Mu Lung Dojo
Zenkat Wrote:Maybe i can finally get some levels on my Corsair. He's stuck in the mid 13x hell where a lot of skills aren't maxed, and it's difficult to kill skeles quickly without taking a lot of damage. Redface

Yeah, if barrage counts as 6 instead of 1 then i'll be ditching my DW for a while, without having to xfer my helmet back too.
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Takebacker Wrote:Yeah, if barrage counts as 6 instead of 1 then i'll be ditching my DW for a while, without having to xfer my helmet back too.

Why would Barrage count as 6 attacks?
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Dusk Wrote:Why would Barrage count as 6 attacks?

The same reason why savage blow would count as 6? (i never said count as 6 attacks, i meant count 6 on the bar thing)
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All of you guys asking if barrage counts as 6 hits or 1. You guys haven't been paying attention to your charge bar. Try charging it with just barrage. Then try charging it with double upper.

It's faster with double upper.

Double upper counts as 2 hits, barrage counts as 1.
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shouri Wrote:All of you guys asking if barrage counts as 6 hits or 1. You guys haven't been paying attention to your charge bar. Try charging it with just barrage. Then try charging it with double upper.

It's faster with double upper.

Double upper counts as 2 hits, barrage counts as 1.

1) Charge bar =/= dojo bar.
2) They both count as 1 hit.
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That medal is made of pure fail Rolleyes
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Takebacker Wrote:The same reason why savage blow would count as 6? (i never said count as 6 attacks, i meant count 6 on the bar thing)

Savage Blow doesn't count as 6 either.
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Dusk Wrote:Savage Blow doesn't count as 6 either.

How do you know? Frown
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Every attack sept Hurricane + Rapid fire = 1 attack to determine this just look @ your mp bar... does it go down 6 times with Savageblow? no it goes down once>.>
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Takebacker Wrote:How do you know? Frown

Why else would the unfairness of this system be limited specifically to Bowmasters and Corsairs? Night Lords can put more numbers on the screen than us. The bar charges once per attack. Otherwise almost every class would be able to abuse the hell out of it.
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fiftyschmooo Wrote:Every attack sept Hurricane + Rapid fire = 1 attack to determine this just look @ your mp bar... does it go down 6 times with Savageblow? no it goes down once>.>

Jesus christ your logic is flawless. It couldn't possibly act any other way.

I guess i'll go kill myself in the wake of this man's genius.
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Takebacker Wrote:Jesus christ your logic is flawless. It couldn't possibly act any other way.

I guess i'll go kill myself in the wake of this man's genius.

FINALLY someone understands my genius!! The rest of you shall follow suit.
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Would summons count as an attack to the charge bar as well? :/
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annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ... back to skeles it is >.>
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fiftyschmooo Wrote:annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ... back to skeles it is >.>

I don't know what you were expecting honestly.
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fiftyschmooo Wrote:annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ...[SIZE="4"] back to skeles it is >.>[/SIZE]

What's wrong? Were you expecting an exploit to make your hard-knock Corsair life easier?
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fiftyschmooo Wrote:annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ... back to skeles it is >.>

You have to take damage, at max hp it charges slower, less hp it charges faster.
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I like it, it's nice.
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fiftyschmooo Wrote:annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ... back to skeles it is >.>

Mu Lung Dojo was never meant to be used as a training PQ. It's for fun and belts. Also, the bar fills up fine, I got it filled full soloing before Lord Pirate, and I'm a Dawn Warrior. Bosses not summoning near enough, that isn't even a bug, it shows you where it'll spawn, so what's the problem?
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fiftyschmooo Wrote:annnnnnnd the fail patch extends into game play as well>.> bosses dont summon near enough, bar fills up really slow (even as a BM/Corsair) and my warrior friend made it to half way thru PaP before his was charged in a solo run ... back to skeles it is >.>
1. Die
2. heal your MP To full, but do not heal HP
3. go into dojo
4. use invincibility and power explosion to rip everything apart

at like 50 HP the bar charges in about 10 hits so it's ridiculously easy to stay in invincible once that happens.

Of course since it's hard to get MP you may have to grab a power elixir to heal your MP. Just get hit to low health again before using the invincible to make up for it.

of course if the boss refuses to summon then you're just fucked. Thanks leviathan!
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