2008-08-14, 08:22 PM
GW2000 Wrote:Do you lose any exp when you die by the pillar?
Yes, 1%
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Route to Crimson JumpQuest
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2008-08-14, 08:27 PM
Wow, I can see this being VERY helpful to people. Thanks for your help.
![]() Ouch at the damage, gotta be careful with that thing... :f6:
2008-08-14, 11:11 PM
i seen so many at this jump quest and they all tend to die ;P tsktsk patience.
2008-08-14, 11:54 PM
Running away from a semi-fast deadly pillar is hard when you have no speed enhancements.
Also, the pillar tends to scare people, then they rush, screw up, and die.
2008-08-15, 12:44 AM
randompeep Wrote:Running away from a semi-fast deadly pillar is hard when you have no speed enhancements. that is why you never rush, and always stay calm, put some music...and just go with the beat..(yeah i'ma trance/techno person) the beats and stuff really helps sometimes
2008-08-15, 12:55 AM
randompeep Wrote:Running away from a semi-fast deadly pillar is hard when you have no speed enhancements. If you panic, change channels to avoid dying.
2008-08-15, 01:09 AM
or you can do the oh so helpful, esc enter up enter to quit the game =)
the farthest i got to the JQ is the beginning of the oom with those red spear holding things. But i can't get farther than that. Can you provide a picture of the last portal? or is there only one? 0_o
2008-08-15, 01:21 AM
yeah 1%...
i memorized this cause people asked me, a level 2, about how to get there.. but no one trusted me for some reason...
2008-08-15, 01:56 AM
last portal u said? gimme a sec
end of jump 1, the rock opening is the portal to part 2 ![]() end of jump 2, rocking opening leads to new maps to train on xD
2008-08-15, 02:13 AM
Ugh, lost.
Great guide though! On picture 5, there's 2 left portals, which one do you mean? Most far away one?
2008-08-15, 04:40 AM
They need to do a killer jq like that for leafre so that all the level 7x and 8x range people can stop sniping newties and let 4th job parties and people who actually use up the whole map can train there.
Also, does door work at the crimson keep? Where would it spawn?
2008-08-15, 05:18 AM
THanx for the route thru phantom forest =P
Yea I hate menhirs, they piss me off along with typhones with ridiculusly high KB
2008-08-15, 05:45 AM
Kourk Wrote:end of jump 2, rocking opening leads to new maps to train on xD By "new maps to train on", you mean decent EXP?
2008-08-15, 09:06 AM
Acim Wrote:By "new maps to train on", you mean decent EXP? nope rofl. the HP:EXP ratio is.. a bit sucker then monsters like himes lols.. and the big gyphons? have a bigg ass knockback, horntail style, so if u get knockback you will be automatically kicked off the map which makes u have to redo the jump 2. Door doesn't work as of yet, I'm thinking because it doesnt have an official town that's why? while at Wolf we couldn't use return scrolls but could use door O.O but at Crimsonkeep we can use return scrolls back to the Haunted House entrance but door wasn't castable =[
2008-08-15, 09:31 AM
Kourk Wrote:nope rofl. the HP:EXP ratio is.. a bit sucker then monsters like himes lols.. and the big gyphons? have a bigg ass knockback, horntail style, so if u get knockback you will be automatically kicked off the map which makes u have to redo the jump 2.The typhons are probably the best things to train on other than newties/skeles. There's this safe spot near the middle. Basically, its a platform shaped like this: ________VVV__[[[[[[[[[[[ The VVV is this obstacle that does 8 touch damage. The [[[[ is the wall, and the ____ is the platform. If you hug the wall, then you can safely spam your ultimate without fear of getting KBed off. If you do get KBed, you'll fly <<<<. You won't fly off the map though, so if you get KBed, instantly teleport into a typhon, taking the touch and preventing you from falling off.
2008-08-15, 11:19 AM
Harrisonized Wrote:The typhons are probably the best things to train on other than newties/skeles. There's this safe spot near the middle.you can also stand on the obstacle to only take the 8 touch and take advantage of flinch immunity |
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