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There's two main problems with mages right now: Their single target DPS is bad, and lukless mages are far stronger than luk. I think that there's an easy fix to this: Make magic attack speeds effected by the weapon speed. This would fix the lukless problem because while the elemental wands are slow, the staves are fast, making luk do less damage per attack but be able to attack faster. It would fix the low dps problem because faster attacks = more damage.
What do you guys think?
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Lets just get all of the KMS Skill Updates first to see how we are then (and every other class too)
=)
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The whole concept of elemental weapons was stupid. Not only are they horribly unbalanced, they are also limited only to those who can afford them. Why not just boost every AM spell up by 25% instead? Another thing is amp. There's no sense for the skill to even exist when bishop spells' base attacks compensate for it. The base spell attacks should be equal, with amp actually serving a purpose and making AMs stronger.
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The weapon speed idea sounds pretty cool. I always wondered why the weapons had different speeds, or weapon attack at all. It's not like mages have any reason to use the thwack, ever.
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Dusk Wrote:The weapon speed idea sounds pretty cool. I always wondered why the weapons had different speeds, or weapon attack at all. It's not like mages have any reason to use the thwack, ever.
Str mages ftw
But really, I think that elemental wands are pretty stupid too. I defenitely would have preferred amp to give 160-165% m. att than a weapon which gives more.
I would also accept a nerf to ultimates if they made AMs stronger with single target DPS. If they brought down every ultimate to 400 base att and gave each single target skill 100 more base, I'd be happy.
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2009-04-26, 11:27 AM
(This post was last modified: 2009-04-26, 11:31 AM by Veneni.)
Make about every 4th-job attack skill stronger and increase ultimates cost to 30k, then infinity would have a use! (And maybe make infinity cooldown a lot less and make it last longer.) Also mana reflection could use a make-over.
Then I woulnd't have such a hard time choosing between (boring) blizzard or (weak) CL build :'(.
For lukless-elimination, using weapon speedseems like a nice idea!
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Veneni Wrote:Make about every 4th-job attack skill stronger and increase ultimates cost to 30k, then infinity would have a use! (And maybe make infinity cooldown a lot less and make it last longer.) Also mana reflection could use a make-over.
Then I woulnd't have such a hard time choosing between (boring) blizzard or (weak) CL build :'(.
For lukless-elimination, using weapon speedseems like a nice idea!
For the ultimate thing, I think the power should be cut, not needing another skill to use. But I also think that infinity should have less of a cooldown. I think that and other skills (smokescreen >.>) should have a 5 minute cooldown, not 10. Then they might actually be slightly useful.
And it's been sugested before to make the AM's copy of Mana Reflection into a party buff. It would make AMs actually slightly wanted at bosses since it would greatly improve the damage, especially a 1/1 to warriors.
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Cutting power makes them less ultimate. Not fun.
The Infinity idea is nice. Maybe make it last 1 minute every 3-5, and when it's not active, ultimates drain 100% of current MP and deal damage based on the amount of MP used. (An interesting side effect: HB the new SE for mages?)
As for lukless I think a nice way would be to implement set bonuses to level 130 equips. If you're wearing 3 pieces of the set, +10% an element (maybe dependent on color of overall or something). If you're wearing all 4, +20%. And corresponding bonuses for the other classes that are just as worthwhile.
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Russt Wrote:The Infinity idea is nice. Maybe make it last 1 minute every 3-5, and when it's not active, ultimates drain 100% of current MP and deal damage based on the amount of MP used. (An interesting side effect: HB the new SE for mages?)
Remember what happens when a Magician gets hit with 0 MP? I do. It involves tombstones and the F5 feature.
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RDal Wrote:Remember what happens when a Magician gets hit with 0 MP? I do. It involves tombstones and the F5 feature.
how about 50% of mp and 50% of hp?
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I think 80% MP would be good. right now I have 1600 HP and i forget exactly but between 8000-9000 MP, and if i have 20% MP left i could still take a hit.
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Dusk Wrote:It's not like mages have any reason to use the thwack, ever.
LIES!
My I/L AM uses an elemental staff, and the fast speed is very helpful for breaking boxes in APQ bonus.
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FelixTM Wrote:LIES!
My I/L AM uses an elemental staff, and the fast speed is very helpful for breaking boxes in APQ bonus.
Str mages. Don't forget about str mages.
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Kabanaw Wrote:Str mages ftw 
*snip*
Kabanaw Wrote:Str mages. Don't forget about str mages.
Love the str mages dont you
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FelixTM Wrote:LIES!
My I/L AM uses an elemental staff, and the fast speed is very helpful for breaking boxes in APQ bonus.
Most people carry a red whip or something else fast you know, lol.
CKPQ bonus i would understand, but not APQ. You have plenty of time to switch weapons in both cases i'm sure.
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Err... Just to make sure I'm not crazy.
You aren't saying that the speed of the weapon used should effect magic attack speed are you? Because that would be rediculous, in my opinion.
Here's my two cents:
~I think arch mages should have higher base magic attack for their ultimate. This makes alot of sense because bishops have a higher base attack, as a support class. It would make Elemental Amplification worth Double Mp usage, while also making it an option. Arch mages shouldn't do less damage than bishops without a skill that makes them use double mp.
~Regarding the single target dps: Arch mages should not do alot of single target damage. However, the current damage is completely weak compared to any other class. Arch mages should at least do about 35k per cl/para at lvl 30 (without mw 20/ godly equips/ ele help). I think with this change, a/m would be a bit useful at bosses without having to dc everyone. Bosses should include at least one from each class in order to be able to defeat it.
With these changes, they wouldn't have needed elemental weapons. I have an elemental wand. I love it, but I don't think it should be necessary for an a/m to have one (which it is).
As far as the luk/lukless issues go: Nexon will NEVER change that. They get too much money from ap resets. No one wants to remake a mage when they could just buy ap resets over time. Believe me... if they changed the luk/lukless issue now, hell would surely break loose.
Many of these problems lie within the original creation of maplestory itself and is not fixable.
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There's no such thing as 5th job, nor will there ever be.
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SekushiKun Wrote:
Lol another, stronger ultimate, thunderbased... me want!
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Kabanaw Wrote:I think 80% MP would be good. right now I have 1600 HP and i forget exactly but between 8000-9000 MP, and if i have 20% MP left i could still take a hit.
What....?
I am 134 and my HP is OVER 2000 and my MP is over 10k.
I am not lukless or anything either...
What did you do to yourself?
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2009-04-28, 04:14 AM
(This post was last modified: 2009-04-28, 04:18 AM by MasPan.)
FelixTM Wrote:LIES!
My I/L AM uses an elemental staff, and the fast speed is very helpful for breaking boxes in APQ bonus.
Erm, no, not really. You can only hit boxes at a set speed, you a faster weapon won't make a difference here. I've tested the full range of weapon speeds and am speaking from experience. It is actually faster to attack, stop for a BRIEF amount of time, and repeat, otherwise you run the risk of making a useless swing.
SekushiKun Wrote:Err... Just to make sure I'm not crazy.
You aren't saying that the speed of the weapon used should effect magic attack speed are you? Because that would be rediculous, in my opinion.
Here's my two cents:
~I think arch mages should have higher base magic attack for their ultimate. This makes alot of sense because bishops have a higher base attack, as a support class. It would make Elemental Amplification worth Double Mp usage, while also making it an option. Arch mages shouldn't do less damage than bishops without a skill that makes them use double mp.
~Regarding the single target dps: Arch mages should not do alot of single target damage. However, the current damage is completely weak compared to any other class. Arch mages should at least do about 35k per cl/para at lvl 30 (without mw 20/ godly equips/ ele help). I think with this change, a/m would be a bit useful at bosses without having to dc everyone. Bosses should include at least one from each class in order to be able to defeat it.
With these changes, they wouldn't have needed elemental weapons. I have an elemental wand. I love it, but I don't think it should be necessary for an a/m to have one (which it is).
As far as the luk/lukless issues go: Nexon will NEVER change that. They get too much money from ap resets. No one wants to remake a mage when they could just buy ap resets over time. Believe me... if they changed the luk/lukless issue now, hell would surely break loose.
Many of these problems lie within the original creation of maplestory itself and is not fixable.
So...let me get this straight. You want Archmages to not only have better mob attacks, but far better single target damage than a Polearm DrK, as well as attacking a lot faster? Sorry, no. Polearms are low-tier single target DPS too, perhaps even lower than most AMs, esp where elemental weapons are concerned, and we are far surpassed in mobbing capability by them. There is no reason to make us completely dominated in every aspect of the game.
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