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Regarding Maker Skill.
#1
Hi guys, after having looked mostly everywhere here on SP, I still have these two issues remaining unclear, any help will be much appreciated. Smile

1/ Dismantling an equipment via Maker Skill.
Probably Isaac can answer this question in a heartbeat, but any other authoritative sources will be greatly appreciated.

What do you get for breaking an equipment via Maker?

Apparently I have an idea it gives Monster Crystal, another presumed idea that the Crystal's grade/quality correspond with the equipment's level, but I have yet to see confirmation.
E.g: Breaking a Scarab (lvl 70 Claw), will I get Low-Grade MC A (which can be forged by ETCs of monsters lvl 61~70)? Or will the results be different?

Aim: Shortcut to get Maker lvl 2. Tongue


2/ Stats of a 'Made' item with stimulator.

On the Maker Skill's UI screen, a description of the item you're about to make is shown, along with its stats, which I presume to be average stats.
Now then, there's a possible fluctuation that I call raw, or natural fluctuation when an item is made, whose formula was given by Stereo:
Code:
Natural fluctuation = 1 + floor(avgstats/10) (can't exceed 5)

*Natural fluctuation for Gachaponed items: 2 + floor(avgstats/10) (can't exceed 7)
This means when a weapon, say.. a spear, is made via Maker, whose stats only consist of weapon attack, it'll have a range of -5/+5 fluctuation around the center point - the average stat. (92~102 attack possible for a clean Fairfrozen - 97atk avg)

The question is, when a Stimulator comes into play, which role does it actually employ? Halt! I know a stimulator adds a random [-5; +5] range to a weapon being made, but to which stats, the average shown on Maker's UI, or the outcome after implementing natural fluctuation?
To make things more simple, again, we take the example of a spear. (Yes I am a spearaholic.)
Fairfrozen's avg attack: 97
Made without stimulator: 92~102
Made with stumilator: ??~??
 Spoiler
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#2
Kalovale Wrote:Halt! I know a stimulator adds a random [-5; +5] range to a weapon being made, but to which stats, the average shown on Maker's UI, or the outcome after implementing natural fluctuation?

The range is -9; +9.

Most likely the average stats.
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#3
MetaSeraphim Wrote:The range is -9; +9.

Most likely the average stats.

Wow I've been hiding for too long under the rock. Oh well, let's make it [-9; +9].
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#4
Kalovale Wrote:Wow I've been hiding for too long under the rock. Oh well, let's make it [-9; +9].

Is it exclusive or inclusive?
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#5
Fiel Wrote:Is it exclusive or inclusive?

Square brackets represent inclusive values perchance?

Anyways, where is the evidence of this +/- 9 variation from Stimulators?
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#6
JoeTang Wrote:Square brackets represent inclusive values perchance?

Anyways, where is the evidence of this +/- 9 variation from Stimulators?

I have no idea where he got it from. But since my knowledge about stimulators giving [-5; +5] stats itself is vaguely extracted from memory, not actual experience, I didn't feel very inclined to support an argument here. xP

Regardless, I don't think it makes much of a difference here. o-o
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#7
I thought there was no variation when not using stimulators o.o
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#8
Kabanaw Wrote:I thought there was no variation when not using stimulators o.o

Here.
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#9
Pretty sure there is a post somewhere around this forum that confirms it's -9 +9.
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#10
MetaSeraphim Wrote:Pretty sure there is a post somewhere around this forum that confirms it's -9 +9.

I believe it's 5 from crystals, 3 from stimulator, and 1 from the normal random factor.
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#11
Alloy Wrote:I believe it's 5 from crystals, 3 from stimulator, and 1 from the normal random factor.

That makes 3 + 1 = 4 above avg atk maximum.. make sense? I don't think I mentioned/asked about Jewels anywhere in the question as well. :f6:
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