Senior Member
Posts: 449
Threads: 8
Joined: 2009-06
I came in here expecting the experience table change to become permanent. If they are willing to extend it, then there's still a chance that it'll become permanent some day.
Posting Freak
Posts: 10,979
Threads: 369
Joined: 2008-10
Dusk Wrote:Sorry if you fail at levelling, but the way it's supposed to be was the way it was before.
Random insult from out of nowhere? Pretty sure you don't know anything about me and my characters. And since your character isn't even 150 wouldn't that make you fail at leveling?
Anyway. Nexon decides how leveling is supposed to be, not you.
Posting Freak
Posts: 950
Threads: 65
Joined: 2009-05
Gender: Transgender - F2M
Sexual Orientation: Bi
Country Flag: israel
IGN: ....|_|0|_|
Server: |_|_|0|
Job: .....|0|0|0|
Herbert Jablonski Wrote:I came in here expecting the experience table change to become permanent. If they are willing to extend it, then there's still a chance that it'll become permanent some day. lol'd
Anyway, yes, thats a good sign. I hope they keep it like that forever.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
FelixTM Wrote:One of the things I liked about MS was how it was harder to get high leveled. Not all of us are insanely lazy, impatient idiots who take no pride in achieving things. :/
Actually, the "MAGIC" in maple, as I see it, is leveling slowly, seeing your character grow without even noticing. Slow growing, yeah, but had its charm. Right now, however, it's still slow! There's no real difference about that feeling. Maybe you grow slightly faster, but still takes a while to get to the next level.
At least it's the way of seeing this from my non-grinding perspective, and I believe I enjoy the game quite a lot.
-I've been playing this game for 3 years, and I'm level 120 on my one and only character.
-I usually go afk, chat, hunt for silly stuff (Long before monster book I went ahead and hunted 200 mushmom spores, 200 zmm mushrooms, 200 chief gray signs, 200 MT-09 fuels, 200 rombot cards, 200 bear feet, 200 snake leathers, etc...), go try to complete my quests before I need them, catch monster book cards, join all the pqs I can (I love my hat  )...
-I never really train, except when on x8 (lol) or x4, or with buddies, and not even that much.
In fact, if I grinded, I'd have missed a lot of stuff from my early level scapades... Like when I tried to make the Insignificant Being's quest with my guildies at lv 50... Man, how many times I died!
Aaaaand this are the reasons why I don't give a pineapple about the exp reduction :p
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
MetaSeraphim Wrote:Random insult from out of nowhere? Pretty sure you don't know anything about me and my characters. And since your character isn't even 150 wouldn't that make you fail at leveling?
Anyway. Nexon decides how leveling is supposed to be, not you.
What are you talking about? I'm exactly level 150. From all of your posts that I've seen all I've gathered is that you have some 2nd job warrior and absolutely no funds.
And you're right, Nexon Korea decided how levelling was supposed to be many years ago. That's the way it has been until now. If Nexon decides how levelling is supposed to be, not any of us, then it's the way it was before.
MetaSeraphim Wrote:This is the way it's supposed to be. lol
Senior Member
Posts: 268
Threads: 2
Joined: 2008-07
Dusk Wrote:And you're right, Nexon Korea decided how levelling was supposed to be many years ago. That's the way it has been until now. If Nexon decides how levelling is supposed to be, not any of us, then it's the way it was before.
Nexon decided there is supposed to be a change in the exp curve. The curve it currently uses is how it works, and how it's supposed to work. If it's supposed to be another way, that would be the system in place then. o.o
As for changes in exp curve...I'm indifferent. Still grinding involved. Still levelling at the same pace relative to other people in the game. Meh.
Posting Freak
Posts: 4,293
Threads: 351
Joined: 2008-07
Gender: Male
IGN: IsaacGS
Server: Khaini
Level: 144
Job: Bowmaster
Guild: Pineapples
Guild Alliance: Pumpernickel
Conciente Wrote:I don't like the EXP curve at all. Yes, we level faster but that just makes the game easier than it already is. It's pretty stupid that at 188 I only need 890m EXP, when I really should need ~1.1b. This is stupid, plain and simple. I want my normal EXP back, give us more suffering por favor. "only" 890,000,000 EXP when the most EXP from a single regularly spawning monster is 4,750 EXP. I mean you only have to kill 187,369 Skelesauruses to level! It's not like that's a completely ridiculous number of times doing the same thing over and over again.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
2009-06-23, 04:24 PM
(This post was last modified: 2009-06-23, 04:28 PM by Dusk.)
nannerz Wrote:Nexon decided there is supposed to be a change in the exp curve. The curve it currently uses is how it works, and how it's supposed to work. If it's supposed to be another way, that would be the system in place then. o.o
As for changes in exp curve...I'm indifferent. Still grinding involved. Still levelling at the same pace relative to other people in the game. Meh.
Which Nexon are you talking about? For the most part I'd rather our version stick to KMS (the original) as closely as possible. If they decide the exp curve needs to be changed, so be it.
If they want to make it permanent they should just say so. They're mostly just "extending" the event to make people grind their asses off because they're afraid it'll go away.
It's easy enough to level as it is. Your relative levelling pace stays the same, but at the same time a ton of low levels are getting pushed up into 4th job for much less effort than should be required. If they changed the exp curve back when it wasn't possible to level at at rates of 30%/hr+ up to 3rd job for most classes, insanely good 3rd job mobbing locations, a skele minidungeon for high levels, and there wasn't a family system that gave you hours of free 2x a day, I'd want the exp curve reduction as much as the next guy.
IsaacGS Wrote:"only" 890,000,000 EXP when the most EXP from a single regularly spawning monster is 4,750 EXP. I mean you only have to kill 187,369 Skelesauruses to level! It's not like that's a completely ridiculous number of times doing the same thing over and over again.
And plenty of people have done it. It's not as if everyone is supposed to be level 18x. Level 200 isn't supposed to be a point that everyone can reach. The level cap is intentionally set high to keep the game open-ended. It's not as if there's a lot of endgame content or significant challenges you can't do by 17x/18x. This isn't WoW: "oh, let me hit the level cap, and then start playing the game for real."
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Dusk Wrote:It's easy enough to level as it is. Your relative levelling pace stays the same, but at the same time a ton of low levels are getting pushed up into 4th job for much less effort than should be required.
That's nexon's intention. They want to get the late 3rd job/early 4th job characters higher up for what they had planned to release around now. Ie: Time temple, and other high level content that could come in the form of masteria or ulu city.
Posting Freak
Posts: 4,398
Threads: 133
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: argentina
IGN: You
Server: get
Level: me
Job: so confused.
Guild: Follow the
Guild Alliance: Pretty Lights!
Dusk Wrote:Which Nexon are you talking about? For the most part I'd rather our version stick to KMS (the original) as closely as possible. If they decide the exp curve needs to be changed, so be it.
Even KMS has some kind of 1.25 exp or a changed Exp table. So let there be it.
Posting Freak
Posts: 1,593
Threads: 2
Joined: 2008-07
Dusk Wrote:It's easy enough to level as it is. Your relative levelling pace stays the same, but at the same time a ton of low levels are getting pushed up into 4th job for much less effort than should be required. If they changed the exp curve back when it wasn't possible to level at at rates of 30%/hr+ up to 3rd job for most classes, insanely good 3rd job mobbing locations, a skele minidungeon for high levels, and there wasn't a family system that gave you hours of free 2x a day, I'd want the exp curve reduction as much as the next guy.
So true since most people won't notice a significant difference anyways. This was expected and very much intended to keep us from quitting maple because it really gives you a much easier time to get to 4th job, etc etc without the hassle and effort that we actually had to endure like 2+ years ago. Levelling's become easier, big fact. Once you get to level 200, maple is finito for most people.
Senior Member
Posts: 268
Threads: 2
Joined: 2008-07
I'm talking about the Nexon that is in charge of the version I play...since well, that's the one I play lol.
I hope that if they are trying to encourage more higher level characters that they might also accommodate this increase by opening more channels for zak and HT, especially in the more crowded servers. >.<' Pretty please...
Posting Freak
Posts: 950
Threads: 65
Joined: 2009-05
Gender: Transgender - F2M
Sexual Orientation: Bi
Country Flag: israel
IGN: ....|_|0|_|
Server: |_|_|0|
Job: .....|0|0|0|
Dusk Wrote:It's easy enough to level as it is. Your relative levelling pace stays the same, but at the same time a ton of low levels are getting pushed up into 4th job for much less effort than should be required. If they changed the exp curve back when it wasn't possible to level at at rates of 30%/hr+ up to 3rd job for most classes, insanely good 3rd job mobbing locations, a skele minidungeon for high levels, and there wasn't a family system that gave you hours of free 2x a day, I'd want the exp curve reduction as much as the next guy. You know that you can only use the family 2x once a day, right?
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Kortestanov Wrote:You know that you can only use the family 2x once a day, right?
Doesn't mean you can't buy more party 2x from other people for just a few million.
Posting Freak
Posts: 950
Threads: 65
Joined: 2009-05
Gender: Transgender - F2M
Sexual Orientation: Bi
Country Flag: israel
IGN: ....|_|0|_|
Server: |_|_|0|
Job: .....|0|0|0|
Takebacker Wrote:Doesn't mean you can't buy more party 2x from other people for just a few million. You can also buy 2x cards from people for just a few millions (10, to be exact)
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Kortestanov Wrote:You can also buy 2x cards from people for just a few millions (10, to be exact)
That's beside the point though. If i really wanted a few hours of free family 2x i'd round me up some rep mules.
Senior Member
Posts: 562
Threads: 22
Joined: 2008-07
RobMdza Wrote:Even KMS has some kind of 1.25 exp or a changed Exp table. So let there be it.
KMS is still on the normal exp curve. They're pretty much the only version with any kind of balance anymore (best atk pot is the 30 atk CS weather effects, 2x is only through events and family 2x, etc). Not to mention, they don't have NLC, which is pretty much the most broken place ever in terms of EXP and potions. We still train at Magatia and use old school pots (Mana Elixers, Unagis, etc.) over there.
I'm happy the curve is staying. I'm naturally a slow leveler, and it's nice to finally be able to catch up to my friends (most of my friends are already 12x or above, while I just hit 70 last week).
Senior Member
Posts: 470
Threads: 36
Joined: 2008-07
Sinnuendo Wrote:KMS is still on the normal exp curve. They're pretty much the only version with any kind of balance anymore (best atk pot is the 30 atk CS weather effects, 2x is only through events and family 2x, etc). Not to mention, they don't have NLC, which is pretty much the most broken place ever in terms of EXP and potions. We still train at Magatia and use old school pots (Mana Elixers, Unagis, etc.) over there.
I'm happy the curve is staying. I'm naturally a slow leveler, and it's nice to finally be able to catch up to my friends (most of my friends are already 12x or above, while I just hit 70 last week).
KMS isn't balanced, it's just still absurd.
Posting Freak
Posts: 1,064
Threads: 34
Joined: 2008-07
I think they fucked up and can't change it back, so now they are extending it to give them more time lol.
Posting Freak
Posts: 2,977
Threads: 131
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: New_York
IGN: FrozNlite
Server: Khaini
Level: 200
Job: F/P ArchMage
Guild: Brazzers
Guild Alliance: Heroes
2009-06-23, 06:17 PM
(This post was last modified: 2009-06-23, 06:20 PM by FrozNlite.)
Dusk Wrote:And plenty of people have done it. It's not as if everyone is supposed to be level 18x. Level 200 isn't supposed to be a point that everyone can reach. The level cap is intentionally set high to keep the game open-ended. It's not as if there's a lot of endgame content or significant challenges you can't do by 17x/18x. This isn't WoW: "oh, let me hit the level cap, and then start playing the game for real."
Yet of course, that seems to be the path Nexon is taking. After all, when I was driving home today I didn't hear a MapleStory commercial on one of Chicagoland's largest hit music stations, 103.5 Kiss FM, but rather a WoW commercial. By the transitive property, you can assume that, since Nexon's new approach to gaming is to make every cent possible, then they will work on tailoring their game to a more general audience that can't play as much as hardcore gamers do. If that means making it easier to hit the level cap because hey, North America's most popular WoW doesn't really get "started" until you hit the level cap, then so be it.
|