Posting Freak
Posts: 803
Threads: 60
Joined: 2013-06
Gender: Male
Country Flag: brazil
IGN: Ivangoldes
Server: Now Bera
Level: 258
Job: Marksman
Guild: Olimpo/OnePoint
Guild Alliance: Aliança
Farm: Ivangold/Farmnamedmg
Talking about adventuring, something that maybe killed it: may be the fast lving, before big bang it was really slow to level up, so people would explore more, and do more quests, since slowly leveling in griding isn't really cool, but now people level much faster, some may get 100 in 3 days, and if the person went explorer 3 or 4 cities, would take longer, like: people go to the Romeo and Juliet PQ and they level super fast, the place is really good, but i don't like that because the peoples that level in there start in lv70 to 140 i guess or 130(if not more), so they won't know much about lots of places(like Mu Lung, Nihal, and other cities).
Posting Freak
Posts: 3,705
Threads: 35
Joined: 2010-10
I think the biggest issue that Maple had, for me, was that there's not really any point in going...anywhere.
Maple has never been able to do anything besides very generic quests. There may be tons of areas, but what's the point of me going to any of them? EXP routes are pretty much set in stone by players a day after the content is added. It's either good for EXP or it is not, and if it's not, no one goes there ever again. Quest lines give almost no EXP, and very rarely do they give items worth your time. Even if they are, they're so over-populated for the first month that there's no point in going there, and the next month something better exists. The types of quests are almost always identical. There's basically 4 types of quests in Maple, since the beginning: Item Collection, NPC Talking, Monster Killing, and Very Basic Action Taking (Go to door, use item types of quests). There's nothing unique about these quests, and nothing about the other areas that make me want to visit them.
So...to answer the question of the original post....all of them. There's so many areas in Maplestory, but there would be no difference if there wasn't. There's no reason to visit them. It's a serious problem Maple has almost always had. It's something they can definitely solve, and something they tried very hard to solve with Big Bang, but then ruined it with future updates.
Which actually brings me to my biggest point - Maple is always trying to 1-up itself. That's why it has such big issues. The next patch doesn't focus on expanding on content, it focuses on taking that old content and making it obsolete immediately. They don't go back to old areas unless it's to revamp (and 1-up) it to beat out the previous area.
Senior Member
Posts: 257
Threads: 3
Joined: 2009-06
I've always believed Maple needed something similar to World of Warcraft's reputation system, to make doing quests in weird places worthwhile.