2009-09-04, 02:23 PM
TheTyphoon Wrote:pianus would be rested on the ground o_O unless he's floating in the middle of the map
even so, projectiles bend, a lot.
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Challenging Pianus Boss
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2009-09-04, 02:23 PM
TheTyphoon Wrote:pianus would be rested on the ground o_O unless he's floating in the middle of the map even so, projectiles bend, a lot.
2009-09-04, 02:30 PM
the fish is stuck in the cave so he cant get out.
we doing it a favor by killing it and setting his soul free.
2009-09-04, 05:50 PM
Why not mad and dark pianus ;O
like make it a pirana big fish with horns around it
2009-09-04, 06:21 PM
imjon Wrote:EDIT: Or maybe like this, to be able to actually get the drops?Just make the map smaller so pianus is floating just BARELY above range of hitting him while standing on the spikes. Fiel Wrote:How to get to the boss: Comments in green. Love the idea Fiel. Need a few tweaks, but its honestly a very fresh idea. And TY for getting rid of the stupid Blood Booms. They're the only reason I never hunt Pianus.
2009-09-04, 06:24 PM
I had thought about using a platform for the pianus, but I didn't want this to be a warrior thing where people could just huddle on the platform behind the Pianus and attack it to avoid Pianus' beam and spikes. That's really not challenging.
And yes, Reverse Directions curse is a bit cruel, but that increases challenge especially in this map when classes have to be concerned about the spikes. Just be happy I didn't give this Pianus Dispel. Also, "Weakness" makes this battle a tad harder - especially when you're going to be falling on the lower spikes and you might have gobies flying everywhere.
2009-09-04, 06:33 PM
I demand pianus' room be sealed off and accessable once a day in addition to this idea, because finding 2 pianus' is hard as f'uck.
2009-09-04, 06:51 PM
Fiel Wrote:I had thought about using a platform for the pianus, but I didn't want this to be a warrior thing where people could just huddle on the platform behind the Pianus and attack it to avoid Pianus' beam and spikes. That's really not challenging. yes have him spawn gobies just like zak summons and ht summons
2009-09-04, 07:59 PM
This idea sounds devilishly awesome. I would lovw to hear of this being implented in the future.
2009-09-04, 08:42 PM
The only problem with this is the way some skills are designed, they have to be on the ground for them, but i'd love for this to happen.
Wipes out almost my whole arsenal.
2009-09-04, 11:00 PM
Deviant Wrote:The only problem with this is the way some skills are designed, they have to be on the ground for them, but i'd love for this to happen. but cant you use it "mid air" in aqua?
2009-09-04, 11:49 PM
You'd never fight this. What are the odds of actually finding ANY pianus? Ask yourselves that. Then try killing a right one, while no one KSs the left one... or your right one.
2009-09-05, 12:14 AM
z0mgc00k13 Wrote:but cant you use it "mid air" in aqua? Some skills still needs a ground even in aqua. For instance backspin blow. Not sure what other major attack need to be on ground only. Edit: To people who say it's impossible to get in...please focus on the idea? It's not like we have this right now or will have this anytime soon =.=
2009-09-05, 12:26 AM
Soul of Pianus: "You will regret creating me"
Fiel: "Why?" Soul of Pianus: "I am too strong for you" Fiel: "but i can extract data!" Soul of Pianus: "That won't work here nub" Fiel: " i have a strong paladin!" Soul of Pianus: "Try me" Fiel: *attacks and does 1 damage* Soul of Pianus: "I'm not even trying yet! HAHAHAHAHA" Fiel: *uses onyx apple, veins burst and attacks for 100,000 damage* Soul of Pianus: nice try.....but it's over now. Fiel: ? Soul of Pianus:............................. BANKAI
2009-09-05, 12:29 AM
z0mgc00k13 Wrote:but cant you use it "mid air" in aqua? Some bucc skills, b-step, and some others require you to be on the ground to use it. |
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