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MSEA Ver0.86 Patch Notes
#61
are you guys forgetting that priests leech from 80 ~ 120.. even if it isnt a bishop nuking the map ?
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#62
uh the buff you get from the combo attack does that override an apple? I don't think I've seen this question anywhere lol.
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#63
MetaSeraphim Wrote:They wouldn't do something that stupid. Come on now, even if you're being sarcastic you should be a little more sensible.

Yeah, it was sarcasm, but seriously, you won't know what they'll do next. For example, the turkeys in the Newtie and Skelegon Mini Dungeons. People thought it would just be in the low leveled ones.

DeanNim Wrote:are you guys forgetting that priests leech from 80 ~ 120.. even if it isnt a bishop nuking the map ?

Yeah, it's true. When that happens, it will be incredibly hard for priests to level.
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#64
@chrisloup:

Your logic is flawed. You have less to lose from partying a level 120 that can't kill anything with the new system than you would under the current system. You get less exp from your party members, but at the same time you get more exp from your own kills. You are less dependent on your party members for exp and more dependent on your own killing ability.

Many people, including myself, train in 2 person parties at TT with an HS mule. This change only helps us.

@PirateIzzy:

I remember a time when Shining Ray was actually considered a pretty good mob skill and Priests didn't hug other classes for exp all the way to 4th job.
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#65
DeanNim Wrote:are you guys forgetting that priests leech from 80 ~ 120.. even if it isnt a bishop nuking the map ?

Battle Priests.
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#66
Glad to see the translations are MUCH better; it sounded like they typed it while they were high before. Now, there's a lot more clarity in addition to better spelling and grammar. Some interesting examples:

Now Wrote:[Image: MS_Skill_Polearm_Booster.png]Polearm Booster: By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step.
Note: You can obtain this skill after completing a special quest at Level 22.

Befor Wrote:Pole Arm Booster
Description: [Master Level : 20]\n\nUses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.\nRequired Skill : \n#cAt least Level 5 on Sword Mastery#\n\nRequired Skill : #cCombat Step Level 5#
Requires: Level 5 Combat Step
Max Level: 20

No Wrote:[Image: MS_Skill_Polearm_Mastery.png]Polearm Mastery: Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing.
Note: You can obtain this skill after completing a special quest at Level 31.

Befor Wrote:Pole Arm Mastery
Description: [Master Level : 20]\nIncreases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the secuity stuff.\nRequired Skill : #cTriple Attack Level 3#
Requires: Level 3 Triple Attack
Max Level: 20

No Wrote:[Image: MS_Skill_Combo_Smash.png]Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability.

Before Wrote:Pole Arm Smash
Description: [Master Level : 20]\nAchieves excellent amound of danger at the booth. Only available when the #cCombo Count reaches 30 or above#.\nRequired Skill : #cPole Arm combo 1#\n[Command : #c↓→ + attack key#]
Requires: Level 1 Pole Arm Combo
Max Level: 20

No Wrote:[Image: MS_Skill_Smart_Knockback.png]Smart Knock-back: Lower the damage required to knockback a monster.

Befor Wrote:Smart Knock-Back
Description: [Master Level : 20]\nUtilizes efficiency over power, in that it dishes out less damage than a regular knock-back, yet still manages to knock back an enemy.
Max Level: 20
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#67
The reason they're so much better is because Asiasoft didn't do them. They're straight from strategywiki.

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#68
Zendaine Wrote:The reason they're so much better is because Asiasoft didn't do them. They're straight from strategywiki.


... That's really funny. Tongue1
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#69
LMAO! WIN!

This patch is really big o_o
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#70
I'm downloading the patch now. Expect a full extraction within the hour.
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#71
Fiel Wrote:I'm downloading the patch now. Expect a full extraction within the hour.

-waits impatiently-

I wonder what they're hiding in the patch. Stunned
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#72
Zendaine Wrote:The reason they're so much better is because Asiasoft didn't do them. They're straight from strategywiki.


Also, those were by Kyo, lol.
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#73
Zendaine Wrote:The reason they're so much better is because Asiasoft didn't do them. They're straight from strategywiki.

Not the first time.
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#74
Devil Wrote:Erm, training in a party without HS is -STILL- 110% exp, and with it, it's still 150% exp, if every attacker in the party attacks normally... like they're supposed to.

What changes is that your -own- killing exp is about 90% of the exp you recieve, and the party exp is about 20%.

So for non-leechers there are no changes, it's only that afk-leechers will get kicked in the balls so hard like there is no tomorrow! Smile

If this is true, then I guess it'd be great to have this. I remember back when this system was introduced in KMS, people kept saying how it completely screwed over normal partying...
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#75
Grog Wrote:If this is true, then I guess it'd be great to have this. I remember back when this system was introduced in KMS, people kept saying how it completely screwed over normal partying...

I think you're mistaking it for the no-hit-no-exp formula, which was a disaster.
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#76
Dusk Wrote:Yes, and it doesn't work the way he described it.
Then why don't you explain to us all then how it 100% correctly works, since you seem to know it but are unwilling to share it with the rest of us, instead of only saying that something what another user posts is incorrect without explaining what the correct numbers are... :f6:
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#77
Devil Wrote:Then why don't you explain to us all then how it 100% correctly works, since you seem to know it but are unwilling to share it with the rest of us, instead of only saying that something what another user posts is incorrect without explaining what the correct numbers are... :f6:

Devil, whether you're right or wrong on this one, you really don't have much room to call others out on being wrong. As for the bold, he did provide the correct numbers.
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#78
The skill says EZ Shield, the books and preview say Combo Barrier.

wut.
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#79
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL @ party exp revised.

SEA just got f'ucked hard.
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#80
Devil Wrote:Then why don't you explain to us all then how it 100% correctly works, since you seem to know it but are unwilling to share it with the rest of us, instead of only saying that something what another user posts is incorrect without explaining what the correct numbers are... :f6:

They're in Russt's MapleStory Formula Compilation. It doesn't divide 110% between people, it splits exp based on party levels and then gives everyone an individual bonus based on the number of people in the party and whether or not they are currently buffed with HS. For two people of the same level to party without HS the current exp distribution would be

damage dealer = 66% (60+6)
other person = 44% (40+4)

After the change it would be

damage dealer = 88% (80+8)
other person = 22% (20+2)
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