Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
Could Buccaneers now be close to top of the spectrum bossers? In KMST, you can now use Demolition in regular Transform, too. That means, with 4 Bucs with at least 26 TL + A DK + A Bish would be the ultimate bossing party, because at that point, Bucs would be Demolitioning 100% of the time.
Discuss.
Senior Member
Posts: 554
Threads: 6
Joined: 2008-10
Demolition 24/7? yes plox.
Posting Freak
Posts: 3,651
Threads: 13
Joined: 2008-10
I thought that was a mistranslation.
Serendipity Wrote:Uh.. actually, you got the translation wrong.
Pirates:
You can now use double fire, oak barrel, snitch, and demolition while transformed (Transform AND Super Transform)
--->
You can now use skills except for double fire, oak barrel, snitch, and demolition while transformed.
You can now use skills except for double fire, oak barrel while super transformed.
Senior Member
Posts: 554
Threads: 6
Joined: 2008-10
Ahhh crap. Well, for those that like being transformed, barrage all the time could be useful (especially if you went barrage first in 4th and dont have demolition).
Posting Freak
Posts: 3,651
Threads: 13
Joined: 2008-10
It's not all that bad. Transform has gone from being pretty much useless to really useful.
Posting Freak
Posts: 2,820
Threads: 130
Joined: 2008-07
I thought it was proven long ago skills like Canon rape demolition at bosses. NL damage isn't far off so it's still not that great compared to them.
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
Kaasoljoyyx Wrote:I thought it was proven long ago skills like Canon rape demolition at bosses. NL damage isn't far off so it's still not that great compared to them.
Well, I'm not sure if either translation is accurate, I'll wait for Fiel on that, but the original post in the thread states that Demolition could be used in Transformation, and with enough Bucs, that's 100% of the time using Demolition, so it gets pretty dam close.
Again, I'ma wait for Fiel to show the true extraction.
Posting Freak
Posts: 3,651
Threads: 13
Joined: 2008-10
NoWaizMatt Wrote:Again, I'ma wait for Fiel to show the true extraction.
The original translation doesn't really make sense compared to what Serendipity said, when you think about it. Why would they let you use double shot and oak barrel when transformed but nothing else.
Fiel Wrote:For Transform I'm seeing additional pixel art for the following: DoubleUpper, BackSpinBlow, DragonStrike, Energy Orb, Fist, Recovery, Screw Punch, Somersault, and Straight
Posting Freak
Posts: 2,820
Threads: 130
Joined: 2008-07
NoWaizMatt Wrote:Well, I'm not sure if either translation is accurate, I'll wait for Fiel on that, but the original post in the thread states that Demolition could be used in Transformation, and with enough Bucs, that's 100% of the time using Demolition, so it gets pretty dam close.
Again, I'ma wait for Fiel to show the true extraction.
That doesn't matter as the calculation is showing pure percentages based on skills being used i.e. a DPS thread, much like the one in this forum's "Training Grounds" section.
If your DPS is lower than another classes, making the time longer doesn't increase your DPS at all.
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
Kaasoljoyyx Wrote:That doesn't matter as the calculation is showing pure percentages based on skills being used i.e. a DPS thread, much like the one in this forum's "Training Grounds" section.
If your DPS is lower than another classes, making the time longer doesn't increase your DPS at all.
It certainly would for a skill that you can't use 100% of the time currently.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
It's been proven that if you could Demolition 100% of the time, you'd still be weaker than everyone else. So how does making you able to Demolition 75% of the time help at all?
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
JoeTang Wrote:It's been proven that if you could Demolition 100% of the time, you'd still be weaker than everyone else. So how does making you able to Demolition 75% of the time help at all?
Show me the facts that demolitioning 100% of the time would still be weaker, sir. Show me the facts, please.
Also, where in the world did I bring up ANYTHING about 75% of the time, mmm?
Posting Freak
Posts: 4,380
Threads: 186
Joined: 2008-07
Gender: Male
IGN: Volte
Level: XX
Job: Nuke
Guild: US Navy
2009-01-13, 06:06 PM
(This post was last modified: 2009-01-13, 06:15 PM by DrRusty.)
Fiel said the artwork for transform using normal skills were in the data.
Transform just became awesome though!! Now I can get free haste when traveling AND while training!! Yippee
Seriously though, having dragon strike and barrage's dealys reduced is sweeet. (Now we can use faster dragon strike when transformed XD. So glad I got drain instead of shockwave)
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
2009-01-13, 06:11 PM
(This post was last modified: 2009-01-13, 06:13 PM by Takebacker.)
NoWaizMatt Wrote:Show me the facts that demolitioning 100% of the time would still be weaker, sir. Show me the facts, please.
Also, where in the world did I bring up ANYTHING about 75% of the time, mmm?
Look at the numbers. I assume you've passed middle school math, yes?
(Makes up DPM numbers)
Demolition DPM = 7m
Hurricane DPM = 9m
Over a course of 10 minutes DPM is as followed
Demolition = 7m * 5 minutes (50% time)
Demolition = 7m * 7.5 minutes (75% of the time)
Demolition = 7m * 10 minutes (100% of the time)
Hurricane DPM = 9m * 10 minutes (100% of the time)
Do you now see why this doesn't really change anything in relation to most other bossers?
@ 75% of the time thing: Read the changes thread some more. (or even this thread. The correction is quoted here) The TS made an error. You can't use demolition/snatch in normal transform, only super transform.
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
Takebacker Wrote:Look at the numbers. I assume you've passed middle school math, yes?
(Makes up DPM numbers)
Demolition DPM = 7m
Hurricane DPM = 9m
Over a course of 10 minutes DPM is as followed
Demolition = 7m * 5 minutes (50% time)
Hurricane DPM = 9m * 10 minutes (100% of the time)
Do you now see why this doesn't really change anything in relation to most other bossers?
@ 75% of the time thing: Read the changes thread some more. (or even this thread. The correction is quoted here) The TS made an error. You can't use demolition/snatch in normal transform, only super transform.
It's a 20m deficit over 10 mins (with the 100% demolition(, which does seem drastic, yes, but you said you made up the numbers. In reality, that would not nearly be the same over 10 mins, though, because certainly damage does not reach to that height in 10 mins, does it?
Let's just end it here: Transform will no longer be a useless skill.
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
>:O! pineappleING SWEET! I can't wait for this to come to JMS. I'm guessing Energy Orb will also be available with S. Transform at least? That's pineappleing epic. I hope it's released in JMS soon. XP
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
NoWaizMatt Wrote:It's a 20m deficit over 10 mins (with the 100% demolition(, which does seem drastic, yes, but you said you made up the numbers. In reality, that would not nearly be the same over 10 mins, though, because certainly damage does not reach to that height in 10 mins, does it?
Let's just end it here: Transform will no longer be a useless skill.
Actually those numbers are pretty close to what i got in my misconception thread, but dusk's numbers would be a better choice.
Damage certainly does reach that height in 10 minutes. It would even go higher if godly funded. Loooped killing pap in 2:20 or something means he must have a DPM of what? Like 11.5m or something? Not the same class as what we're talking about, but it does reach that high regardless.
Obviously, that's the whole point of the buccaneer changes i guess. I'm a bit sad it might be considered over the energy build, yet relieved they didn't reduce it's cooldown at the same time.
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
2009-01-13, 06:24 PM
(This post was last modified: 2009-01-13, 06:31 PM by NoWaizMatt.)
Takebacker Wrote:Actually those numbers are pretty close to what i got in my misconception thread, but dusk's numbers would be a better choice.
Damage certainly does reach that height in 10 minutes. It would even go higher if godly funded. Loooped killing pap in 2:20 or something means he must have a DPM of what? Like 11.5m or something? Not the same class as what we're talking about, but it does reach that high regardless.
Obviously, that's the whole point of the buccaneer changes i guess. I'm a bit sad it might be considered over the energy build, yet relieved they didn't reduce it's cooldown at the same time.
I'll agree with you there. Buccaneers were pretty under-average for DPS compared to their attack strength, so I guess decreasing the delay time and stuff for Barrage is quite helpful
These new changes are awesome, either way.
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
NoWaizMatt Wrote:I'll agree with you there. Buccaneers were pretty under-average for DPS compared to their attack strength, so I guess increasing the delay time and stuff for Barrage is quite helpful
These new changes are awesome, either way.
You mean decreasing... O_o
Senior Member
Posts: 577
Threads: 64
Joined: 2008-07
ShiKage Wrote:You mean decreasing... O_o
That's what I said F3...
|