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Corsairs at Time Temple
#1
I've been anticipating the TT expansion for a while now, waiting for a new training area since skeles have gotten old. /pun. There don't seem to be a large number of videos on Youtube of corsairs training at TT, only about 2 or 3. So I'm not too clear as to how corsairs train there. None of the videos saw them using AS, and I figured it wouldn't be too useful there since the maps are pretty large and you constantly use teleporters to get from platform to platform. Torp seems to be useful, as the mobs are often 3~4 at a time, and you have control over what monsters it does it, compared to AS.

If anyone has any more information about how corsairs can train at TT, I would greatly appreciate it.
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#2
They train there exactly how they train everywhere else.

Air Strike has always been useless to me. The main things you will be using is Ice Splitter, Cannon, and Torpedo. You Freeze the monsters, Torpedo mobs, Cannon singles.

I thought Corsairs and their training was pretty self explanatory. :f6:
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#3
That's what I thought too, but the new skele maps do seem to have some advantage to using AS. Stay on the bottom with your ship while ASing the upper rows when you get out. It seemed to work well in a video of a corsair at peak. She'd get out to get to the next nest golem and use AS in between. It seemed to work pretty well. I thought a similar method might work well at TT, since it's several rows high. But I guess AS is still only good for clearing out mobs at bosses =/
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#4
I find that ^ method only useful if AS can 2hko skeles. Mine can't yet and I just kill everything with torp and canon. I don't think i'd use it religiously either, just sparingly.

As for boss mobs, I just use torp or canon. Let the bishops handle mobs.
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#5
AS is a great skill at skeles. I don't use it nearly as much as Torpedo, but it's still pretty useful. I don't always have mobs in front of me to shoot. I kill them in 3 hits with AS. Should have the same application at TT.

Most of the people that think AS is completely useless only have 1 point in it. Mine's maxed.
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#6
Dusk Wrote:AS is a great skill at skeles. I don't use it nearly as much as Torpedo, but it's still pretty useful. I don't always have mobs in front of me to shoot. I kill them in 3 hits with AS. Should have the same application at TT.

Most of the people that think AS is completely useless only have 1 point in it. Mine's maxed.

I don't think AS is useless, just that torp is a better skill, and it makes training faster. Especially in the case of skeles, if I 3 hit skeles with AS, that takes 15 seconds to kill 6 skeles. With torp, it would take half that time easy. And it's not a long attack that leaves you vulnerable.
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#7
JaredTheUnseen Wrote:I don't think AS is useless, just that torp is a better skill, and it makes training faster. Especially in the case of skeles, if I 3 hit skeles with AS, that takes 15 seconds to kill 6 skeles. With torp, it would take half that time easy. And it's not a long attack that leaves you vulnerable.

That would be assuming you stand in one place and do nothing in between Air Strikes. It actually only takes about 7-8 seconds to kill 6 Skeles, which is about what you can ask for with Cannon except you save time because you're not doing any climbing up and down ropes. Torpedo is certainly a better skill and should be prioritized over Air Strike in your build but Air Strike is definitely an integral training skill as well.

At Skeles it sees less usage with a magician killing the top 3 platforms, but since Restoring Memory with a Bishop is still faster than any TT map, Time Temple is mostly going to be the prime location for non-mage classes, so I think Air Strike will be more useful there. Right now I use Air Strike a lot less when training with a Bishop than I do when soloing, and a lot less than when I split the map top/bottom with a non-mage and a priest.
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#8
Dusk Wrote:Right now I use Air Strike a lot less when training with a Bishop than I do when soloing, and a lot less than when I split the map top/bottom with a non-mage and a priest.

That's another reason I didn't think using AS at TT would be helpful, if you're splitting a map. I'm not sure how tall the TT maps are, but everyone knows AS hits higher that any ultimate. If you're splitting, if you're on any row that is below someone else, there's a chance that you'll hit one of their monsters. Not that it's the biggest sin in the world, but if you're using AS every few seconds, you could have gotten majority damage on some of their monsters before they even get to them.
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#9
JaredTheUnseen Wrote:That's another reason I didn't think using AS at TT would be helpful, if you're splitting a map. I'm not sure how tall the TT maps are, but everyone knows AS hits higher that any ultimate. If you're splitting, if you're on any row that is below someone else, there's a chance that you'll hit one of their monsters. Not that it's the biggest sin in the world, but if you're using AS every few seconds, you could have gotten majority damage on some of their monsters before they even get to them.

But that's why you take two platforms, though...when I split Skeles with one of a MM buddy I take the top two platforms and they take the bottom two. Air Strike is most useful to me in this setup, because I can mostly stay on one platform and use Air Strike every couple of seconds after I clear the spawn near me. I mostly only need to climb up to pick up drops.
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