[1.2.223] Aran Race Changes
oh sorry then and yes i have never been to skelegons my max level character is a 94 CB T_T
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66alex66 Wrote:doesn't seem to work... he gets hit 2.3k after usage he gets hit 2.5k:f6:

Someone's never been to Skelegons o_o

They do ~2.1k touch, ~2.8 touch with attack up, and ~3.4k magic
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Wow, combo counter really goes up fast at higher levels, with all those multi hit skills.
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Russt Wrote:Wow, combo counter really goes up fast at higher levels, with all those multi hit skills.

Still buggy though.
:/
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Wow. ~-800 damage with Aegis Shield on. I've love to see this class's durability when HP washed. :zzz:
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AHHHHHHHHHH I want one after watching those videos! I hope it doesn't come too soon, though. Don't wanna leave my Corsair so soon. Frown
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watching those makes me feel sorry for pure polearm darks
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yea, i can see the drop in dmg. is that maxed then?
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http://www.youtube.com/watch?v=zQuRB9ess...annel_page

That means 120 is not the limit?
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DrRusty Wrote:watching those makes me feel sorry for pure polearm darks

Indeed, while the fighting style (jumping/rushing into mobs) is similar, they are a lot faster and potentially stronger. I have more survivability with HP and HB, but they have the potential to completely overwhelm me. I'll probably make one when they get to gMS, since I can just transfer over my gear to them.
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Is it me or the skills graphics are getting better and better each time they release new job?
I mean, look at cygnus Flame Wizard attack, they look(graphicly) better than any other cygnus.
And now this job, look at the Aegis Shield and Body Presure!
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Helios Wrote:http://www.youtube.com/watch?v=zQuRB9ess...annel_page

That means 120 is not the limit?

It's not Cygnus if that's what you're thinking.
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If I'm right, we should be seeing new classes around May 10.

This class looks like a ton of fun to play, and once they fix the combo system it should be easier. But what's the downside of this class? Besides being slightly more difficult to use, what do they lose for having such awesome skills?
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Kabanaw Wrote:If I'm right, we should be seeing new classes around May 10.

This class looks like a ton of fun to play, and once they fix the combo system it should be easier. But what's the downside of this class? Besides being slightly more difficult to use, what do they lose for having such awesome skills?
Well, the move tempest takes 300 combo, and it resets it to 0.
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Does Aegis Shield reduce damage from 1/1's?
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IllegallySane Wrote:Wow. ~-800 damage with Aegis Shield on. I've love to see this class's durability when HP washed. :zzz:

Divide the number by 10. That's the percentage of damage received. It's not 800 damage, it's 80%.
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Kabanaw Wrote:If I'm right, we should be seeing new classes around May 10.

This class looks like a ton of fun to play, and once they fix the combo system it should be easier. But what's the downside of this class? Besides being slightly more difficult to use, what do they lose for having such awesome skills?

Some people might not realize it, but this is tespia. That means they're using CLEAN or 100%ed equipments. What does that matter?

1) The damage you see is going to skyrocket in the official server for obvious reasons.
2) The longer it takes to kill monsters (weaker damage) the easier it is to fill up the combo.

If getting up to 300 is easy right now, imagine how easy it'll be when these guys can 2hko mobs with ease. In maps like skeles, this is a major downside, as they can never get their combo high enough to use any of their awesome skills.
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Sounds like a positive for those of us without awesome gear. Wink
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Chameleonic Wrote:Sounds like a positive for those of us without awesome gear. Wink

But that 146 dude was hitting 40ks with the bear. D:
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kirby756 Wrote:It's not Cygnus if that's what you're thinking.

I wasn't thinking it's Cygnus but i thought Aran level limit will be 120 too. guess i was wrong (or they forgot / will add the level limit in the future)
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