Patch Available - KMST 1.2.496
#1
Nexon posted a patch for KMST version 495 upgrade to version 496.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 16069174 (bytes) (15.32 mb)
Posted:

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#2
Another patch already?
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#3
Too small to be anything significant I'd assume.
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#4
This is most definitely some bug fixes.
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#5
RIP Aran's Rocket Step.
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#6
ChronosXIII Wrote:RIP Aran's Rocket Step.

It was glorious while it lasted. But actually, it's a fantastic mechanic. An incredible mobility boost almost impossible to control, unless you have perfect timing.
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#7
Surprise from Nexon, behold Mechanic Stunned

 Spoiler

Plus Mages now can teleport in ladder/ropes like Mercedes too
[Image: anigif_zps17b59350.gif]
Sweeping out the bad guys Wink
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#8
XcodArc Wrote:Surprise from Nexon, behold Mechanic Stunned

 Spoiler

Plus Mages now can teleport in ladder/ropes like Mercedes too

It's annoying to do the jump+> > tho.
Especially during boss fights...
Doesn't even work some times :\
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#9
DavyJonesx Wrote:It's annoying to do the jump+> > tho.
Especially during boss fights...
Doesn't even work some times :\

Pretty sure you can hotkey mechanic's dash. At least, my Mechanic has it hotkeyed.
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#10
Gymleaders Wrote:Pretty sure you can hotkey mechanic's dash. At least, my Mechanic has it hotkeyed.

i believe both aran and mechanic was able to hotkey their dashes. just a confirmation, so if anything, it'd probably be like how soul jump/bow jump shot worked
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#11
XcodArc Wrote:Surprise from Nexon, behold Mechanic Stunned

 Spoiler

Plus Mages now can teleport in ladder/ropes like Mercedes too

Rocket Arans and Rocket mechs. I'd love to see them have fun in the official server. And I'm a Night Lord! Well, not counting Error Code 38. But I feel our bossing support makes more sense than mobility nowadays, so let them have it!
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#12
So...they didn't fix it with this mini patch? That ridiculous movement is intended?!

Wow, I feel slow now as a Thief...
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#13
ChronosXIII Wrote:So...they didn't fix it with this mini patch? That ridiculous movement is intended?!

Wow, I feel slow now as a Thief...

Thieves still have a lot less problems than both of these classes do. They deserve it imo, but nothing more. (except less delay on summoning for mechs, arans are fine)
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#14
Takebacker Wrote:Thieves still have a lot less problems than both of these classes do. They deserve it imo, but nothing more. (except less delay on summoning for mechs, arans are fine)

I have both classes and all they really needed, movement wise, was to be able to use their dashes in the air, like all the other classes do now. This just seems excessive.
I'd rather they lower the delay on Mechanic's up-jump since it still has that slow, take-off animation and then the freaking, "Can't move till over" landing animation too.

inb4disconnectedbyGMforspeedhax
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#15
ChronosXIII Wrote:I have both classes and all they really needed, movement wise, was to be able to use their dashes in the air, like all the other classes do now. This just seems excessive.
I'd rather they lower the delay on Mechanic's up-jump since it still has that slow, take-off animation and then the freaking, "Can't move till over" landing animation too.

inb4disconnectedbyGMforspeedhax

Well, it's a nice movement mechanic. It's just hard to control. Imagine using it at Magnus. Good luck surviving.
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#16
Alloy Wrote:Well, it's a nice movement mechanic. It's just hard to control. Imagine using it at Magnus. Good luck surviving.

Like running through raindrops.
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