2009-05-24, 10:15 PM
Nightshadows in CWK are also a viable option. I go there during 2x because its impossible to hold down a channel at typhons
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Training Reference Guide for Pirates [v2]
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2009-05-24, 10:15 PM
Nightshadows in CWK are also a viable option. I go there during 2x because its impossible to hold down a channel at typhons
2009-05-25, 01:07 AM
Moonlapse Wrote:Nightshadows in CWK are also a viable option. I go there during 2x because its impossible to hold down a channel at typhons You mean the Wrath of Night wasn't on there already? Holy crap. I did 102-118 there.
2009-05-25, 01:13 AM
Takebacker Wrote:You mean the Wrath of Night wasn't on there already? Holy crap. I did 102-118 there. Not for Marauders.
2009-05-25, 03:30 AM
You ought to update Golem MD for gunslingers to include notes on partying based on our test (for comparable level/damage range slingers, or any job that kills at a similar rate. An I/L Wizard could probably hold their own there as a party member (Ice weak golems, lightning for mobbing), as could an Assassin. Crossbowmen would have difficulty with Iron Arrow, but Hunters with Bomb Arrow would probably be alright.). Exp has a slight increase, but kill rate goes way up, meaning more loot. Faster bullet use too, as a consequence, but it takes all of a minute to recharge and fall back. Yes, fall, not walk.
2009-05-25, 08:03 PM
MasPan Wrote:You ought to update Golem MD for gunslingers to include notes on partying based on our test (for comparable level/damage range slingers, or any job that kills at a similar rate. An I/L Wizard could probably hold their own there as a party member (Ice weak golems, lightning for mobbing), as could an Assassin. Crossbowmen would have difficulty with Iron Arrow, but Hunters with Bomb Arrow would probably be alright.). Exp has a slight increase, but kill rate goes way up, meaning more loot. Faster bullet use too, as a consequence, but it takes all of a minute to recharge and fall back. Yes, fall, not walk. Done.
2009-05-30, 11:01 AM
I've found that Sleepy dungeon IV is great training 45-50, its spawn is fantastic and has weaker golems than FoG so it can be started at earlier. I'm making pretty good exp there, and my equips are crap. It's also nice and quiet unlike FoG xD
I'm surprised this hasn't been stickied, its a fantastically useful thread.
2009-05-30, 06:32 PM
Colyo Wrote:I've found that Sleepy dungeon IV is great training 45-50, its spawn is fantastic and has weaker golems than FoG so it can be started at earlier. I'm making pretty good exp there, and my equips are crap. It's also nice and quiet unlike FoG xD Added.
2009-05-30, 08:09 PM
There's no Jr Boogies on sleepy dungeon 4. Its great exp there but it burns pots, I thought I should add.
2009-05-30, 08:16 PM
Colyo Wrote:There's no Jr Boogies on sleepy dungeon 4. Its great exp there but it burns pots, I thought I should add. Noted and fixed.
2009-06-05, 04:41 PM
Anyone tried the Bain armory for the lower 12x's? I can't due to my level.
DS charges the bubble REALLY fast here. Probably not THE place to be, but could be a wacko alternative to himes or w/e else people train on these days?
2009-06-20, 10:36 AM
I,m a Brawler. I'd say Trucks at lv44, super fast exp and you barely get hit if you use CSB > Kick combo. Also, fun map and lots of spawn.
As for Sand Rats, I did sand rats from lv27 to 40; from lv37 to 40 I mixed Sand Rats with Scorpions (the map right before Magatia where cameltoe guy is, lul). Still I'd recommend doing CPQ every once in a while since inside killing is the same exp plus a bonus EXP if you win/lose. For faster training I'd recommend getting a pet ASAP.
2009-06-26, 12:50 PM
Woah thx for this cool guide im gonna take it to raise my lvl 23 brawler lol =P
Thx anyways.
2009-06-26, 04:31 PM
Punch Wrote:Level 65, where do I train and why? =/If you can hit, Windraiders at Lower Accent. If you can't hit, MP3 At singapore. Why? It's the best I think... and that's what I did xD *I started at WR at 70 because that's when I got my zhelm... I kept forgetting to buy one earlier XD
2009-06-26, 07:55 PM
I tried Hoodoos today during 2x EXP Event, and it was pretty decent...
WR is so hard to get to, I'm too afraid, but I know I can hit them. Is it worth the risk? Or back to MP3 for me, like always?
2009-06-26, 08:38 PM
[color="#cc8899"]Of note -
Windraiders for below 7x will be similar to FoG/Golem Dungeon (Brawler/Slinger) experiences rates with far more profit. I highly recommend NOT going to Windraiders until low 7x, when you start getting your 3rd job skills at a decent level. The reason is that your damage being cut there makes training less efficient, damage is higher, and they have a ranged attack (however short/slow). Golems, meanwhile, have less movement (in either map), more potential for sniping (for Slingers anyway), and better/more common drops. Exp will slow down a bit approaching 7x, but it's tolerable. Brawlers will notice a bit less of an exp cut at Windraiders from slower killing due to their mob skills, but Slingers will actually be training slower there until at least 67-68. Brawlers, like any mob class, should not be training at H/Voodoos for maximum experience. FoG, Truckers, MP3 are all better options.[/COLOR]
2009-06-26, 09:05 PM
MasPan Wrote:[color="#cc8899"]Of note - Okay, thanks, that helps :zzz:
Starting as soon as an Outlaw has 3 second freeze i highly recommend going to the very first time temple map that has Memory Monks and Eyes of Time on it. I just clocked my %/hour here and it was 30%+ This would be a great spot beginning at lvl 85 up until around 95
Edit-There is also minimal pot burn here if you can effectively freeze but just be careful because their touch damage is about 1.1k with a Zhelm and their magic attack is around 1.4~1.6k with a Zhelm
2009-06-27, 12:35 AM
Kurtle Wrote:Starting as soon as an Outlaw has 3 second freeze i highly recommend going to the very first time temple map that has Memory Monks and Eyes of Time on it. I just clocked my %/hour here and it was 30%+ This would be a great spot beginning at lvl 85 up until around 95 I actually plan on that, and blank shot can work just as well, provided you don't un-stun them, which Burst Fire doesn't do . Great place to farm Shiny Bullets too.
2009-07-12, 03:54 PM
Okay, I have been lazy long enough - I am going to update this with Time Temple and Elin Forest training places. With that said, does anyone know any good maps in Time Temple and Elin Forest?
Kurtle Wrote:Starting as soon as an Outlaw has 3 second freeze i highly recommend going to the very first time temple map that has Memory Monks and Eyes of Time on it. I just clocked my %/hour here and it was 30%+ This would be a great spot beginning at lvl 85 up until around 95 Could you tell me the name of that map? |
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