Beta Launch Coming Soon!
#1
[url]http://maplestory.nexon.net/WZ.ASPX?PART=/News/View&boardNo=200&contentNo=005Xl&pageIndex=1
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Nexon Wrote:The beta launch of MapleStory?s official online trading card game is coming your way very, very soon.

Here?s a sneak peek at what you can do in-game:
- Play head to head with your friends
- Spawn MapleStory monsters to fight at your side
- Trade special cards online to improve your deck
- And, of course, much, much more?

There will be plenty of exciting events for beta participants, so join us and be one of the first to try iTCG Online! There are no sign-ups or downloads needed, all you need is your Nexon Passport. Easy enough!

See you in the lobby on August 11th!
It's not having what you want - It's wanting what you've got.
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#2
Think I might be the only person happy for this.
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#3
Meh. I think the fact that there isn't a client download is a bad thing. It makes the game seem crappy..that's just my opinion. I hate browser-based games.
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#4
iTCG cards were real and no one actually played them, what makes Nexon think somebody will actually play a virtual version.
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#5
TotallyStraight Wrote:iTCG cards were real and no one actually played them, what makes Nexon think somebody will actually play a virtual version.

"Because they can and it's free!"
It's not having what you want - It's wanting what you've got.
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#6
TotallyStraight Wrote:iTCG cards were real and no one actually played them, what makes Nexon think somebody will actually play a virtual version.

If you win 10 times in a row they give you codes that spit out FS and SCGs. Tongue1
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#7
I just find it strange that nexon had the crazy idea to make an online game based off a card game based off an online game...
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#8
Made in flash = Easy to hack.

GG Nexon.
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#9
SethElite Wrote:Made in flash = Easy to hack.

GG Nexon.

This.
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#10
SethElite Wrote:Made in flash = Easy to hack.

GG Nexon.

HOLY PINEAPPLE ITS ON THE FRIKEN WEB!?!??!
Fail
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#11
SethElite Wrote:Made in flash = Easy to hack.

GG Nexon.
Flash is only hackable if you code it like an upside down monkey.
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#12
Tykian Wrote:Think I might be the only person happy for this.
I think you and I may be the only ones happy about it.
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#13
DarkGenzo Wrote:I think you and I may be the only ones happy about it.

I think the three of us might be the only ones happy about this. I was sad when they cancelled iTCG. It could've gone anywhere. But it went down.
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#14
TotallyStraight Wrote:Flash is only hackable if you code it like an upside down monkey.

Even if you code it diligently, it's significantly easier to hack a flash program by running a helper program.
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#15
TotallyStraight Wrote:Flash is only hackable if you code it like an upside down monkey.

Let me introduce you to the coders of Nexon. In their spare time they are trying to reproduce the complete works of shakespeare on typewriters >_>
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#16
loddlaen Wrote:Let me introduce you to the coders of Nexon. In their spare time they are trying to reproduce the complete works of shakespeare on typewriters >_>

Using their tails.
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#17
TotallyStraight Wrote:Flash is only hackable if you code it like an upside down monkey.

I can code my flash games to be unhackable with say, Cheat Engine or software like that. But unless they plan on storing your deck on a server people can just edit the .sol files to get any deck they want for starters. Also people will just decompile it and make a trainer so programs like Cheat Engine won't even be needed.
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#18
I wonder how obtaining new cards would work in this game; perhaps a method like the Yu-gi-oh video games I used to play as a kid?

For those who've never seen them:
Basically, some games, like Eternal Duelist Soul, start you out with a starter deck you choose at random; and gives you the following results:
Normal Monsters 25
Levels 1-4 22
Levels 5-6 3
Effect Monsters 1
Levels 1-4 1
Fusion Monsters 0
Magic Cards 9
Trap Cards 5
Ritual Cards 0
To get new cards, you got them from beating opponents; for some games, they came as trading card packs.
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#19
they could somehow mix in code cards :3 a lot of people would play it
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#20
The Schiff Wrote:I wonder how obtaining new cards would work in this game; perhaps a method like the Yu-gi-oh video games I used to play as a kid?

For those who've never seen them:
Basically, some games, like Eternal Duelist Soul, start you out with a starter deck you choose at random; and gives you the following results:
Normal Monsters 25
Levels 1-4 22
Levels 5-6 3
Effect Monsters 1
Levels 1-4 1
Fusion Monsters 0
Magic Cards 9
Trap Cards 5
Ritual Cards 0
To get new cards, you got them from beating opponents; for some games, they came as trading card packs.

God I remember when I used to play the actual card game (lol7yearsold), that deck sounds horrible.
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