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[Updated: 07/27/09] MapleStory Calculator [Version 1.20]
#1
In light of the coming of Cygnus, I have prepared as such;

08/22/09
Version 1.21 is here!
[SIZE="2"]->MapleStory Calculator v1.21 Download<-[/SIZE]
Requires Microsoft .NET Framework 2.0 to run.

Should the download link ever result in a Private File error, please note that the file you are attempting to access is most likely outdated, and you should review this thread for a fresh link. If there is none, please leave a message and I will look into the issue.

Here, we have the MapleStory Calculator, Version 1.21;
In Version 1.21, the following bugs from Version 1.10 have been corrected (hopefully):
  • Pirate Damage
  • FA Damage
  • Some Attack Speeds
  • Equipment Input now includes a scrolling feature
  • Monster defense
  • Corsair Damage with Elemental Amplification is now corrected.
  • Night Lord and Night Walker max damage with Shadow Partner is now corrected.
  • Sudden Attack is now enabled.
  • Soul Master Brandish levels 21~30 are now corrected.
  • Viper Stun Mastery now correctly adds the proper %.
  • Soul Master's Panic and Coma have max level of 20 instead of 30.

Please submit suggestions to things to change, or areas where you experience lag so I may improve this version.

 Spoiler

As you can see, it is a very detailed program. Most of it should be self-explanatory, but I'll explain it anyways.
Should your buttons and such not appear to fit, please switch to Windows XP Style Theme or Windows XP.

As you can see with the screen shot above, when the Total button is selected, you observe only five text boxes, STR, DEX, LUK, WA, and Level. Selecting Bonus will allow you to insert your base stats (for reference purposes, namely) and then a second box beside it will be available to insert your +stat bonuses as you see fit. But that's not all, when Equip is selected, you will be able to manually set the individual stat bonuses for each piece of equipment you have. The arrows in the top right corner of the stat box allow you to shift through to more equip names.

Find WA allows you to insert a maximum (or minimum) damage value and it will find how much WA, approximately, is required to reach that value with the given stats.

Mastery, Maple Hero, Sharp Eyes, are all common buffs that are applicable to any character. If you select a 1H-Sword and Increase Mastery while a Bowmaster is selected, however, the minimum damage will still go up. There's no real point in doing this, and there's no real point in preventing this from happening so I've left it as is. Maple Hero will only affect your base stats, which is where defining the difference between Total and Bonus may be important to damage calculations.

Accuracy is the total base accuracy given from your stats shown. Accuracy is not the same for all classes. Warriors will not have the same Accuracy as Bowmen, Thieves, or Pirates with the same stats.

Stat Ratio is how much of ___ you require to equal 1 WA.

Weapons are selectable on the left. Classes are selectable from the Tabs labeled as such. Specific Jobs are selectable within. Skills are listed in the drop down box. The "Add" button you see adds the current skills total damage to the "Compare" boxes on the right for easy viewing and comparison to other skills. The selected skills also carry on to the Range form, which will be discussed later.

File -> New clears the stat text boxes.
File -> Names allows you to set the skill names to region specifics; i.e. default, GMS, KMS, SEA.
File -> Open allows you to open ".mcf" files. I'll explain more in detail later.
File -> Save allows you to save an ".mcf" file.
File -> Text allows you to save your file in text format for simple viewing.
File -> Exit closes the program.

An .mcf file is a simple formatted file that saves the preset information you've inserted so you can easily reload it at a later time instead of manually inserting every stat each time. It may still have some bugs though, as I hardly ever deal with it.

Saving to Text allows you to view all your information in a neat package instead of having to view it on the program.
 Spoiler

Attack Speed -> ## Allows you to select a weapon speed. Any weapon speed is selectable for any weapon; however, not all weapons have attack speeds available for every speed type, thus selecting Slower 8 for a Bow will not show an attack speed information, instead setting the default of 1 Attack per minute, or 60000ms per attack.
The top right corner will display an attack's speed in milliseconds (1/1000th of a second), while the box beside the skill's level displays the attacks per minute. Clicking the button changes between DPS and DPM.

Range:
 Spoiler
In this form, you can select skills and their levels to compare the area of effect they have. Any skill like Arrow Bomb, where the area of effect occurs at the point of impact shows the box around your character itself instead, centered with the impact spot on the character.
Any skills such as Dragon Pulse or Triple Fire that have no real "height" to them that is easily determinable, they merely have heights to show their actual distance. No one wants to stare down a 1 pixel line.
Of noteworthy mention is that Band of Thieves has two entries; Band of Thieves, and Band of Thieves Activation. For those of you who do not know, Band of Thieves was given a set activation range, as opposed to its old activation where the dagger swing would have to contact. The new version should be a hit within the set range instead.
Also to note is that Shark Wave reaches fairly far off screen, and that couldn't be depicted. I'll consider some ideas as to how this should be fixed soon.

Under the menu, you can select the direction you're facing, as well as the character's appearance (currently only two characters are available).

Being the lazy pineapple that I am, there may be errors present at the current time. If they could be reported to me, I will fix them as soon as possible. Thank you.

If there's anything I left out that you want to know, let me know and I'll put it up.
If you have any suggestions, feel free to let me know.
Bugs and Errors List:
  • Warrior Damage-to-Defense does not display.

Also, I would like to apologise to those of you who were hoping for a Lite version like last time. I did not bother making one. If there really is demand for one, I'll fix one up, but in the mean time, few enough people give feedback about this program in the first place.


 F.A.Q.
Credits
 Spoiler

If you would like to learn more about this program's past, please visit http://www.mapletowers.com/index.php?showtopic=2959
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#2
Nice
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#3
thx
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#4
awesome work
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#5
Waiting on more bug reports before 1.21 <_< I know you're out there.

Thanks guys.
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#6
Updated

Correct link now.
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#7
JoeTang Wrote:Updated

"This file is currently set to private."

As far as bugs/improvements go on 1.20...
-INT isn't factored in to magical damage
-Elemental Amplification is sort of covered by Elemental Reset, which isn't really helpful
-no direct damage multipliers, so no elemental wands or Blaze Wizard amp
-do-it-yourself monster info? EDIT: Nevermind, just found it now.

Still though, this is an awesome program! It's very handy for plenty of things, including the stat ratio, which is very hard to calculate by hand.
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#8
Erm isnt SM's Panic n Coma max level 20?
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#9
¥-Striker-¥ Wrote:Erm isnt SM's Panic n Coma max level 20?

It is. Stop posting useless garbage please.
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#10
But in the calculator it says 30
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#11
Soul Master's Panic and Coma have max level of 30 instead of 20.
Self owned NERD
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#12
¥-Striker-¥ Wrote:Soul Master's Panic and Coma have max level of 30 instead of 20.
Self owned NERD

That's a list of bugs that were fixed.
Reply
#13
Then you phrased it wrongly
Soul Master's Panic and Coma have max level of 30 instead of 20.
Shudnt it be
"Soul Master's Panic and Coma have max level of 20 instead of 30."
Reply
#14
¥-Striker-¥ Wrote:Then you phrased it wrongly
Soul Master's Panic and Coma have max level of 30 instead of 20.
Shudnt it be
"Soul Master's Panic and Coma have max level of 20 instead of 30."

Fine, if it will make you shut up.
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#15
v1.21 fixed from 30 to 20
v1.20 panic and coma max lvl is 30
v1.21 fixed?
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#16
No, the max level is 20. And considering it's been fixed for almost a week... what the hell are you complaining about?
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#17
Are you going to update Aran or is it too much bother? I really like using this neat tool. Chin
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#18
I will when I find the time to bother to care to work on it. Sometime soon might be the case since I have nearly infinite free time on my hands.
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#19
The file is still set to private Sad
Reply
#20
Project is on indefinite hiatus and I don't believe the product I have is worthwhile to be set for public usage anymore.
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