Okay so I'm trying to play Gunbound and I ran into a problem that perplexed me for quite a while, but after some time it dawned on me that this issue used to happened to me when I tried to play Maple on a foreign machine before, and it was resolved by adjusting my scanning frequency via the file Setup.exe included in the MapleStory folder.
At the very least, I believe that is the problem.
Issue description
- Pitchblack screen
- BMG playing normally
- When tabbing out, you can catch a slight glimpse of whatever should be showing
Miscellaneous facts about my machine
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System Information
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Time of this report: 9/14/2009, 20:23:55
Machine name: GRIEVERINOA
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP31-DS3L
BIOS: Award Modular BIOS v6.00PG
Processor: Intel® Coreā¢2 Duo CPU E7300 @ 2.66GHz (2 CPUs)
Memory: 1022MB RAM
Page File: 573MB used, 1886MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
DxDiag Previously: Crashed in system information (stage 4)
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DxDiag Notes
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DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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Display Devices
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Card name: NVIDIA GeForce 8600 GT
Manufacturer: NVIDIA
Chip type: GeForce 8600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0402&SUBSYS_17231019&REV_A1
Display Memory: 512.0 MB
Current Mode: 1280 x 720 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9038 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2009 01:54:00, 5842816 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/15/2009 01:54:00, 7741664 bytes
Device Identifier: {D7B71E3E-4742-11CF-E750-283700C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0402
SubSys ID: 0x17231019
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
So the question is, how do I find out what frequency is suitable for GB gameplay and how do I change mine to that? I tried googling but as expected I couldn't squeeze any bit of info out of it; probably poor skills.
2009-09-14, 01:31 PM (This post was last modified: 2009-09-14, 01:35 PM by KajitiSouls.)
Trial and error is one way. Just throwing that out there. I think that's also how setup.exe works (but instead of having to open GB, you just have to confirm seeing a bouncing box)
Unless you have over 50 frequencies to choose from... o.O
Generally refresh rate would be found under Control Panel, then Display or some shyt like that. (you'll most likely need to go to advanced settings for adjusting screen resolution)
KajitiSouls Wrote:Trial and error is one way. Just throwing that out there. I think that's also how setup.exe works (but instead of having to open GB, you just have to confirm seeing a bouncing box)
Unless you have over 50 frequencies to choose from... o.O
Generally refresh rate would be found under Control Panel, then Display or some shyt like that. (you'll most likely need to go to advanced settings for adjusting screen resolution)
There's only 2 refresh rates for my screen, 60Hz and 59Hz, which can be seen in my display section in dxdiag:
Spoiler
Current Mode: 1280 x 720 (32 bit) (60Hz)
I initially mistook this for the scanning frequency but apparently they aren't one. (Maple Setup.exe set my SF at 70Hz)
I tried using all 5 Scanning Frequencies that Maple offers and run GB, but oh well..