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Dual Blade Builds
#1
First Job
 Spoiler
Explanation: 10 double stab is needed for triple stab, and none of the other 1st job skills are immediately useful. The rest of your SP is best saved for the next job advancement.

Second Job
 Spoiler
Explanation: Although dumping into triple stab directly would give more average damage than going mastery first, you’re mainly concerned with stability during these levels trying to consistently kill a monster in x amount of hits, so overkilling won’t be of much help. 6 triple stab to start off for the third target, then mastery for the consistency. If you need dark sight for party quests and such, take a few points from booster for it.

Second Job Plus
 Spoiler
Explanation: Triple stab will still be your best mob skill until level 70, so focus first on self haste to improve your mobility. Slash storm is a decent mob skill with farther range than triple stab along with being the first skill that moves you, so get that next to integrate it into your training for even better mobility and mob damage. Fatal blow then comes next after your training skills as a strong single-target skill. After that, get nimble body for the extra accuracy and avoid.

Third Job
 Spoiler
Explanation: Tornado spin and flash bang are not very good skills, so max flash jump for mobility and save the rest of your SP for the next job advancement. Tornado spin gives you a nice rushing skill, but you get flying assaulter anyways in a few levels. 1 point is good enough for a 55-69 rushing skill to create triple stab mobs. Flash bang is really only useful for blinding bosses and luring typhons, both of which are not very relevant until later on anyways. If you think you’ll be training on typhons later on, you’ll be needing flash bang anyways, but if not, just leave it out until the end of third job plus.

Third Job Plus (Typhons Build)
 Spoiler
Explanation: This build is specifically for starting off at typhons right away at level 70. Upper stab is extremely fast, so with maxed upper stab, you’ll be doing tons of damage spamming upper stab at the safe spot just as an archer does with arrow rain/eruption. Flying assaulter starts off low because at level 70, you’ll probably be killing slow enough that typhons will be flying into your mob faster than you can kill them, so there’s not much need to lure. Slash/bloody storm is really only used for movement and invincibility at typhons, and 1 point upgrades your slash storm to bloody storm. As you kill typhons faster, flying assaulter becomes more important to add typhons to the mob, so get it to hit 8 targets next. Mirror image increases your upper stab damage by a ton as well as adding damage to your other skills, so that comes next. After that, get 11 flash bang for the added range and targets, as it’ll be very useful to throw to the opposite side of the map once per lure cycle. Bloody storm and tornado spin expand your training options with galloperas, himes, newties, etc., then add the rest of your needed skills is whichever order you want. Make sure you get maxed flash bang for later bosses and maxed dark sight for chains of hell.

Third Job Plus (Galloperas/himes Build)
 Spoiler
Explanation:

Fourth Job
 Spoiler
Explanation: Venom, final cut, and sudden raid are all great first-pointers. Since you’re using so many skills to train in early 4th job, it’s best to start with venom and thorns because they affect all the attacks you have. Thorns gets the last of its irregular boosts at 12, so get a decent venom when thorns is at 12. Venom is really good for dual bladers because the extremely fast mobbing attacks trigger venom much more often than other thieves’ skills do, not to mention even sudden raid activates it. I choose to leave sudden raid at a low level because you’ll be training off royal guard and other bosses soon enough, and keeping it at a low mp cost keeps it great as something to activate venom on monsters in other parts of the map. I also don’t think it does enough damage to be worth purely spamming anyways, and dual blader damage is much less stable than magicians’ especially with criticals and the random venom effect. After thorns is done, chains of hell comes next for better single-target damage. A good thing about the dual blader 4th job is that all your training attacks are already maxed back in 3rd job plus. Once chains of hell is finished, stack effect comes next for royal guard as well as other bosses like anego, etc. Although stack effect is almost completely useless outside of royal guard and similar bosses, killing royals is the fastest exp rate achievable in the game and is definitely worth being the sole reason for getting 26 stack effect. Because you won’t be able to hit royals efficiently enough until like level 155, I set it up so that stack effect would hit 26 at that level. Final cut comes next to improve your soloing damage, and maple warrior next to further improve your damage, then you’re pretty much done with useful skills in your 170s like almost all other classes.
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#2
You can save from 2nd+ to 3rd, and 3rd to 3rd+ but not 3rd+ to 4th. All jobs except 3rd+ to 4th (unless it was quietly changed) allow you to save SP.
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#3
Mazz Wrote:You can save from 2nd+ to 3rd, and 3rd to 3rd+ but not 3rd+ to 4th. All jobs except 3rd+ to 4th (unless it was quietly changed) allow you to save SP.

Okay, thanks for the clarification. Makes things even more complicated, I'll change things later =p
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#4
[COLOR="orange"]Tornado Spin actually isn't as bad as you'd think at first glance. =P
[video=youtube;IsmC488RcsY]http://www.youtube.com/watch?v=IsmC488RcsY[/video]
If you're missing the point, he's using TS after Flying Assaulter.[/COLOR]
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#5
I think the points dumped in endure on 3rd job+ should be put into tornado spin, as it can be used to sweep maps very very quick when combined with flying assaulter.
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#6
You can only save SP from 1st -> 2nd and 3rd -> 3rd+

source

Neothisis Wrote:[COLOR="orange"]Tornado Spin actually isn't as bad as you'd think at first glance. =P
If you're missing the point, he's using TS after Flying Assaulter.[/COLOR]

You obviously don't know how to cast Tornado Spin. You can't hotkey it.

As for a build recommendation; I'd go with the generic build that TJ went with. It's generic, up-to-date, and correct.
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#7
Locked Wrote:You can only save SP from 1st -> 2nd and 3rd -> 3rd+
????
Locked Wrote:You obviously don't know how to cast Tornado Spin. You can't hotkey it.

That's the point...he's not using the dash to TS, just press the attack button after FA and it works.
Source
Looks like someone needs to get some more information. =P
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#8
Instead of adding points into Stack Effect, why don't you put points into Sudden Raid. Stack effect isn't that good as it lowers your damage. Wouldn't a spammable ultimate be much more useful?
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#9
InfiniteFusion Wrote:Instead of adding points into Stack Effect, why don't you put points into Sudden Raid. Stack effect isn't that good as it lowers your damage. Wouldn't a spammable ultimate be much more useful?

[COLOR="orange"]IMO, Sudden Raid isn't that great. The main source of damage really is from the Venom effect you can get on all the monsters you hit. Otherwise, 300%(600% at max) isn't too great. Besides, standing around casting an Ult is far too boring and completely against Dual Blade style. =P
Also, Stack Effect kills Mirror Image, but it keeps you alive.[/COLOR]
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#10
but doesn't stack effect act like puppet? o_o
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#11
Neothisis Wrote:????

Things patched.

Neothisis Wrote:That's the point...he's not using the dash to TS, just press the attack button after FA and it works.
Source
Looks like someone needs to get some more information. =P

You obviously don't know how annoying that would be. You have to press the directional hotkey twice, then the attack. The dash effect only lasts for a few seconds anyway and it has to be executed pretty fast.
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#12
Locked Wrote:Things patched.

You obviously don't know how annoying that would be. You have to press the directional hotkey twice, then the attack. The dash effect only lasts for a few seconds anyway and it has to be executed pretty fast.

[COLOR="orange"]Sure it was patched? Last post on the 14th of April confirms it. But if you say so...
But he's not dashing. He's only pressing the attack key after FA.[/COLOR]
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#13
Neothisis Wrote: it keeps you alive.

Explain.
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#14
Stack effect lets you train on royal guards, which is probably the best source of exp 150-200. Mirror image honestly isn't that great, it only contributes to like 12% of your total damage with maxed thorns, critical ring, and level 1 final cut. Unlike doing 0.6x your original damage like the way shadow partner works, it simply does 60% of your attack range each hit.
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#15
"Keeping you alive" isn't really the same thing as puppet though. Keeping you alive would be absorbing damage, averting aggro would be the purpose of stack effect.
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#16
Sorry, meant more as a reply to InfiniteFusion, but stack effect does keep you alive at royal guard since you... won't die (if you don't screw up).
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#17
Neothisis Wrote:[COLOR="orange"]IMO, Sudden Raid isn't that great. The main source of damage really is from the Venom effect you can get on all the monsters you hit. Otherwise, 300%(600% at max) isn't too great. Besides, standing around casting an Ult is far too boring and completely against Dual Blade style. =P
Also, Stack Effect kills Mirror Image, but it keeps you alive.[/COLOR]

I dont see how Sudden Raid is so weak. When I saw the Sudden Raid video, it showed the Dual Blade doing around 20k per monster on average. Sudden Raid also attacks about two times faster than a mages ultimate, and that Dual Blader was 3HKOing those Skeles ( 5-6HKOing when his final cut deactivates, since it has a cooldown now). So, either that Dual Blade was extremely high leveled (I couldn't see his level)/ very well equiped, or your telling me that a Dual Blade that trains with his other skills give more exp than a mage spamming his Ultimate.

As for Stack Effect, how does it keep you alive? It acts like puppet and doesn't follow you around. So, unless you keep recasting it, or you train in one spot, Stack Effect doesn't seem very useful.
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#18
Neothisis Wrote:[COLOR="orange"]Sure it was patched? Last post on the 14th of April confirms it. But if you say so...
But he's not dashing. He's only pressing the attack key after FA.[/COLOR]

I meant that the skill point thing was patched constantly.
I still don't see how that makes Tornado Spin useful
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#19
Locked Wrote:I still don't see how that makes Tornado Spin useful

How about the fact that it provides a lot of damage, invincibility frames, rushing, and mobility all at the same time?
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#20
InfiniteFusion Wrote:I dont see how Sudden Raid is so weak. When I saw the Sudden Raid video, it showed the Dual Blade doing around 20k per monster on average. Sudden Raid also attacks about two times faster than a mages ultimate, and that Dual Blader was 3HKOing those Skeles ( 5-6HKOing when his final cut deactivates, since it has a cooldown now). So, either that Dual Blade was extremely high leveled (I couldn't see his level)/ very well equiped, or your telling me that a Dual Blade that trains with his other skills give more exp than a mage spamming his Ultimate.

As for Stack Effect, how does it keep you alive? It acts like puppet and doesn't follow you around. So, unless you keep recasting it, or you train in one spot, Stack Effect doesn't seem very useful.

Acting like puppet is exactly what it does, try killing royal guard without it. Leaving sudden raid low is also for that reason, as by 145-150 you'll want to start training off royal guards. Depending on your equipment you should be getting royal guard kills in 20-30 mins soon by like 160-170, which comes out to over 30-45mil exp per hour on 1x, which is impossible to beat or even come close to through normal training. Like the magician ultimates, sudden raid isn't very good anyways if you plan to train at oblivion 4. Also, sudden raid isn't twice as fast, it's only like 2/3 the speed.

Locked Wrote:I meant that the skill point thing was patched constantly.
I still don't see how that makes Tornado Spin useful

There isn't that much to lose from getting tornado spin at the end of 3rd+, all you'd miss out on is endure and like 5 nimble body avoid, so might as well max it. I think everyone would agree that saving SP in 3rd job is better than maxing tornado spin in 3rd job.
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