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Aran can't CWKPQ: Official Proof
#1
[Image: maple7113.jpg]

Hello, lazy NEXON America. Why don't you move your asses and add some friggin' skills to those friggin' reactors and let Arans/Cygnus Knights CWKPQ as well? It wouldn't be too hard to do, you know.

Oh well. I hope they did it because they only want Adventurers to do that PQ, not because of their lazyness. I just hope that. Tongue
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#2
Thats dumb. Arans should be allowed to CWKPQ. There isn't any storyline reason why they can't, they can also take part in all the quests leading up to the PQ, to the best of my knowledge. Tongue
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#3
adventurerObsolescence --;
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#4
ownt... lol well they would be very nice @ the bosses dude to the smart KB or w/e but i guessssss...... S> HT pendant lol
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#5
If it was because they are too lazy, they wouldn't have said if you are Cygnus or Aran, you may not enter.
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#6
Fuuuu I needa buy a HT pendant
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#7
Bomber Wrote:If it was because they are too lazy, they wouldn't have said if you are Cygnus or Aran, you may not enter.

It's a lot easier to code a simple check and this "you may not enter" message, than to actually go into the PQ code and make sure every reactor and room responds as they should to Cygnus and Aran.

I suppose it would have been even easier to do nothing at all, but maybe their testers tried that and saw that leads to serious glitches.
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#8
Dont worry, I'm sure Nexon will let you get a Mon if you buy Platinum Scissors.Goggleemoticon
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#9
Aran shouldn't be allowed to CWKPQ. It's an Adventurer PQ.
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#10
adventurer sucks b'alls

oh well ht pend is better for hp wash anyways
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#11
I'm glad Aran can't CWKPQ.

It's good because CWKPQ was made for Adventurers, and no other faction. MoN was designed for Adventurer.

Aran not being able to CWKPQ also gives more of a reason to why people should do Horntail. I've been able to sell HTPs now for 425m, instead of 325m. The skillbook drops of Aran in HT won't matter, besides the MW20.

This is one of the few things Adventurers have exclusive, which I believe, is needed. Each faction should have something exclusive. I wouldn't mind an exclusive Cygnus Knight PQ or Legend PQ.
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#12
Guess i'll have to save up for a LOLHT pendant.

Nexon, i am dissappoint.
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#13
WHEEEE for saving myself a deputy star Big Grin
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#14
GameMX Wrote:This is one of the few things Adventurers have exclusive, which I believe, is needed. Each faction should have something exclusive. I wouldn't mind an exclusive Cygnus Knight PQ or Legend PQ.

I personally would rather allow all classes to do everything because they could all be helpful in it, and if they made a legend only PQ how would we HB or HS or SE blah blah blah. Arans have a useful party skill that cant be used @ cwkpq Sad imagine what 20% less damage would do to help the battle? would see less ppl die (probally) and im not sure 100% how that defence up works.. but if its liek achillies if your getting hit by 1/1's you COULDDD be safe from the insta kill from Relik due to 1/1 and Poison since when your a warrior and have achillies and take a 1/1 attack you dont go down to 1 hp you still have a little bit of hp left(depending on your lvl of achillies) so if it works same way it could be epic. like a fish...
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#15
Lol@ the "It's an adventurer pq" without any proof or anything to backup these statments. If Masteria, or even just crimsonwood was meant as an adventurer only area, Aran wouldn't be able to access the majority of the quests there (I'm not saying all until I'm high enough to prove that myself) except for the pq apparently. This is retarded, HERE IS ALL THE BUILD UP OF THIS STORYLINE ARANS, WANT TO SEE THE END OF IT. SORRY NO CAN DO.

I have no doubt this is just nexon being lazy, hmm, we could either redesign the warrior sigils in the pq to react to Triple swing, requiring testing, and have arans count as a warrior on entry, or we can change the door to not let them in. Of course being nexon they take the route with less work.
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#16
Lozmaster Wrote:Lol@ the "It's an adventurer pq" without any proof or anything to backup these statments. If Masteria, or even just crimsonwood was meant as an adventurer only area, Aran wouldn't be able to access the majority of the quests there (I'm not saying all until I'm high enough to prove that myself) except for the pq apparently. This is retarded, HERE IS ALL THE BUILD UP OF THIS STORYLINE ARANS, WANT TO SEE THE END OF IT. SORRY NO CAN DO.

I have no doubt this is just nexon being lazy, hmm, we could either redesign the warrior sigils in the pq to react to Triple swing, requiring testing, and have arans count as a warrior on entry, or we can change the door to not let them in. Of course being nexon they take the route with less work.

The proof is in the screenshot on the first post. Only Adventurers can enter. Why redesign a PQ just to accomodate a new class?
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#17
Dusk Wrote:The proof is in the screenshot on the first post. Only Adventurers can enter.

Quote:Of course being nexon they take the route with less work.

Unless you have a better reason why it would be adventurer only... This is another result of nexon pomegranateting on the players for no good reason.Tongue

Quote:Why redesign a PQ just to accomodate a new class?

Why make new content at all! Why let arans in Leafre or Time temple! Why let them anywhere outside of Rien?
What kind of stupid question is that Tongue
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#18
Lozmaster Wrote:Unless you have a better reason why it would be adventurer only... This is another result of nexon pomegranateting on the players for no good reason.Tongue

5 statues? One for each class? Arans aren't "Warriors." They're a separate class that uses the same equipment.
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#19
Dusk Wrote:5 statues? One for each class? Arans aren't "Warriors." They're a separate class that uses the same equipment.

Why not? Because they have a storyline? Because they have a combo counter? Please, enlighten me as to why you think arans should be restricted from the already sparse high level content in the game. As I said before, why let them in the temple of time or leafre then, I mean, before, they were only adventurer areas right?
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#20
Lozmaster Wrote:Why not? Because they have a storyline? Because they have a combo counter? Please, enlighten me as to why you think arans should be restricted from the already sparse high level content in the game. As I said before, why let them in the temple of time or leafre then, I mean, before, they were only adventurer areas right?

Why aren't they warriors? Their class ID isn't 1xx. They don't have any of the skills that are common to warriors. Their job NPC isn't Dances with Balrog. Their level 200 spot isn't where the Adventurer ones are. They're not Adventurers. They don't belong to one of the five Adventurer classes.
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