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Damage Calculator
#1
A damage calculator has been added to the site. It's useful for quick calculations or simple "what-if?" scenarios.

You can access it through the Quick Links menu in the navbar or by clicking here

Credits to Hidden-Street for the base calculator design. I couldn't have done it without them.
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#2
Fiel Wrote:A damage calculator has been added to the site. It's useful for quick calculations or simple "what-if?" scenarios.

You can access it through the Quick Links menu in the navbar or by clicking here

Credits to Hidden-Street for the base calculator design. I couldn't have done it without them.
[color="#cc8899"]
It's way low for gunslinger damage range, mine, using
 This screenshot
came out about 80/120 lower than it really is. Note 6 att gloves, 59 attk weapon.

Lol @ Fiel hopping on the weak Gunslinger bandwagon Rolleyes (just kidding)[/COLOR]
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#3
Did you forget to add bullets?

EDIT: Your stats work just fine with 85 weapon attack and 60% mastery.
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#4
MasPan Wrote:[color="#cc8899"]
It's way low for gunslinger damage range, mine, using
 This screenshot
came out about 80/120 lower than it really is. Note 6 att gloves.

Lol @ Fiel hopping on the weak Gunslinger bandwagon Rolleyes (just kidding)[/COLOR]

Like we're supposed to magically know the attack of your gun.
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#5
Fiel Wrote:Did you forget to add bullets?

EDIT: Your stats work just fine with 85 weapon attack and 60% mastery.

[color="#cc8899"]Ah, that's what I was missing. Ty, I am so used to non-projectile classes...cue the facepalm emote. @ Above, 59 attk.

-Edit
Also, after putting in my projection info for my slinger at lv 110 (using Vital Bullets, not Shiny, and keeping my 6 att WG, but adding a MoN) I end up with almost 3k on the top of my range. 12 attk pot included, I pass it. That's about 6k per shot of Burst, totalling 18k. Holy damn that's nice Big Grin

Throwing an apple into the mix makes it 5150 on the top, or about 10k per burst shot, for 30k each hit. GLEE!

My slinger, when appled, would be able to far surpass my PA DrK's speed when Papping at 30 levels lower...wow...[/COLOR]
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#6
MasPan Wrote:[color="#cc8899"]Ah, that's what I was missing. Ty, I am so used to non-projectile classes...cue the facepalm emote. @ Above, 59 attk.

-Edit
Also, after putting in my projection info for my slinger at lv 110 (using Vital Bullets, not Shiny, and keeping my 6 att WG, but adding a MoN) I end up with almost 3k on the top of my range. 12 attk pot included, I pass it. That's about 6k per shot of Burst, totalling 18k. Holy damn that's nice Big Grin

Throwing an apple into the mix makes it 5150 on the top, or about 10k per burst shot, for 30k each hit. GLEE!

My slinger, when appled, would be able to far surpass my PA DrK's speed when Papping at 30 levels lower...wow...[/COLOR]

Not necessarily. Because your slinger is at level 110 versus Pap's 125, your slinger would take a 15% damage penalty.
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#7
Fiel Wrote:Not necessarily. Because your slinger is at level 110 versus Pap's 125, your slinger would take a 15% damage penalty.

True, but that would only knock his damage down to Mas's, while still being a lot faster and having more range (Mas has no stance, so still gets KB'd and has to walk/rush back).
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#8
Nice.

Now add defense penalty. Biggrin
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#9
Russt Wrote:Nice.

Now add defense penalty. Biggrin

Still untested. I'll test it later today.
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#10
Lf>amp
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#11
zomg, this will be so much easier than having to log onto my friends .. "game" Rolleyes Rolleyes to test out my dmg and range with diff equips
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#12
Just throwing this out there, but since clicking it takes you away from the page you're on, maybe you could make it automatically open in a new window or be a small pop-up that you can close when you're finished with it? I can just right click and open in new tab/window, but I'm not sure if everyone has that option and whatnot.

Thanks for adding it, though. Very useful. Big Grin
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#13
I just uploaded a new version of the calculator. I ripped out a bunch of junk that was completely unnecessary and added the ability to input amp and projectile weapon attack (since people seem to forget that a lot).
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#14
Fiel Wrote:I just uploaded a new version of the calculator. I ripped out a bunch of junk that was completely unnecessary and added the ability to input amp and projectile weapon attack (since people seem to forget that a lot).

xD
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#15
bleh

Edit: hahaha, silly little mistake on my part f3... never mind :3
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#16
shouri Wrote:Just a slight issue with the mage one. I did some test runs with the damage calc:

Here are my stats:
671 base int
963 matt
570 spell attack (genesis lv 15)
Projected range: 29412 ~ 37829

I tested out a few gens at snails and found two interesting hits:

lowest recorded 29900 and highest recorded 38160... so yeah 0.o

I can understand that I probably could've gotten a lower number had i stayed there longer, but I think hitting higher than my potential max raises a few flags.

Were you MW'd?
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#17
Oh silly me... I put in my BASE int >>
lols.
I have 804 total int, that fixed it >>


Also, yes, yes i was MW'd both times.... not that that matters any more though.

On a different note:
The pirate one doesn't work yet?
I get a range of NaN~ NaN when i hit the button. Every possible box was filled in.
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#18
shouri Wrote:Oh silly me... I put in my BASE int >>
lols.
I have 804 total int, that fixed it >>


Also, yes, yes i was MW'd both times.... not that that matters any more though.

On a different note:
The pirate one doesn't work yet?
I get a range of NaN~ NaN when i hit the button. Every possible box was filled in.

I gotta fix that. I know what it is, hold on.

EDIT: Should be fixed now. Give it a shot.
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#19
It'll probably be easier for people if you tack on things that affect damage range instead of straight up mastery, spell attack, etc. Like for amp %, just ask for their level of amp and use that number to reference the percentage. For mastery %, ask for level mastery/expertise/spell/spell level, and stuff like that.
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#20
Pirates one works now. Also fiel, might i suggest a % calculation on the end along the lines of:

Skill %(defaulted to 100) for those people who dont feel like doing calculations on what 810% of their damage EXACTLY is. That line could then be outputted below the first damage range as:

Skill dmg range: X' ~ X

(Note, that's not me... I'm a math major after all Rolleyes)
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