Posting Freak
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Adventure exclusive content is the only thing adventurers have. ._.
You can't have everything. Wanna CWKPQ? Make an adventurer.
Posting Freak
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Hazzy Wrote:Adventure exclusive content is the only thing adventurers have. ._.
You can't have everything. Wanna CWKPQ? Make an adventurer.
And what content is it that Arans have that adventurers don't then? Enlighten me. Because it's obviously not the storyline you're refering to, because nexon america has already started with episodic story content for adventurer classes to balance it out with the story aran and cygnus have...
Posting Freak
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Well, for starters, mild funding at level 50 -> hitting 10k per mob to a mob of 10.
Have you not seen Arans attacking...?
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*Goes sorta off-topic. Can arans elin pq?
Posting Freak
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I really doubt it, since Cygnus can't.
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Hazzy Wrote:Well, for starters, mild funding at level 50 -> hitting 10k per mob to a mob of 10.
Have you not seen Arans attacking...?
...
*checks signature*
...
Nope.
Firstly, that is exaggerated, secondly, thats like saying crusaders are the best thing ever because they can do a finisher every few hits...
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Lozmaster Wrote:And what content is it that Arans have that adventurers don't then? Enlighten me. Because it's obviously not the storyline you're refering to, because nexon america has already started with episodic story content for adventurer classes to balance it out with the story aran and cygnus have...
Who cares? This isn't a thread about discussing content exclusive to Arans, if any. This thread is for stating that Arans are not allowed to CWKPQ and that's just the way it is.
CWKPQ was designed for Adventurers-only, and that isn't going to change. The storyline was based around Adventurers. The heroes of Crimsonwood were based on Adventurers. The corrupted Keep Masters are based on Adventurers. The monsters around the Crimsonwood Mountains are based on Adventurers.
It's not Nexon being lazy, it's Nexon wanting it to stay Adventurer-only. The way it should be.
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Legends were based on adventurers, and by extension, CWK.
Prove me wrong.
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I notice a funny trend about the people complaining about this...
They all have adventurers that can CKPQ anyway. Why does it even matter? Pirates and Bowmen would still be the top classes, followed by NLs and DKs.
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SuperNerd Wrote:CWKPQ was designed for Adventurers-only, and that isn't going to change. The storyline was based around Adventurers. The heroes of Crimsonwood were based on Adventurers. The corrupted Keep Masters are based on Adventurers. The monsters around the Crimsonwood Mountains are based on Adventurers.
Again, wrong. The story of CWK and it's pq has NOTHING to do with pirates, except for a pirate statue that was NEVER mentioned before, thusly, following your logic, pirates should not be allowed in the pq because there isn't any keep master based on them, the heroes of CWK were only altered months after the area came out to include them, and there are no monsters based on them.
Quote:I notice a funny trend about the people complaining about this...
They all have adventurers that can CKPQ anyway. Why does it even matter?
Because we think everyone should be able to access all the content, even the people who don't have adventurers?...
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Lozmaster Wrote:And what content is it that Arans have that adventurers don't then? Enlighten me.
L> 4 different types of mount/L>mount for level 50
L>More interactive quests(like the ones where you see your Arans actually respnd to the NPC instead of just clicking 'Next'/one line blue text to get to the next page.)
L>Fun quests where you obtain the skills at certain levels(not the shitty 4th job ones, but ones along the character's growth like booster/smash for you.)
You guys don't get into two Adventurer only PQ's(CwK, Ellin, and a third if you want to count Astaroth), but you guys get tons more fun stuff that we don't, so what?
Posting Freak
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Stereo Wrote:I notice a funny trend about the people complaining about this...
They all have adventurers that can CKPQ anyway. Why does it even matter? Pirates and Bowmen would still be the top classes, followed by NLs and DKs.
[COLOR="Green"]Cause they want their Cygnus and Aran to be stronger with a MoN.
The Pirate was ret-conned into CWK, but the fact remains that they came at the same time, which allowed for that to happen, as there was no knowledge of Pirates before that anyway.[/COLOR]
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¬Rob Wrote:L>Fun quests where you obtain the skills at certain levels(not the pomegranatety 4th job ones, but ones along the character's growth like booster/smash for you.)
Arans don't get episode 1 quests which have a storyline and rewards. Arans also have virtually no 4th job quests, the majority of them are from zakum, and most of the others are just given right away, whereas adventurers do train and earn them.
Quote:Cause they want their Cygnus and Aran to be stronger with a MoN.
Yar, because I totally only care about my damage range.
Posting Freak
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¬Rob Wrote:L> 4 different types of mount/L>mount for level 50
L>More interactive quests(like the ones where you see your Arans actually respnd to the NPC instead of just clicking 'Next'/one line blue text to get to the next page.)
L>Fun quests where you obtain the skills at certain levels(not the pomegranatety 4th job ones, but ones along the character's growth like booster/smash for you.)
You guys don't get into two Adventurer only PQ's(CwK, Ellin, and a third if you want to count Astaroth), but you guys get tons more fun stuff that we don't, so what? 
The interactive quests isn't aran exclusive.
Why on earth would you want builds restricted by "LOL YOU CANT GET DIS SKILL TILL X LEVEL"?
There is nothing arans have over adventurers that warrants their exclusion from CKPQ.
Posting Freak
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Takebacker Wrote:The interactive quests isn't aran exclusive.
Why on earth would you want builds restricted by "LOL YOU CANT GET DIS SKILL TILL X LEVEL"?
There is nothing arans have over adventurers that warrants their exclusion from CKPQ.
The fact that they're Arans is what warrants them not being allowed into CWKPQ. They can't get into EPQ because they weren't part of the storyline, same with CWK.
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Lozmaster Wrote:Because we think everyone should be able to access all the content, even the people who don't have adventurers?...
Bull, you just want the mon!
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2009-12-18, 05:26 PM
(This post was last modified: 2009-12-18, 05:29 PM by Kitteh.)
It seems odd that Nexon, and many of you, apparently, give a flying pineapple about storyline. Yes, I have a DrK that's perfectly capable of CWKing, but maybe I want to experience it with another character. As it is, there's basically 4-5 things I can maybe do with my Aran: Zak, HT, Pap, Pianus, PB. PB and HT I'll probably never get into, and the rest get old really quickly. CWK really is one of the most fun boss areas in the game, and it seems silly to exclude them based on some unfinished storyline.
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Lozmaster Wrote:Arans don't get episode 1 quests which have a storyline and rewards. Arans also have virtually no 4th job quests, the majority of them are from zakum, and most of the others are just given right away, whereas adventurers do train and earn them. You guys train and earn skills from level 13+ (Combo ability is 'earned' at 13 through the beginner Rien training camp, no?)
Takebacker Wrote:The interactive quests isn't aran exclusive.
Why on earth would you want builds restricted by "LOL YOU CANT GET DIS SKILL TILL X LEVEL"? Other than Aran quests, I guess the only ones are the Mushie castle ones, which aren't available past 38, so we're screwed out of them if we passed it before the castle came out.
I'd want builds like that, so I have something to actually look forward to later on, not 'oh I can stick 1 sp in now for fun and ruin how great it'd be when I'm supposed to get it, oh it's completely shitty'.
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Lozmaster Wrote:Because we think everyone should be able to access all the content, even the people who don't have adventurers?...
Then let my Paladin into all the PQs that have a max level cap below me...
Never Ariant PQ'd. (120+ on release)
Never Mushroom Kingdom PQ'd. (130+ on release)
Never LPQ'd. (70+ on release)
Never CPQ'd. (90+ on release)
Never CPQ2'd. (120+ on release)
Never LMPQ'd. (100+ on release)
Never EFPQ'd. (130+ on release)
Never OPQ'd. (100+ on release)
Never Magatia PQ'd. (120+ on release)
Never Pirate PQ'd. (110+ on release)
Never Astaroth PQ'd (130+ on release)
It's not my fault they didn't release these areas when I was the appropriate level is it?
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Stereo Wrote:Then let my Paladin into all the PQs that have a max level cap below me...
Never Ariant PQ'd. (120+ on release)
Never Mushroom Kingdom PQ'd. (130+ on release)
Never LPQ'd. (70+ on release)
Never CPQ'd. (90+ on release)
Never CPQ2'd. (120+ on release)
Never LMPQ'd. (100+ on release)
Never EFPQ'd. (130+ on release)
Never OPQ'd. (100+ on release)
Never Magatia PQ'd. (120+ on release)
Never Pirate PQ'd. (110+ on release)
Never Astaroth PQ'd (130+ on release)
It's not my fault they didn't release these areas when I was the appropriate level is it?
Stereo, the caps are there so high level people wouldn't overpower a low level party quest. 2 different things.
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