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Damage
#21
XBish Wrote:above poster, i seen my pierce go from 100(non crit) to 150+(crit) on the 6th monster.

not stable at all, but dam sexy
Nvm then... I forgot it amplifies crit and all
(But it's still more stable than Strafe, proportionally at least... right?)
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#22
butterfli Wrote:All watk classes become unstable later on. High level heroes can hit 30k brandish and 20k brandish. Paladins can hit 60k's and 90k's on skeles.

The only class that has stable damage in the 4th job are DKs due to their 80% mastery and magicians due to them having their own magic formula.

Eh? I always thought that 90% Mastery would make archers the most stable class, blergh.

Anyway, until 4th job, you'd have to suck it up like everyone else did.
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