Patch Available - KMST 1.2.21
#1
Nexon posted a patch for KMST version 1020 upgrade to version 1021.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 76512287 (bytes) (72.97 mb)
Posted:

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#2
Locked plz
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#3
TugboatWilly Wrote:Locked plz

he's been brainwashed by tentacle girls
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#4
Googlish Patch Notes

No blockbuster yet, obviously.

 Spoiler
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#5
Maybe some pieces of blockbuster are hidden in the patch, like Black Heaven was? Anyway, I'm envious of unique events kms gets every year instead of exploiting old ones to no end. Quite some useful changes in the patch, too.
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#6
No blockbuster yet. There's Halloween stuff and the Murmur Dungeon event.
From the patch note, I see that there is a "[Assalamu alaykum ZakumLet'sZakum]" event - This Chaos Zakum version has received a skeleton animation update. Though, I guess it's just for the event. I hopped on the test server, but I can only fight Easy Zakum and Normal Zakum. Hmm..

 Chaos Zakum
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#7
Well, given that the notes say you can't go to chaos zak, I wouldn't expect you to be able to.

Quote:6. You can not use the temporary chaos jakum in this test server.
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#8
Thorr Wrote:Well, given that the notes say you can't go to chaos zak, I wouldn't expect you to be able to.

Woops, didn't see that.

Also, I just noticed that the Zakum with the 2D skeleton will have an updated map.

 A few assets

Makes me wonder if they will update more boss monsters. Can you imagine a more interactive Horntail with 2D skeleton animations? Heh.
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#9
Spadow Wrote:Woops, didn't see that.

Also, I just noticed that the Zakum with the 2D skeleton will have an updated map.



Makes me wonder if they will update more boss monsters. Can you imagine a more interactive Horntail with 2D skeleton animations? Heh.

Maybe now we will actually be able to jump DOWN on that map. =D
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#10
Spadow Wrote:Woops, didn't see that.

Also, I just noticed that the Zakum with the 2D skeleton will have an updated map.

 A few assets

Makes me wonder if they will update more boss monsters. Can you imagine a more interactive Horntail with 2D skeleton animations? Heh.
WHO CARES ABOUT THAT, IMAGINE HORNTAIL THAT DOESN'T SPIKE UP YOUR MEMORY BY 400K+ (well it isn't so bad now but still, but to be fair, Skeleton/awesomium fucks up things too).
I have a feeling there's gonna be Lava and you'll have to play a game of jump on the next block to survive doe.
I wonder if they are gonna change his HP.
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#11
Spadow Wrote:Woops, didn't see that.

Also, I just noticed that the Zakum with the 2D skeleton will have an updated map.

 A few assets

Makes me wonder if they will update more boss monsters. Can you imagine a more interactive Horntail with 2D skeleton animations? Heh.

Damn, just the other day I was thinking how awesome it would be if they updated every major boss using the 2D skeleton system. This zakum doesn't seem close to what I imagine but I'm still glad they are updating it.

PLEASE NEXON, BRING PAPULATUS AND PIANUS BACK TO THEIR FORMER GLORY AND MAKE THEM A WORTH-TO-FIGHT BOSS ONCE AGAIN. (Totally you need to design a new model for them though).
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#12
Quote:The Dark Knight
l Reincarnation seem possible error conditions are not being activated are modified activated.

could it be, is this finally getting fixed?
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#13
ShinkuDragon Wrote:could it be, is this finally getting fixed?

What was the bug?

The Japanese translations say something along the lines of "The bug that made reincarnation appear to be able to activate even when it is not activating(? I think it means when it can't activate) will be fixed."
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#14
Liable Wrote:What was the bug?

The Japanese translations say something along the lines of "The bug that made reincarnation appear to be able to activate even when it is not activating(? I think it means when it can't activate) will be fixed."

pretty much that, the countdown over your head that informed you that you'd be revived by reincarnation disappeared before you could actually reincarnate, making people die for real when they thought they could use the skill. the CD hyper also seemed to not work 100% of the time and did the above too, so my hope is it's been fixed (i don't know why i care, i don't play anymore)
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#15
[Image: zakums-altar.png]
New Zakum map
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#16
HighOnMushrooms Wrote:[Image: zakums-altar.png]
New Zakum map

Azwan and Zakums cave should be merged together and re-released as a new area.
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#17
[video=youtube;bNvTypt4AZo]https://www.youtube.com/watch?v=bNvTypt4AZo[/video]
Double Jump/Triple Jump delay changes :o
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#18
Forgot to mention one thing....

BRING BACK THE OLD ZAKUM BGM. THANK YOU.
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