY
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