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Quantact Wrote:Lurking an MS forum =/= wasting hundreds of dollars on NX and Gach. As far as Maple being "free to play," it's a defense by addicts for addicts. People that are not addicted to Maple go and play something else, which is precisely what I have done, and if you're in Maple, you are in a game where advantages are gained by reckless spending. There is literally nothing to do in Maple other than grind endlessly, which is made faster and less retarded by... well... RECKLESS SPENDING. You can talk to people on Maple, but then you can do so on literally any other internet medium, including a free irc channel or forum.
Nobody "forces" a drug addict to buy drugs, but being addicted he's compelled to do so as much as if he were on a leash. Same as that, talking to some of my Maple friends, all they do is play Maple, and think about Maple when they're not playing. To such a person, 100% 60% GM scrolls are omfgbbqsauce, and they'll be glad to spend like 300 dollars to scroll their Reverse Lampion and overall and whatever with them. When 100% 10% GM scrolls come out, those same people will be more than glad to spend another 600 each to scroll all their gear, etc. Nexon is raking in quite a bit of cash for a "free" game, don't you think? What magical force is compelling all those people to spend so much on something that like half the game calls "free?"
If you disagree with taht, that's fine, but I am not going to discuss this issue further. It's your money, not mine, and it's your neck, not mine. I quit, and I huzzah for it.
i still play MS, myself, and before was VERY addicted to NX... not a proud moment of my lifetime. ive gotten a handle on it though; self control and restraint help out a lot when battling addictions to something/someone.
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Takebacker Wrote:No, now scrolls will lower since if they had the same rate as they did at NLC, everyone will gach at mush again instead, lowering scroll prices. (especially if they spit out GM scrolls a lot)
God how I wish 30% claw atks would go back to 25m in khaini.
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Too bad it doesnÂ’t say what gachapon they come from. At least they seem permanent this time.
Increasing the availability and rate of white scrolls while releasing 100% scrolls seems somewhat ironic.
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Another white scroll gach rate increase? And in SHRINE? FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU--
Chaos scrolls need to hurry and inflate so I can get some money back and grab some whites.
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IllegallySane Wrote:Knuckle GM 60%s.
[SIZE="5"]Knuckle GM 60%s[/SIZE]
[SIZE="7"]THERE BETTER BE KNUCKLE GM 60%s![/SIZE]
Now to find out which Gachapon drops what GM 60% scrolls.
This.
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I swear to god if chaos scrolls don't inflate I will cry for days    Not saying this isnt the bset thing to happen to the market BUT LET ME TAKE ADVANTAGE FIRST AND GET MY CASH F FUCKING 4
lol
Posting Freak
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A picture of the chairs if anyone is interested.
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Kirov Wrote:A picture of the chairs if anyone is interested.
The petals are a bit much, but even still, it is one of the best "normal" looking chairs I've seen yet.
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Yeah, the chairs are pretty sweet. I can't believe that they're already putting them into GMS lol. They just came out in JMS during the Cygnus patch. I'm pretty sure that they come from Mushroom Shrine (JMS Gachapon announcements don't state which Gachapon), and they come from there by the craploads. I've seen people get 5 of them in a single gach run. So yeah, they're cool, not very expensive, and hopefully it'll be the same in GMS.
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Nerdy Wrote:I've seen people get 5 of them in a single gach run. So yeah, they're cool, not very expensive, and hopefully it'll be the same in GMS. 
Oh, I hope this is the same in GMS. I was hoping for a rate of getting them was the same as the Love Seat during the event.
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Oh yeah, I forgot to say one thing. It's only the World End chair that was super common; the Bloody Rose chair is a whole lot rarer (not as rare as GMS Dragon Chairs though).
Here's a pic of one thing that happened. The last item is a BWG, and this all happened within a minute (so these are probably all in a row). This is the only one I SSed, mind you.
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eos367 Wrote:http://maplestory.nexon.net/WZ.ASPX?PART...ntNo=005ao
Is it just me, or is Spiegelman hypnotizing that poor child?
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Punch Wrote:Is it just me, or is Spiegelman hypnotizing that poor child?
Not only is he doing that, there's a cash item that lets him do the same to you!
(And how I wish I was joking...)
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Anyone actually try out Perion yet? I was thinking of using spare MTS nx to try it out, less pure amount of items in there = higher chances of a miniGM/white scroll maybe? I doubt they individually edit each item's percent chance every single time new things are added in because you always only get one item (the chances of everything must add up to 100%). And just to be a rebel.
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Cyanne Wrote:I doubt they individually edit each item's percent chance every single time new things are added in because you always only get one item (the chances of everything must add up to 100%).
Keep in mind they can use lazy stacking to generate a derived percentage.
Under that system it just generates a token between 1 and the sum of all potential and wherever it falls, it falls, like an ever expanding roulette wheel.
example before/after list:
Before:
| Item | Chances | *Cumulative Chance |
|---|
| Crap A | 100 | 100 | | Crap B | 120 | 220 | | Crap C | 150 | 370 | | Shiny A | 10 | 380 |
After:
| Item | Chances | *Cumulative Chance |
|---|
| Crap A | 100 | 100 | | Crap B | 120 | 220 | | Crap C | 150 | 370 | | Shiny A | 10 | 380 | | New Shiny | 50 | 430 |
*Note this field isn't actually in the table, it's just a running summary of where a number would land based on the Chances preceeding it. A token of 150 for example would fall on crap B because it's between 100 and 220.
Under this drop table system new items have a percentage equal to their degree of the overall sum, so adding new items diminishes everything before them unless everything is adjusted as well. It also becomes easier to go back and adjust single items though to give them a larger share of the whole value.
Shiny A for example had a 10 in 380 chance of appearing before New Shiny was added, and now has a 10 in 430 chance, and New Shiny has a 50 in 430 chance.
This is a surprisingly common way of handling random drop tables where percentages are desired because it avoids the need to "equal 100" and in theory provides infinite granularity to the probability while giving easy expansion.
The drawbacks of such a system should be plainly obvious as well though.
It's not having what you want - It's wanting what you've got.
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I don't get it, what's the difference between that and what I just said? O_o For example, crap + old shinies in perion = 10000, crap + old shinies in mushroom shrine = 20000, new shinies are 5 for both, and 5/10005 is better than 5/20005.
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Cyanne Wrote:I don't get it, what's the difference between that and what I just said? O_o For example, crap + old shinies in perion = 10000, crap + old shinies in mushroom shrine = 20000, new shinies are 5 for both, and 5/10005 is better than 5/20005.
Your way implied they had to manually set each percentage separately to make the total equal 100.
With lazy stacking it's an automatic sliding percentage as they add new things unless they specifically rebalance prior portions.
It's not having what you want - It's wanting what you've got.
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eos367 Wrote:Your way implied they had to manually set each percentage separately to make the total equal 100.
With lazy stacking it's an automatic sliding percentage as they add new things unless they specifically rebalance prior portions.
Yeah I was suggesting it could be something like the way you posted up there based on my doubt of the use of the manual process.
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Cyanne Wrote:Yeah I was suggesting it could be something like the way you posted up there based on my doubt of the use of the manual process.
Then consider it elaboration on a potential how.
It's not having what you want - It's wanting what you've got.
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eos367 Wrote:The drawbacks of such a system should be plainly obvious as well though.
As long as you do a few precalculations when you change the list (sorting into a tree by probability and calculating the total probability are good) you can keep it pretty smooth. Dunno if it's done automatically by SQL.
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