2009-12-13, 12:59 PM
Equips?
Blessing?
Blessing?
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[Pre-BB] MapleStory Formula Compilation
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2009-12-14, 03:35 AM
Power Knock Back (both weapons, credit to AGF/Fiel):
MAX = (DEX * 3.4 + STR) * Weapon Attack / 150 MIN = (DEX * 3.4 * Mastery * 0.9 + STR) * Weapon Attack / 150 Mastery is 0.1 at all levels Where is this mastery come from? Does it depend on Bow/Crossbow mastery? Or Does it depend on skill level as in power knockback is level 30 = mastery 0.1 + 0.3 ? Or Mastery is always 0.1 , doesnt depend on any skill nor factor. If its so, then remove the word mastery and replace with 0.1
2009-12-14, 05:54 AM
rainbowBean Wrote:Mastery is always 0.1 , doesnt depend on any skill nor factor.This. Is it necessary to ask for clarification on every little thing? Not to say there's anything wrong with making the data clearer, but it can't be that confusing really.
2009-12-14, 06:02 AM
well, i am not as experienced as you in maplestory formula
furthermore, clarification would be good. if i were to make a guide on all those maplestory formula, I would explain where each variable comes from. I am making a damage calculator, so explanation would help me understand how to code 1 better
2009-12-14, 06:03 AM
rainbowBean Wrote:well, i am not as experienced as you in maplestory formula OH WOW I'M RETARDED. c
2009-12-14, 06:15 AM
Bare Hands:
MAX = (STR * J + DEX) * Weapon Attack / 100 MIN = (STR * J * 0.1 * 0.9 + DEX) * Weapon Attack / 100 ATT equals floor((2*level+31)/3) and is capped at 31. J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates. what does the bold means? does the value ATT is calculated before being used in "Weapon Attack"?
2009-12-14, 06:28 AM
rainbowBean Wrote:does the value ATT is calculated before being used in "Weapon Attack"?Yes. Why bother asking if you know the answer? You've done that a lot too. The first post isn't all that confusing.
2009-12-14, 06:57 AM
I do not know the answer , it was guessing
![]() By explaining my view point, you will understand faster and easier whether I am on the right / wrong track.
2009-12-14, 12:07 PM
rainbowBean Wrote:Power Knock Back (both weapons, credit to AGF/Fiel): Can I just ask how you misinterpret "mastery is 0.1 at all levels" to in fact mean something else? It says right there that it's 0.1, I think that's a better explanation than just having a random 0.1 in the formula and not saying why it's 0.1 or anything.
2009-12-14, 02:40 PM
It's mastery over there because almost ALL damage formulas go that way:
MAX = (primarystat*multiplier + secondstat)*attack MIN = (primarystat*multiplier*mastery*0.9 + second stat)*attack
2009-12-18, 07:21 PM
Not really. Beyond 200, combo count isn't really used to calculate anything.
Russt Wrote:Misc/Constants true enough though the bolded part (inside the spoiler) seems to imply we should toss it in there anyways. How 'bout adding the damage cap in there though. It's occassionally useful.
2009-12-19, 10:42 PM
Ah, yes. That should go there. Even though it's mentioned elsewhere it isn't somewhere you would think to look.
2009-12-21, 05:24 AM
¥-Striker-¥ Wrote:-------------------------------------------------------------------------------- help miie. F4
2009-12-25, 07:37 PM
Anyone know the formula for how much EXP/% is required to gain (20) family rep?
2010-01-08, 01:50 AM
Have we looked into Dualcharge yet? I suppose there should be some kMST videos by now. :f6:
2010-02-12, 09:25 PM
GameMX and I figured out Ninja Ambush formula on the official servers in this thread.
(STR + LUK) * (1.5 + (skillLevel * 0.05)) * damage% So as an example dit that has 50 STR and 950 LUK with max Ninja Ambush, the calculation would be the following (50 + 950) * (1.5 + (30 * 0.05)) * (100 / 100) 1000 * (1.5 + 1.5) * (1) 1000 * 3 3000 damage/sec Considering max Ninja Ambush can hit 6 mobs for 12 seconds... 3000 * 6 mobs = 18,000 damage/sec with 216,000 damage over 12 seconds It matched all of his results perfectly. |
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