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Gollux
It looks like they did a fairly nice job setting up this theme dungeon/boss fight/PQ. My only complaint is that they used so many recycled monsters and item images, but I'm more than prepared to overlook that if everything else works out well!
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Wasn't one of those mobs the area boss from Twilight Perion?
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Elven Emily Wrote:Wasn't one of those mobs the area boss from Twilight Perion?

Yes.
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[video=youtube;-Mtshp6Hewg]http://www.youtube.com/watch?v=-Mtshp6Hewg[/video]
Here's the full video.
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Really isn't looking like it will live up to the hype, and i really don't like that 150 set.
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Did the video's creator post that this was "easy mode"? It's clearly NOT a clone of you know who, but it's also too simple if this is the depth of its difficulty.
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Yes, that was easy mode.

This is hard mode. Turn captions on btw.
[video=youtube;CkcKRN0H1Ko]http://www.youtube.com/watch?v=CkcKRN0H1Ko[/video]
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He also posted hard mode. He's mostly just screwing around, since he had several chances to kill the other parts, but just stood there doing nothing.
Edit: Dammit
[video=youtube;CkcKRN0H1Ko]http://www.youtube.com/watch?v=CkcKRN0H1Ko[/video]
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They need to fix the music restarting itself when you go into a different map.

It just doesn't seem right.
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Prism Wrote:They need to fix the music restarting itself when you go into a different map.

It just doesn't seem right.

The reason it does that probably because there are two versions of the same song on the files. velludfieldBattle and velludBossBattle, one map requests for field and one for boss, although both are the same to us the client doesn't compare the two so it'll just play the one that it says to play.
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maplefreak26 Wrote:The reason it does that probably because there are two versions of the same song on the files. velludfieldBattle and velludBossBattle, one map requests for field and one for boss, although both are the same to us the client doesn't compare the two so it'll just play the one that it says to play.

It's things like this that needlessly make the game nearly 6 GB. I really have no idea why we need thirty identical sounds of flatulence, but that's what we have in Sound.wz, and that kind of stupid redundancy is why it's over 1 GB.

I'm pretty sure there's crap like this going on in Mob.wz and Map.wz too.

Whatever happened to optimization?
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xparasite9 Wrote:It's things like this that needlessly make the game nearly 6 GB. I really have no idea why we need thirty identical sounds of flatulence, but that's what we have in Sound.wz, and that kind of stupid redundancy is why it's over 1 GB.

I'm pretty sure there's crap like this going on in Mob.wz and Map.wz too.

Whatever happened to optimization?

But then we wouldn't be able to see see the KMS event drops when the GMS team forgets to make them not drop!
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Oh goodie, you lose exp in there Frown
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Marksman Bryan Wrote:Oh goodie, you lose exp in there Frown

*looks at bryan's CS inventory...4 rows of safety charms* <3
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Clamors Wrote:*looks at bryan's CS inventory...4 rows of safety charms* <3

Implying I ever die with 30k hp unbuffed Rolleyes
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Marksman Bryan Wrote:Implying I ever die with 30k hp unbuffed Rolleyes

Gollux is gonna hit u for 80k Cool
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LegendGospel Wrote:But then we wouldn't be able to see see the KMS event drops when the GMS team forgets to make them not drop!

unusable event drops.
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Marksman Bryan Wrote:Oh goodie, you lose exp in there Frown

Let's pray it doesn't for us. Didn't check, but isn't that video of tespia? If we're the first ones to get it on official server, maybe there's a small chance of no exp upon death. I could understand if the death count system wasn't in place, but that sucks =/
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I wish the morons who did the expositions of boss fights like these actually TRIED to fight seriously instead of typing and wasting my f'ucking time.
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Maplestory seem to crash whenever I try to fight the core of Gollux in the stomach, is anyone else crashing in that map?
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