Patch Available - KMST 1.2.20
#21
Posting the Orange Mushroom blog post here for reference: http://orangemushroom.net/2015/09/17/kms...d-changes/

Saw the Bowmaster changes on Insoya. Arrow Blaster's installed turret has been nerfed to 80% skill damage, but Binding Shot now passively additively increases the installed turret by 130% for a total of 210%. Bad news for Phantom, but really good news for Bowmaster. A similar change was done to Dual Blade's Final Cut.
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#22
Sky The Destroyer Wrote:Posting the Orange Mushroom blog post here for reference: http://orangemushroom.net/2015/09/17/kms...d-changes/

Saw the Bowmaster changes on Insoya. Arrow Blaster's installed turret has been nerfed to 80% skill damage, but Binding Shot now passively additively increases the installed turret by 130% for a total of 210%. Bad news for Phantom, but really good news for Bowmaster. A similar change was done to Dual Blade's Final Cut.

They're tuning down phantom (indirectly) since it turned out Tempest is op lol.
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#23
Hah they're really hitting phantoms. Final Cut had some of it's damage placed onto blade expert, they don't get the sick bonus damage that wound shot gives to arrow platter. It's weird how now they're just realizing that transforming as a kaiser is bad.

I'm hoping that they change all summons in the game to work how mercedes summons now work with the players damage range.
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#24
More solid Marksman changes! Tongue
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#25
PirateIzzy Wrote:Time to wait for the extraction-oh wait

I think I'm out of the loop Izzy. Are extractions broken right now?
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#26
Zelkova Wrote:I think I'm out of the loop Izzy. Are extractions broken right now?

Not that I'm aware of, but Danny hasn't been around for a while.
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#27
Alright I added skill data! It should be correct but there may be some mistakes because I wasn't sure which variables in the data corresponded to which skill effects.

[Image: events-1.png][Image: events-2.png]
Some interesting events coming soon:
  • All fields Scroll Trace droprate 200% increase
  • Normal fields Meso droprate 200% increase
  • Scroll Trace enhancements success rate 20% increase
  • Star Force enhancements success rate 30% increase
  • Potential rank-up rate 50% increase
  • Expedition boss item droprate 50% increase
  • Elite mob item droprate 50% increase
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#28
HighOnMushrooms Wrote:Alright I added skill data! It should be correct but there may be some mistakes because I wasn't sure which variables in the data corresponded to which skill effects.

Question regarding Hero's skill Shout: does the cooldown apply only when the skill is used with the down button, or always?
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#29
SaptaZapta Wrote:Question regarding Hero's skill Shout: does the cooldown apply only when the skill is used with the down button, or always?

Quote:MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절
아래 방향키를 누르며 사용할 경우 콤보 카운터 #w개 소모, #s번 공격, 공격 범위 증가
재사용 대기시간 #cooltime초
Quote:MP #mpCon consumed, hits up to #mobCount enemies dealing #damage% damage #attackCount times, #prop% chance to stun for #time seconds
When used with the down arrow key, Combo Counter #w consumed, hits #s times, with an increased attack range
Cooldown of #cooltime seconds

I think the cooldown applies to both because it doesn't say anything specifically
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#30
HighOnMushrooms Wrote:I think the cooldown applies to both because it doesn't say anything specifically

Thanks
Tongue
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#31
SaptaZapta Wrote:What do you need to do to receive it?
Empress medal -> defeat Cygnus 20 times
Chaos Root Abyss boss medals -> defeat their Chaos versions 10 times
King of Root Abyss title -> collect all 4 Chaos Root Abyss boss medals
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#32
HighOnMushrooms Wrote:Snip

Do you know how many of those pieces are dropped per boss? If it's just one per boss, then gg CRA market.
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#33
Lol so one of my guildies is the one behind the Kaiser changes, seems like nexon listens to the playerbase within thier email system.
It isn't a bad change I guess, Kaiser has pretty crappy low per line damage but crazy HPS that requires too much control to utilize so this is good, but of course the top players who spent 9999999 to hit 50m on dojo are raging Rolleyes.
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#34
TheBlackMage Wrote:Lol so one of my guildies is the one behind the Kaiser changes, seems like nexon listens to the playerbase within thier email system.
It isn't a bad change I guess, Kaiser has pretty crappy low per line damage but crazy HPS that requires too much control to utilize so this is good, but of course the top players who spent 9999999 to hit 50m on dojo are raging Rolleyes.

...who is behind the DrK changes, so i can chock him full o' lead?
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#35
ShinkuDragon Wrote:...who is behind the DrK changes, so i can chock him full o' lead?

Probably Nexon's balance team that still thinks DrK is OP.
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