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Dusk Wrote:pineappleing lol. Marksmen have been excellent trainers since the skill updates. There's no way you can't keep up with a 14x Corsair.
Kabanaw means it's too easy to level up with what we have now. At least an hour of free 2x a day if not 2 or 3 (assuming you don't get skele dc'd too quickly f3 though that should be fixed at some point) makes things a lot easier. Plus there's always actually partying, which you don't seem to take advantage of. I solo a lot, too, but even soloing is pretty easy. I'm levelling faster now than I was around on my 7x CB when 3rd job was released. No complaints at all.
7-8m an hour is actually about the capped exp for a mob-oriented class at Skele MD (solo). Without the ability to hit multiple platforms at a time (Air Strike, Ults), we are quite limited. That's the key factor in limiting our exp gain - climbing ropes/ladders, jumping from platform to platform, etc. There comes a point where you really can't do much to kill a particular platform of monsters faster without a major increase in damage (16x is about right for a Marksman, where all key damage skills are maxed, and the difference between 1hitting with Pierce and 2hitting requires a large damage increase). Rope/ladder climbing will never be faster, so there isn't anything you can do to improve that. I'm getting about the same as a 15x PA DrK, and until I can solidly 3hit Skeles (whenever I get my DPH PA or when I get Blessing of the Sprite) with Fury I won't be improving that very much.
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I'm getting random disconnects. dunno about you guys
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Fiel Wrote:I'm getting random disconnects. dunno about you guys
Everything okay here.
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Fiel Wrote:I'm getting random disconnects. dunno about you guys
I'm fine, although I'm not doing anything, just selling things in my shop.
I got a Ch1Fm4.  10 minutes or so after the initial servers came up. ^.^
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Well, guess what. They forgot about skill fixes. >_>
They could've easily fixed them in this patch. Nexon was doing great for a while, but now they just suck again in my opinion. ;x Hopefully they won't forget it again and fix the skills in the Time Temple patch.
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Firehuntah Wrote:Well, guess what. They forgot about skill fixes. >_>
They could've easily fixed them in this patch. Nexon was doing great for a while, but now they just suck again in my opinion. ;x Hopefully they won't forget it again and fix the skills in the Time Temple patch.
I don't think they can fix it in this patch. It will be in TT patch and it's 'ready' to live, but some problems appear. They can't move some things to other when it's almost ready - be patient It's NEXON
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Firehuntah Wrote:Well, guess what. They forgot about skill fixes.
No they didn't, they said they would fix it in the next patch. Since this one was pretty much unplanned it doesn't count.
You can complain if they leave them out in the next true patch. Otherwise don't, just don't. . .
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Firehuntah Wrote:Well, guess what. They forgot about skill fixes. >_>
They could've easily fixed them in this patch. Nexon was doing great for a while, but now they just suck again in my opinion. ;x Hopefully they won't forget it again and fix the skills in the Time Temple patch.
Was this even a patch? I thought it was just a server check to extend crap till the patch.
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eos367 Wrote:Was this even a patch?
Yes it was.
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2009-06-17, 08:15 AM
(This post was last modified: 2009-06-17, 08:17 AM by Firehuntah.)
Xakris Wrote:I don't think they can fix it in this patch. It will be in TT patch and it's 'ready' to live, but some problems appear. They can't move some things to other when it's almost ready - be patient It's NEXON 
Being patient is hard, when I see other classes having fun with their improved skills and I'm still having 2 secs delay Boomerang Step.
But yeah, what you're saying is right though. Makes sense for them not to move it to this patch if they have it ready in the one that was supposed to be today/yesterday.
Still, they shouldn't have waited this long anyway to fix these skills. Other versions would fix this right away, and not wait 5-6 weeks like Nexon America.
Edit:
They did say they'd fix it in the next game update. Well, according to their own notice this 'patch' today was called a game update, so I was kinda hoping they'd fix them.
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Firehuntah Wrote:Still, they shouldn't have waited this long anyway to fix these skills. Other versions would fix this right away, and not wait 5-6 weeks like Nexon America.
Since they have to run patches through the korea shop I don't think they had time to try to fix you guys separately from the already larger order they were working on - It's easier to do a single patch than multiple patches and then by the time they needed this patch to cover their extensions it was already added to the other patch and would've been a pain to try to move. Messy.
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MasPan Wrote:7-8m an hour is actually about the capped exp for a mob-oriented class at Skele MD (solo). Without the ability to hit multiple platforms at a time (Air Strike, Ults), we are quite limited. That's the key factor in limiting our exp gain - climbing ropes/ladders, jumping from platform to platform, etc. There comes a point where you really can't do much to kill a particular platform of monsters faster without a major increase in damage (16x is about right for a Marksman, where all key damage skills are maxed, and the difference between 1hitting with Pierce and 2hitting requires a large damage increase). Rope/ladder climbing will never be faster, so there isn't anything you can do to improve that. I'm getting about the same as a 15x PA DrK, and until I can solidly 3hit Skeles (whenever I get my DPH PA or when I get Blessing of the Sprite) with Fury I won't be improving that very much.
I'm getting about 6.6m exp/hr, more or less depending on lag and luck, by soloing Skeles right now. Still 10% faster than 6. 8m/hr would be a great deal faster than 6. To get 120m exp at 6m/hr takes 20 hours, but only 15 hours at 8m/hr.
Tikey Wrote:Just for clarification through skimming: 1.25x EXP =/= 75% EXP Table, theoretically speaking of course. We know what you're talking about, but other users viewing this thread may not (A 75% EXP Table has a greater impact on training time than 1.25x EXP [like in JMS]). We don't have a 75% EXP table, we have a 80% EXP table, which is the same as 1.25x EXP when rounding doesn't come into play.
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Dusk Wrote:I'm getting about 6.6m exp/hr, more or less depending on lag and luck, by soloing Skeles right now. Still 10% faster than 6. 8m/hr would be a great deal faster than 6. To get 120m exp at 6m/hr takes 20 hours, but only 15 hours at 8m/hr.
We don't have a 75% EXP table, we have a 80% EXP table, which is the same as 1.25x EXP when rounding doesn't come into play.
It's probably closer to 6m for me then, maybe 6.5-7 once I can 3hit, and 7.5-8 when I can 2hit (level 180-190 or beyond, possibly never, as it would require a 42.5k fury, which in turn requires a 5k+ minimum to even come close to being consistent. I get 5% an hour with a 120m cap requirement. Closer to 3% an hour once we lose the table. Either way, I can't see the exp gain going over 7-8m an hour tops, which is still next to nothing solo.
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Dusk Wrote:I'm getting about 6.6m exp/hr, more or less depending on lag and luck, by soloing Skeles right now. Still 10% faster than 6. 8m/hr would be a great deal faster than 6. To get 120m exp at 6m/hr takes 20 hours, but only 15 hours at 8m/hr.
We don't have a 75% EXP table, we have a 80% EXP table, which is the same as 1.25x EXP when rounding doesn't come into play.
Consider %s at a higher level, considering the exp gained in numbers can reach a limit...
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2009-06-17, 08:56 AM
(This post was last modified: 2009-06-17, 08:58 AM by Devil.)
Firehuntah Wrote:Being patient is hard, when I see other classes having fun with their improved skills and I'm still having 2 secs delay Boomerang Step.
But yeah, what you're saying is right though. Makes sense for them not to move it to this patch if they have it ready in the one that was supposed to be today/yesterday.
Still, they shouldn't have waited this long anyway to fix these skills. Other versions would fix this right away, and not wait 5-6 weeks like Nexon America.
Edit:
They did say they'd fix it in the next game update. Well, according to their own notice this 'patch' today was called a game update, so I was kinda hoping they'd fix them. I posted ANOTHER bug report on their forums... let's see how the respond to this...
http://forum.nexon.net/MapleStory/forums...21942.aspx
I just keep posting this bug report -every- patch on their forums till they goddarn fix our Boomerang Step...
Edit: It would be a good thing if fellow Shadowers reply in that thread to confirm the bug (again...) so that it gets some attention from Nexon...
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sooo, is it safe to assume that pqs are not fixed yet..?
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InTraining Wrote:sooo, is it safe to assume that pqs are not fixed yet..?
Yes. This mini patch's only purpose was to make the anny events last until midnight on the 23rd.
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Reef is supposedly fixed. Again. For the 5th time.
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Woohoo! Moar no delay! >=o
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