Patch Available - KMST 1.2.19
#1
Nexon posted a patch for KMST version 1018 upgrade to version 1019.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 163828447 (bytes) (156.24 mb)
Posted:

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#2
Balancing for 33 classes has... begun.

[Image: lToCQsE.gif]

EDIT: Other stuff containing:

- Tiger vs Dragon content
- New damage skins, here is one of them: ([Image: w0zYIw1.png], [Image: fHxBmtf.png])
- [Image: bmueyF9.png] (World Tour event, including places like Kuala Lumpur and Singapore)
- Pinball map/game
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#3
Any Google Translated notes yet?

And speaking of those, where do you even find the official KMSt patch notes?
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#4
Sky The Destroyer Wrote:Any Google Translated notes yet?

And speaking of those, where do you even find the official KMSt patch notes?

They're usually posted on Insoya. Here's version .017 for example: http://www.insoya.com/bbs/zboard.php?id=...=2&no=7473

Nothing on this patch yet though.
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#5
Spadow Wrote:- New damage skins, here is one of them: ([Image: w0zYIw1.png], [Image: fHxBmtf.png])
- Other stuff that isn't 'MURICA

Confirmed: Maple Patch of the Year 2015.

[Image: h3eAiNO.jpg]
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#6
Grey Wrote:Confirmed: Maple Patch of the Year 2015.

Absolutely. I forgot to mention that there's also the "I Want You" chair: [Image: fHaEoXL.png]

The Singapore area from the World Tour event has a running minigame:

 Spoiler
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#7
Spadow Wrote:- New damage skins, here is one of them: ([Image: w0zYIw1.png], [Image: fHxBmtf.png])

[video=youtube;IhnUgAaea4M]https://www.youtube.com/watch?v=IhnUgAaea4M[/video]

f'uck yeah
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#8
Spadow Wrote:Absolutely. I forgot to mention that there's also the "I Want You" chair: [Image: fHaEoXL.png]

Amazing ;_;

They also made a post giving some of the general ideas they have for this round of balancing: http://maplestory.nexon.com/MapleStory/P...Article=32
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#9
Marksman Bryan Wrote:[video=youtube;IhnUgAaea4M]https://www.youtube.com/watch?v=IhnUgAaea4M[/video]

f'uck yeah

It's the dream that we all share Rolleyes

[Image: JbT45kO.pngP][Image: w0zYIw1.png][Image: VI9YRB2.png][Image: 7DOz1TY.png][Image: GV5Us15.png][Image: vE6hx3f.png][Image: dYNWCTr.png][Image: fHxBmtf.png][Image: qGrByIZ.png][Image: 2ndr6XK.png] [Image: ClkKg5Y.png][Image: HgHruOS.png]

GMS players be like: [Image: kyRAPy3.png][Image: esZoVYs.png][Image: esZoVYs.png][Image: esZoVYs.png][Image: esZoVYs.png][Image: esZoVYs.png][Image: esZoVYs.png][Image: esZoVYs.png]

 Patch note
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#10
Ah, here we go.

 Google translated notes

http://orangemushroom.net/2015/09/02/kms...balancing/
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#11
Somehow I get the feeling the running minigame is gonna be the same as this thing from MapleSEA: http://maple.asiasoftsea.com/updates/vie...Jgv0D.dpbs
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#12
[Image: zCe4rnM.png]
[Image: fDif0vh.png]

Basically, this new World Tour event lets you play in minigames represented by countries. You can gain coins and exchange it for goodies.
There are 5 minigames so far:

- Pinball (USA)
- City Run (Singapore)
- San Fermin Festival (Spain)
- Crouching Tiger & Hidden Dragon (China)
- Role-playing Dungeon (Japan)

The last one is unavailable and will be released on 9/24, which I assume is the release date for this update. Since it's RP (roleplaying), I also assume it maybe be Ayame.
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#13
Marksman changes Wrote:8. Shrine

Seunayiping mortal blow and the effects are modified with instant death.

[Mortal Blow]: instant death probability will be deleted. A chance to increase attack damage is added to this feature.

[Seunayiping]: the normal monsters are removed the ability to instant death attack will only damage percent.

[Image: ZIHaKBB.png]

increase damage? for the already super-easy-to-hit cap (compared to bowmasters)?

not to mention, mortal blow has been an irrelevant skill for years. Only time it ever came into play was on event mobs where your attacks did fixed damage. Mortal blow would kill them a bit faster.
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#14
[video=youtube;pu-EgB6csRw]https://www.youtube.com/watch?v=pu-EgB6csRw[/video]

[video=youtube;25dndzJo5Ko]https://www.youtube.com/watch?v=25dndzJo5Ko[/video]
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#15
...Is the translation to night lords what it seems? That you can block an attack with dark sight and afterwards it goes into cooldown? or something like that?
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#16
Marksman Bryan Wrote:[Image: ZIHaKBB.png]

increase damage? for the already super-easy-to-hit cap (compared to bowmasters)?

not to mention, mortal blow has been an irrelevant skill for years. Only time it ever came into play was on event mobs where your attacks did fixed damage. Mortal blow would kill them a bit faster.

Would this patch technically be a buff to this skill then?
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#17
But when you're hitting cap are you really hitting cap? or is cap just a number portrayed on screen and you are actually hitting more? If we are able to hit more than cap wouldn't this be beneficial for both highly funded and lowly funded MarksMan?

Marksman Bryan Wrote:[Image: ZIHaKBB.png]

increase damage? for the already super-easy-to-hit cap (compared to bowmasters)?

not to mention, mortal blow has been an irrelevant skill for years. Only time it ever came into play was on event mobs where your attacks did fixed damage. Mortal blow would kill them a bit faster.
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#18
pineapple you Bowmaster, why would you think you can use turret how you please? No you're only supposed to use it for a few seconds then never again! Seriously why even fucking give it to bowmasters then? It doesn't trigger AFA, it doesn't trigger armor break, what fucking point does it have anymore? Oh yay I get an extra 8.33 hits for some seconds then it's on cooldown. Look at wild hunters for christ sakes.. They get 1.5x more hits than bow masters get now.
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#19
Reddish Wrote:Somehow I get the feeling the running minigame is gonna be the same as this thing from MapleSEA: http://maple.asiasoftsea.com/updates/vie...Jgv0D.dpbs

Yes, you nailed it, it indeed is.
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#20
With that ignore resistance effect being heavily shafted, this feels like a very big nerf for mages...

Godammit just increase our attacking speed for Luminous, will you?

Hadriel
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