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Mob Damage Distribution
#41
KaidaTan Wrote:Question. Did you only put the number in your list if you did a swing? An entirely different formula is used for stabs.

Arans can't stab with Polearms.
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#42
Dusk Wrote:Arans can't stab with Polearms.
...really? Even regular attack? That's news to me.
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#43
Only way to Stab with an Aran is to go prone. Even then, it's ridiculously stable. Like, only one or two numbers.
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#44
you will deal less damage to a monster when you're attacking a mob.

example :

A lvl 82 Aran can deal about 5k dmg during Triple Swing on a Vikerola.
But when hitting 6 Vikerola, Triple Swing only does around 2.8k++ on each Vikerola.

2.8k x 6 = 16.8k damage. so it's wiser to kill a mob than killing a single monster.

Oh and another thing, Aran's 3rd job skill : Full swing, will change Double Swing (2nd job skill) into a 2 hits STAB animation and i think STAB damage will be applied.

my damage range is 616 ~ 1803, but sometimes i deal 450++ damage to vikerola during Full Swing's Double Swing. Hurm, maybe it's because of the monster's weapon def? but decreasing that much damage?
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#45
Then why is his damage range so big? That looks like a normal polearm damage range, not the range of a weapon that can only swing.
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#46
KaidaTan Wrote:Then why is his damage range so big? That looks like a normal polearm damage range, not the range of a weapon that can only swing.

It probably displays the regular range, and doesn't use it.

I'd like to know why the Double Swing hit does about the same damage as the normal attack. Confused how that works. Where's the 140% go?
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#47
KaidaTan Wrote:Then why is his damage range so big? That looks like a normal polearm damage range, not the range of a weapon that can only swing.

What range is big?
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#48
Hazzy Wrote:Spent about two minutes hitting scorpions. Most were 1 hits, although I don't know why I did that...

Range in Stat Window: 400~1107
Damage done to:
[Image: monsters376.gif]
http://global.hidden-street.net/monster/21-30

wDef of 40. I'm lv 56.


2 Mob dmg, hit 12 Mob dmg, hit 2
458634
606611
582445
519426
395513
599646
540430
604587
653612
678463
627586
553687
675449
653636


When I crunched some numbers in Excel, I came out with an average of 51.2% of the Max possible, based on the range. I don't know how to add in wDef, but based on this small sample size I'd say the damage is split evenly between both mobs: If you average 5k to one, you'll average 2.5k to two.

Out of curiosity... what level is your mastery?
And that damage is being done with which attacks?
double swing and triple swing respectively?

Also, could you post some numbers with you hitting a single target. and perhaps 3 targets instead of 2.
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#49
shouri Wrote:Out of curiosity... what level is your mastery?
And that damage is being done with which attacks?
double swing and triple swing respectively?

Also, could you post some numbers with you hitting a single target. and perhaps 3 targets instead of 2.

lv 19 Mastery.

I guess I worded it wrong.
Using one, normal swing, hitting two mobs, returned those numbers.
Both numbers are a normal attack, but it was a normal attack hitting two mobs at once, instead of one.

Here are the numbers for hitting only one mob.
 Spoiler

Stats (with gear):
STR 249
DEX 73
INT 9
LUK 9

wAtk 85

Someone go calculate my range with only swinging, and counting in Mob Def. :[

I might as well upload the videoI took to record my hits. It's 1.4 GB, so it'll be a bit before YouTube gets it.


Hitting 3 is a bit trickier, but I'll give it a shot.

Big issue I'm having with 3-mobs is knockback: they numbers tend to cover each other up. :|
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#50
His swing range with those stats is 633~1120, which matches those numbers pretty well.
What's scorpion defense?

The 2 monster multiplier must be between and 61.34% and 62.4% with these numbers. Counting defense, it should be slightly higher. For reference, with Heal's formula, the number is 8/13 or 61.5%. They probably share a formula with this.
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#51
http://www.southperry.net/forums/showthr...post341305

40 wDef on Scorpions.
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#52
Hm, I made a small booboo on my previous calculations, but the value needs to be between 62.44% and 64.81%.

I still think it might be the 61.54% of Heal, because I'm stubborn like that... something must be wrong.
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#53
My wAtk may be off by a few points. I was too lazy to try and re-learn "wAtk" in Korean, and went off of an old video I posted where I had my wAtk "oh i haven't changed my gear much".
Can you work backwards to find it from the stat window?

Your max is just 13 points higher than my stat window, shouldn't have too large an impact on the % ration you find. 62-64 is still close to 61.5. Hypothesis test time?

3-mob numbers

 Spoiler

And one 4-mob
409 396 468 304


What's the Modifier formula for Heal Damage? 1.5 + 5/n isn't a percent...

It's late, and Koreans are laying claim to the maps. time2sleep, so no more test tonight. :[
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#54
Russt Wrote:His swing range with those stats is 633~1120, which matches those numbers pretty well.
What's scorpion defense?

The 2 monster multiplier must be between and 61.34% and 62.4% with these numbers. Counting defense, it should be slightly higher. For reference, with Heal's formula, the number is 8/13 or 61.5%. They probably share a formula with this.
Gah, you beat me to it. I was doing the math when he didn't post his range yet though. I got about 66% for the min range, and 63% for the max range. I'm assuming that it's 2/3 damage to 2 monsters. Now try 3 ^_^

EDIT: Oh, you did 3. It's looking to be around 50% damage.
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#55
2/(1+#mobs) damage?
1 - 100%
2 - 66%
3 - 50%
4 - 40%
5 - 33% ...

If it is like this, an Aran's total damage would never be more than 200% of what the skill says even on big mobs.
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#56
So basically, they can hit huge mobs, but deal crap damage if they hit the max numbers?
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#57
Hmmm I'm curious how critical's will hold up in this one... Would criticals be added before or after the reduction...

My guess is that it will be added -after-, so that criticals are not affected by mob damage distribution...

P.S. Same goes for Freeze Charge, does that get multiplied on the total damage done (so even AFTER criticals?) or is it applied on the base damage?
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#58
Combo charges way faster on big mobs, though - if they actually hit 12, they would be charging up 60 per full swing (about 3 seconds?) letting them unlock stronger attacks and higher multipliers quickly.
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#59
Stereo Wrote:2/(1+#mobs) damage?
1 - 100%
2 - 66%
3 - 50%
4 - 40%
5 - 33% ...

If it is like this, an Aran's total damage would never be more than 200% of what the skill says even on big mobs.

If we know for sure that when n = 1: multiplier = 1. When n = 2, multiplier = 2/3, when n = 3, multiplier = 1/2, then it seems to remove 0, 1/3, 1/6, 1/12... for each iteration.

A function going like that is made through
[Image: y9ablog.png]

which returns

#mobper monstercumulative
111
22/34/3
31/23/2
45/125/3
53/815/8
617/4817/8


Which is over 200% for 6 monsters Blush

It could also be your formula though, I see no error in that.

Noah
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#60
Devil Wrote:Hmmm I'm curious how critical's will hold up in this one... Would criticals be added before or after the reduction...

My guess is that it will be added -after-, so that criticals are not affected by mob damage distribution...

P.S. Same goes for Freeze Charge, does that get multiplied on the total damage done (so even AFTER criticals?) or is it applied on the base damage?

Criticals are always added first.
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