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Area that was biggest waste?
#21
fodjgngf Wrote:Tynerum. The exp rewards for quests is just abysmal, you go in doing the Crimson Heart castle quests and they're all oh heres 1m exp for talking! Then you finish that and you have to investigate the Tynerum region and do quests, oh look the quests are now giving 78k EXP.. are you serious? Not to mention the absolutely confusing designs for some maps, "Kill 100 ghost trees" ok simple enough, oh wait the map I'm in spawns 2 types of tree..? pineapple you. Just make 1 tree mob only.

Then theres the labyrinth that I don't encounter anyone inside anyway, probably because Tynerum as a whole just has the absolute WORST pineappleing spawn rates i've ever seen in maplestory. They spawn a maximum of 12 mobs in the maze and you're asked to collect 100 fragments that drop at a 1:20 rate? You know how long that took me on 1x? 40 pineappleing minutes. You know what my exp reward for that was? 78 pineappleING THOUSAND EXP.

Oh but don't worry you get to go and deal with gollux after another TEDIOUS collection quest!! Great a boss that I enjoy doing!! Oh so I killed it what do I get for EXP? Oh.. nothing. Oh wait I died in that gollux run, oh I lost EXP, get pineappleing REAL.

I don't mind Commerci as much because the quests are so much better but I just wish the spawns were better or quicker, I've never seen a kms originated map that has terrible spawn rate and quantity.

Top 3 Worst Places :
#1 : Twisted Aquarium
#2 : Tynerum
#3 : Current NLC/CWK

I agree with most of this, however I solved the bulk of the problem by bringing a Kanna along. The final collection quests for the maze take half the time. Kanna has a particularly grand effect on spawn in Crimsonheart Castle, too. Kanna changed the whole process from being 2-3 hours to being under an hour.
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#22
Most stuff added after Temple of Time.
There has been few true areas added after it, and they have all been mostly inconsequential for just about everything.
I want to say the addition of Gollux and Commerci broke the pomegranate streak , but the actual areas themselves were pretty useless except for the boss part.
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#23
I miss the old Ariant and Ariant PQ, that was almost as much fun ans the sheep versus wolf event. The other good thing about old Ariant was smuggling bombs out of the PQ and using them in El Nath back when people would have to wait in town to be doored to Zak. You could push them all the way across town.
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#24
I think Commerci has potential to be a lot better, besides voyages.
Revamp the mobs to fit Rising Heroes standards, maybe make it 150-160 or something, and turn the higher HP counterparts into Starstruck mobs.
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#25
It is hard to find a most desolated area than Twisted Aqua Road but, when you talk about waste, can you really count that one? Think about it, most if not all elements of Twisted Aqua Road are existant and recolored elements of the original one. Developing this area probably only took a couple days given everything they needed for it was already assembled there which they just had to clone and slightly modify.

I would have to go with Kritias for this, at least when it concerns GMS. It has around 30 different maps, 20 types of mobs, a party quest, good graphics, a good storyline, good music, yet I'm willing to bet around 1% of the total population goes there for anything.

Tynerum and Commerci would be in the same boat if it wasn't for the Bosses/Voyages, instead they are on the same level as Mu Lung and Elnath, almost useless except for a certain boss / PQ.
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#26
byakugan Wrote:It is hard to find a most desolated area than Twisted Aqua Road but, when you talk about waste, can you really count that one? Think about it, most if not all elements of Twisted Aqua Road are existant and recolored elements of the original one. Developing this area probably only took a couple days given everything they needed for it was already assembled there which they just had to clone and slightly modify.

I would have to go with Kritias for this, at least when it concerns GMS. It has around 30 different maps, 20 types of mobs, a party quest, good graphics, a good storyline, good music, yet I'm willing to bet around 1% of the total population goes there for anything.

Tynerum and Commerci would be in the same boat if it wasn't for the Bosses/Voyages, instead they are on the same level as Mu Lung and Elnath, almost useless except for a certain boss / PQ.

Kritias gives reset tickets. I spend 20-30 minutes there every day, and I'm sure quite a few other people do as well.
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#27
To be honest I feel like the game in general came out as wasted potential. That isn't to say it's a bad game, just it could have been so much better if they didn't make such an unnecessary dedication towards profit. Maplestory has this unique artstyle that can be almost considered timeless with a lot of open world capability. It ended up being boss focused, cube focused, and really cheap gimmicks in my opinion. I really couldn't name an area specifically, it just feels like majority, if not all maps ended up being a disappointment as the life expectancy was based on simply training efficiency.
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#28
KhainiWest Wrote:To be honest I feel like the game in general came out as wasted potential. That isn't to say it's a bad game, just it could have been so much better if they didn't make such an unnecessary dedication towards profit. Maplestory has this unique artstyle that can be almost considered timeless with a lot of open world capability. It ended up being boss focused, cube focused, and really cheap gimmicks in my opinion. I really couldn't name an area specifically, it just feels like majority, if not all maps ended up being a disappointment as the life expectancy was based on simply training efficiency.

I can live with the boss focus if it wasnt for the cubes.


Honestly potential wise about 2 months ago I would have said edlstine Due to the fact that it was the perfect place to expand maples main storyline and with black haven comming out they finally used that.
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#29
Marksman Bryan Wrote:Kritias gives reset tickets. I spend 20-30 minutes there every day, and I'm sure quite a few other people do as well.

I don't think one single item can justify the development of one whole area as big as Kritias.
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#30
What EXP does second drill hall give in KMS? Is it around 20~30k? Cause I just want to understand why they decide mobs in Kritias are only worth a max of 70~k.
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#31
FangelXIII Wrote:You got a perm badge for killing the boss which back then was a big deal since you couldn't get perm badges outside of events. Other than that though it's kind of "meh"
Ghost Ship Exorcist badge is perm, has 3rd tier potential, and was around before Colossus.

Most of the theme dungeons below level 100 seem pointless to me. Chryse in particular was my least favorite. All I ever did there was solo Xerxes repeatedly for exp.
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#32
xlxlxlxl Wrote:Ghost Ship Exorcist badge is perm, has 3rd tier potential, and was around before Colossus.

Most of the theme dungeons below level 100 seem pointless to me. Chryse in particular was my least favorite. All I ever did there was solo Xerxes repeatedly for exp.

Ghost Ship Exorcist is also GMS-exclusive.
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#33
The ghost ship badge is one of GMS biggest mistakes in that basically they took an item unique and strong enough to be on par with superior gloves from kritias and threw it into one of the lamest questline in the game as an excuse to drive people to this content. At the same time you have FriendStory which has a pretty funny storyline and its overall entretaining giving a badge that is at best on part with Crystal Ventus.

Anyone with the least bit of brains would realize the ghost ship badge should at the very least switched with the Shinsoo school one.
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#34
Hanabira.Kage Wrote:
Omega Sector?

Korean Folk Town?

You got really nice capsules from omega sector that let you transport directly from Ludibrium to the omega sector! Plus there's always spindle there who was useful for crafting ITCG items. While it wasn't the best place, it had its usefulness.
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#35
heres an idea - perhaps they should regularly allocate an area which is underplayed as a bonus exp area for like a month and give like 3x more exp there or whatever the ratio of overpoweredness the currently most popular area is.

then their underused content will get some play
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#36
xlxlxlxl Wrote:Ghost Ship Exorcist badge is perm, has 3rd tier potential, and was around before Colossus.

Most of the theme dungeons below level 100 seem pointless to me. Chryse in particular was my least favorite. All I ever did there was solo Xerxes repeatedly for exp.

I actually completely forgot about Ghost Ship Exorcist. So that's sort of my bad there.
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#37
byakugan Wrote:The ghost ship badge is one of GMS biggest mistakes in that basically they took an item unique and strong enough to be on par with superior gloves from kritias and threw it into one of the lamest questline in the game as an excuse to drive people to this content. At the same time you have FriendStory which has a pretty funny storyline and its overall entretaining giving a badge that is at best on part with Crystal Ventus.

Anyone with the least bit of brains would realize the ghost ship badge should at the very least switched with the Shinsoo school one.

While I agree that ghost ship badge is op in terms of potential ability and scrolling and that it is too easy to get, tbh I wish they would revamp that area again or make them star areas and hell a star boss, but I disagree on the part on shinsoo high. That stuff was pineappleing awful... While I do agree they should up the stats on the shinsoo badge to make up for having to go through that.
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#38
Hanabira.Kage Wrote:

Korean Folk Town?

da fek did u sai!?

I love KFT! I trained on my F/P there many years ago and farmed DC ores
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#39
I don't know if it counts, but Florina Beach comes to mind. To me, it was always just sort of... there. A few barren maps with Lupins, Klangs, and a couple of extremely dated quests. I remember having to pay a couple thousand mesos to an NPC in Lith Harbor to get there before it was sort of annexed with Nautilus Harbor, but I never felt any real incentive to ever go there. It just sort of became a botting playground for a while and faded into obscurity.
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#40
TheHatMadder Wrote:I don't know if it counts, but Florina Beach comes to mind. To me, it was always just sort of... there. A few barren maps with Lupins, Klangs, and a couple of extremely dated quests. I remember having to pay a couple thousand mesos to an NPC in Lith Harbor to get there before it was sort of annexed with Nautilus Harbor, but I never felt any real incentive to ever go there. It just sort of became a botting playground for a while and faded into obscurity.

Back when Maple was more about adventuring it was kind of cool to be able to go to the beach. It had its uses for quest completing and coconuts needed for a few things.

Besides cubes, Maples biggest misstake was to move away from adventuring.
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