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Super Smash Bros. Wii U and 3DS Discussion
Called it.
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[Image: CrzCNXu.jpg]

Quote:Pic of the day. Who's the girl next door, living in the haunted mansion? You'd better learn my name because it's…

New assist trophy.
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Hypermug Wrote:[Image: CrzCNXu.jpg]

Assist or new character...
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Arrol Wrote:Assist or new character...

Forgot to specify it's an assist trophy. I edited my post.


On an unrelated note, who all plays Project M? I installed it last week and it's really fun. I just dislike all of the modifications to some of the stages. They are so boring now ._.
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Hypermug Wrote:They are so boring now ._.

That's the point of smash torneys. Boring. 1 on 1, no items, in stages with little to no hazards.
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Hypermug Wrote:Forgot to specify it's an assist trophy. I edited my post.


On an unrelated note, who all plays Project M? I installed it last week and it's really fun. I just dislike all of the modifications to some of the stages. They are so boring now ._.

I checked it out the other day. I feel like they screwed up half of the characters I used to play with, but it's also really hard to play smash on my Wii U with a Classic Controller, so half of that might just be me, but at least half of it isn't. Last time I played I got pretty frustrated. People are far too attached to Melee, they should play Melee if they want to play Melee.

I'm not going to, for a second, say that Brawl was perfect in any way, but turning the entire game into Melee just because Brawl wasn't exactly what they wanted is rather stupid. It's like if I made a mod for Monster Hunter 3/3U that reverted everything back to the way it was in F2/FU because I didn't like some of the changes they made with the new engine.
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Polantaris Wrote:I checked it out the other day. I feel like they screwed up half of the characters I used to play with, but it's also really hard to play smash on my Wii U with a Classic Controller, so half of that might just be me, but at least half of it isn't. Last time I played I got pretty frustrated. People are far too attached to Melee, they should play Melee if they want to play Melee.

I'm not going to, for a second, say that Brawl was perfect in any way, but turning the entire game into Melee just because Brawl wasn't exactly what they wanted is rather stupid. It's like if I made a mod for Monster Hunter 3/3U that reverted everything back to the way it was in F2/FU because I didn't like some of the changes they made with the new engine.

Who did you main out of curiosity? I main Peach and Yoshi who were buffed so I guess my perspective is a little different. I certainly hated Falco reverting back to his Melee form.

Personally, if I could just have back the interesting stages it would be a real winner.
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Polantaris Wrote:I checked it out the other day. I feel like they screwed up half of the characters I used to play with, but it's also really hard to play smash on my Wii U with a Classic Controller, so half of that might just be me, but at least half of it isn't. Last time I played I got pretty frustrated. People are far too attached to Melee, they should play Melee if they want to play Melee.

I'm not going to, for a second, say that Brawl was perfect in any way, but turning the entire game into Melee just because Brawl wasn't exactly what they wanted is rather stupid. It's like if I made a mod for Monster Hunter 3/3U that reverted everything back to the way it was in F2/FU because I didn't like some of the changes they made with the new engine.


when i joined ship(moderately recently, during 2.6b) I personally didn't think they ruined half of the characters. At least on my half, they made some characters more fun because of the balances. in both melee and brawl, I was absolutely terrible with bowser for instance, PM bowser was a very enjoyable experience. Even some of the character changes are more accurate in the characters depiction then nintendo's default configuration in brawl. One for instance is DK's dash attack, where in melee and vBrawl, its a sidewards kick, compared to PM's roll, which is a throwback to DK's rolling attack from the DKC games.

this is coming from a guy who mained Marth/Doc in melee, who used ROB and Marth in vbrawl, I currently prefer using Mewtwo and Ivysaur, which is a pretty large difference

@above, you know its not mandatory to keep the PM stages right, you can remove the file and get vBrawl stages back, just dont expect the PMBR to design these stages because stage hazards potentially introduce alot of programming problems.
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Hypermug Wrote:Who did you main out of curiosity? I main Peach and Yoshi who were buffed so I guess my perspective is a little different. I certainly hated Falco reverting back to his Melee form.

Personally, if I could just have back the interesting stages it would be a real winner.

I main Dedede, Toon Link and Marth for the most part, however I also had some in-depth usage of Wolf, Jigglypuff, Ice Climbers, and a couple others.

Dedede for the most part remained untouched, except his booster hammer was buffed, so I don't have too much of a problem with his changes, but the fact that he's still slow while a lot of others are SIGNIFICANTLY faster makes him massively nerfed by cause and effect.

Toon Link....they went out of their way to turn him back into Young Link, even giving him some MM/OoT crap, which Toon Link was never in, that was Young Link. His forward Smash is a mini-jump now, which is pretty annoying to use but I could get used to it. His Up+B is significantly faster and covers far less distance and his Mid-Air Down+A is significantly faster as well. Overall he feels far worse to handle and I hate it.

Marth and Ice Climbers I haven't touched enough to know for certain.

Jigglypuff was basically "Give sleep back" and that's about it from what I can tell. I can barely turn in the middle of the air (it takes like two jumps for Jigglypuff to turn around), but I can't remember if that's the game itself or a change from PM, and I haven't the time recently to reacquire all the characters in an un-modded game to find out.

Wolf's blaster is now disgustingly slow, I'm not sure what they were thinking. Outside of that he's not changed much either, but like Dedede that's actually a problem.

They clearly went out of their way to buff characters that needed it...but then didn't do anything about the ones that weren't in need of buffs, and it ended up being a nerf to them. I find it very hard to play any character that wasn't highly modified, because the ones that were are significantly better. That's probably why you have no issue with Yoshi at least, he definitely needed all the help he could get.

I also agree with the removal of all the stage gimmicks being stupid. Did they want Melee back, or a competitive 1v1 game? Melee was good as a 1v1 competitive game, but the stages still had their gimmicks. That's why competitions were always on Battlegrounds, Final Destination, or a small list of other maps that had no gimmicks. There was no reason to remove gimmicks from EVERY level. It's like they expect you to either not want it or be competitive. Can't have fun?

Dudewitbow Wrote:when i joined ship(moderately recently, during 2.6b) I personally didn't think they ruined half of the characters. At least on my half, they made some characters more fun because of the balances. in both melee and brawl, I was absolutely terrible with bowser for instance, PM bowser was a very enjoyable experience. Even some of the character changes are more accurate in the characters depiction then nintendo's default configuration in brawl. One for instance is DK's dash attack, where in melee and vBrawl, its a sidewards kick, compared to PM's roll, which is a throwback to DK's rolling attack from the DKC games.

this is coming from a guy who mained Marth/Doc in melee, who used ROB and Marth in vbrawl, I currently prefer using Mewtwo and Ivysaur, which is a pretty large difference

@above, you know its not mandatory to keep the PM stages right, you can remove the file and get vBrawl stages back, just dont expect the PMBR to design these stages because stage hazards potentially introduce alot of programming problems.

You mention two characters that NEEDED help in the first place. I'm not sure it was possible to make either Bowser nor DK worse.
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Polantaris Wrote:You mention two characters that NEEDED help in the first place. I'm not sure it was possible to make either Bowser nor DK worse.

you can also go the other direction and see what they did to meta knight. Meta Knight was derptacular with 5 jumps and ridiculous edgeguarding and combo kills. Meta Knight was revamped enough that he himself feels like a totally different character(no more derptastic Dair, heavier weight, less jumps, and surprisingly is still tourney viable)


other lower end character changes was like making PK bomb/Freeze MUCH more viable in combat for the Earthbound duo, which is neither like melee nor brawl, Sonic being able to chain attacks better(with his pretty boring moveset in the first place) etc
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Hypermug Wrote:I just dislike all of the modifications to some of the stages. They are so boring now ._.

What...

There's like, 5 bearable stages in melee, 6 including hyrule for non-tourny. There's less stages in brawl excluding counter pick stages which are matchup specific. Project melee has 21 good stages used in tourny. And by good i mean fair.

Polantaris Wrote:People are far too attached to Melee, they should play Melee if they want to play Melee.

They do. Melee is still the biggest smash game in the tournament scene, but project melee has a tournament this weekend with over 400 entrants. That's more than the brawl and 64 tournaments being held in the same venue, with a bigger cash prize than both. That's unprecedented for a modded game regardless of your opinion of it and you should respect that.

Polantaris Wrote:I'm not going to, for a second, say that Brawl was perfect in any way, but turning the entire game into Melee just because Brawl wasn't exactly what they wanted is rather stupid. It's like if I made a mod for Monster Hunter 3/3U that reverted everything back to the way it was in F2/FU because I didn't like some of the changes they made with the new engine.

No one in the project melee scene considers it the same as melee. Every single person agrees it's a mix of brawl and melee, and therefore a separate game entirely.

You can call it stupid but it's massively successful, and it's more balanced than both melee and brawl. There's only 1 character people consider "the worst in the game", compared to the 4 in melee and everyone who isn't MK, ICs, snake, marth, or olimar in brawl. It doesn't even have a tier list.
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Takebacker Wrote:What...

There's like, 5 bearable stages in melee, 6 including hyrule for non-tourny. There's less stages in brawl excluding counter pick stages which are matchup specific. Project melee has 21 good stages used in tourny. And by good i mean fair.

It's just a preference. Most of the stages are geared toward tourneys and competitive play, but I'd just like to see more 'fun' stages. My best friend and I are really damn good at the game, but we just have more fun in the gimmicky stages than Final Destination or Battlefield.
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Hypermug Wrote:It's just a preference. Most of the stages are geared toward tourneys and competitive play, but I'd just like to see more 'fun' stages. My best friend and I are really damn good at the game, but we just have more fun in the gimmicky stages than Final Destination or Battlefield.

They added a whole section of stages next to the first page that are not tourny viable and they're still fun. I'd play them, and i do. They even added the n64 hyrule stage which is SO FUN yet still not allowed in tourny. I think they said they're still adding stages too.
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Takebacker Wrote:They do. Melee is still the biggest smash game in the tournament scene, but project melee has a tournament this weekend with over 400 entrants. That's more than the brawl and 64 tournaments being held in the same venue, with a bigger cash prize than both. That's unprecedented for a modded game regardless of your opinion of it and you should respect that.

I never once said I didn't respect the work they did, I just find it unnecessary. I can respect their drive and their work, but I'm in no way obligated to agree with it.
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[Image: ov3ycy2.jpg]

Quote:Pic of the day. There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab.
Quote:Some other changes include:
-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.
-Grab controls will no longer be affected by whether you have above or below 100% damage.

No more bullshit cheap edge hogging, thank you based Sakurai.
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I don't understand the grab controls...
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Netto Wrote:I don't understand the grab controls...

It means your animation lengths won't change if you have high damage. Most characters get a MASSIVE increase in the delay of any option that isn't letting go (ie. jump off ledge, attack off ledge, roll off ledge) when they're over 100%

JoeTang Wrote:No more bullpomegranate cheap edge hogging

Lol.
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Takebacker Wrote:It means your animation lengths won't change if you have high damage. Most characters get a MASSIVE increase in the delay of any option that isn't letting go (ie. jump off ledge, attack off ledge, roll off ledge) when they're over 100%

No. It means that the attack from when you get off the ledge will no longer change if you're at > 100% or < 100%.
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Locked Wrote:No. It means that the attack from when you get off the ledge will no longer change if you're at > 100% or < 100%.

It says controls so i guess it can be taken both ways. Either way it's an interesting change and i'm glad he made a post about new mechanics.
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[Image: Rosalinazeldaviridikidicarus3ds0j20t29jtdaily.jpg]

Viridi appears as the stage hazard.
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