Known Issues: Updated August 6, 2015
Wish they would fix Evolution World Cygnus and V2 Knights already Sad
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KhainiWest Wrote:Do you know how stupid you sound? First off, the programmers aren't magicians, they don't suddenly just FIX it as soon as it's reported. Half of the time they have to talk to Korea Nexon, ya know, the real people who program the f`ucking game, and ask for help on it. Do you know why? Because they have to correct it on the base code, otherwise it'll just pop up again.

Aka you don't know what the f`uck you're talking about, so stop whining unless it has some validity.

You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything.
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GenesisPro Wrote:Wish they would fix Evolution World Cygnus and V2 Knights already Sad

They have no reason to fix either at this point as the chosen course of action seems to be (1) leave things broken and (2) sell in-game items that aren't available due to bugs, etc. via money makers like fairy vials, tommelise's boxes and philosopher's books. Giving out boss drops like candy ... in exchange for nx, of course ... is the latest trend with nexon.

They don't care that we have nothing to do since the most challenging bosses in the game are inoperable.

They don't care that boss drops are literally worthless now even if we can defeat a boss and, dare I say it, have something drop.

They definitely don't care that all the time and money we invested to get to the point where we can legitimately defeat those bosses was pointless given nexon's current strategy.

Oh, and did I say that NEXON DOESN'T CARE? It's obvious the only thing they do care about is our money.
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Dodoch Wrote:You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything.

You just said that the representative, the closest thing we have to Nexon communication is stupid because you're under the assumption that he hasn't reported these issues? I didn't miss your point, it's pretty clear what you said.

So in essence, either you glanced over my post or don't have the sentence comprehension to understand what I said to begin with. But allow me to reiterate;

All he has the power to do is report the issue to the developers. The developers, especially for things like Kanna skills, can't adjust them solely at NA, they'd have to go the HQ to have them adjust it for them. That's how nexon has worked since like 2009, get with the program.
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I haven't been keeping up with this game like I used to, but what shocks me isn't the length of that list but the fact that there are still items on the top of the list that have been there from when they first started doing this. How long has the Coco card issue been around lol, it's been MANY months if not a year at least. And the fact that "players d/c if they kill too fast" is even on a list is troublesome.
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godofturtles Wrote:How long has the Coco card issue been around lol, it's been MANY months if not a year at least.

It has to have been over a year. IIRC, the problem started occurring after (or even when) Renegades was released, since that's when they reorganized Silent Crusade. I've pretty much given up all hope of that ever being fixed, seeing as they've yet to even add the new cards to their respective monsters' drops.

While we're on the topic of the Crusader Codex... Bamon's League. Whatever happened to that? I thought Spadow mentioned that GMS would be one of the first in line to get it. From what I understand, we have all of the data already, and yet... no dice.
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Zerard Wrote:It has to have been over a year. IIRC, the problem started occurring after (or even when) Renegades was released, sine that's when they reorganized Silent Crusade. I've pretty much given up all hope of that ever being fixed, seeing as they've yet to add the new cards to their respective monsters' drops.

I don't get what's taking them so long. They could just pull a Prime Minister for that. And whatever happened to that Silent Crusade update we were supposedly getting as well?
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Dodoch Wrote:You fail to see my point father of all knowledge, my point is not whether they fix it or not, it for them to actually acknowledge them, just take a look at the conveniently updated known issues, and look at the bugs I stated on the bug reporting thread, let me know when you see them. Until then, refrain from trying to sound smart and actually read before attempting to be and ass over everything.

A wild dodouche has appeared.
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Well if they don't fix the whole "we'll crash you for killing too fast" bug, I'm done because I'm sick of crashing every time I do MPE or kill in a map with decent spawn. What a waste.

EDIT: And apparently that's been on the list as long as the Coco bug. How in god's name could such a bug be ignored? Shameful.
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godofturtles Wrote:Well if they don't fix the whole "we'll crash you for killing too fast" bug, I'm done because I'm sick of crashing every time I do MPE or kill in a map with decent spawn. What a waste.

Everytime I get Ludi map at MPE I feel like I end up earning less exp because I purposely kill stuff at a slower pace. Tongue
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Meanwhile when Nexon looks at "Known Issues":

[Image: frabz-Just-give-me-a-second-That-one-nxr...885079.jpg]
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Satellite Wrote:Meanwhile when Nexon looks at "Known Issues":

[Image: frabz-Just-give-me-a-second-That-one-nxr...885079.jpg]

Yup, you nailed that one right on the head. Weekly server checks and maintenances are just to update cash shop items and fix those nasty nx-related bugs, nothing more. Funny how no substantial game-play related fix has been addressed in months and months, nearly a year, and how in-game items have steadily become unavailable in game and only obtainable generally via the cash shop (shielding wards, protection scrolls, white scrolls, empress drops, hard mode magnus drops, root abyss drops, etc.). Great strategy, nexon, to run this game out of existence.

P.S. Also note how they falsely inflate the number of people playing the game with the endless attendance quests as well. Somebody at nexon really needs to wake up and do something ... unless their entire strategy is to bleed the remaining few players dry as long as they can and then shut it all down. And, of course, in the end they'll blame the failure of the game on us because we all know it's "never" nexon's fault when anything goes terribly wrong.
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Wait, they fix nx related bugs? The normal miracle cube packages were removed due to 'an issue with potential locks' a day after they released, and instead of fixing it in this week's maintenance, they decided to remove it from the listed sales altogether.
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Potential Locks work perfectly fine anyway... I bought 2 packs before they left and used 2 from Marvel and they all worked just fine.
The only time that "bug" occurs is when you click somewhere in the window when it's loading. When the window is loading the check boxes are still technically there so clicking means you can accidentally lock the line that you didn't want to lock.
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Nexon Wrote: [Image: 00F7m-c9edbcf7-055f-48b3-935d-8d5d2554ee24.jpg]

My robot minions are still analyzing data on these bugs as of October 2, 2013. They shall fall to the overwhelming power of science... SOON!

Note: This post shall be updated weekly with any new issues. Issues which are fixed shall be removed from this list, and will be posted with maintenance notices they are fixed in. Please check the Bug Extermination Report section to see if an issue has been resolved.

Gameplay and Functionality:
  • An error message is appearing when players attempt to open a Picnic Basket a day before the event is supposed to end.
  • Some of the crowns for ‘King of Crowns’ are displaying an inaccurate name when viewing the ‘Sentence Scramble’ event. (Note: The crowns are still functional, and the Sentence Scramble event is still able to be completed. The following names are: ‘Red Nose Pirate Den Resident’ is ‘Red-Nosed Pirate’, ‘Eos Tower 93rd Floor Resident’ is ‘High Tower Hoodlum’, ‘Gelmer’s Research Lab Staffer’ is ‘Gelmer’s Assistant’, and ‘Korean Blood Sausage Aficianado’ is ‘Wurstmacher’)
  • The Luminous skill ‘Ray of Redemption’ does not heal party members.
  • The ‘Sea of Fog’ Party Quest is unable to be started.
  • NPC ‘Spinel’ is missing from Perion.
  • The quest ‘A Member of the Maple Alliance’ is unable to be accepted.
  • Normal Mode Magnus is not dropping equipment.
  • The ‘Eternal Wedding Ring’ cannot be exchanged for the commitment ceremony ring.
  • The Maple TV in the Free Market does not respond correctly when walking through the camera.
  • Monster Cards are listing generic Lv. 10 - 110 equipment as items that drop when viewed in the Crusader Codex.
  • The animation for Xenon Skill ‘Beam Dance’ fails to appear on other player’s screens if the skill is activated off-screen.
  • Fans and Katanas are unable to be used with Extractors/Advance Extractors.
  • The ‘Dawn Warrior’ character card gives ‘Weapon DEF +0\%’
  • The ‘Demon’s Doorway’ is missing from ‘Blue Ribbon Beach’
  • The Shadower skill ‘Shadow Shifter’ skill does not activate correctly.
  • Several Androids have Korean voice overs.
  • The Battle Mage skill ‘Body Boost’ does not give 10 seconds of invincibility when combined with the skill ‘Blue Aura’.
  • NPC Eileen refers to herself as 'Irene' when giving out 'Chat suggestions' in Maple Chat
  • The item ‘Cosmos Dust Solidifier’ is unable to be used.
  • Players are reporting getting stuck in the cutscene for quest ‘Looming Threat’.
  • Monster Life Gem coupons earned through the Marvel Machine are unable to be redeemed (Note: This is only affecting Monster Life Gem coupons earned through the Marvel Machine. Monster Life Gem coupons purchased through the Cash Shop are working normally.)
  • Multiple users are reporting disconnections/stability issues when using a ‘Kanna’ character.
  • ’White Bunny’ cannot obtain the ‘Pet Instructor Test’ quest.
  • Orchid’s voice over is in Korean during the ‘Black Wing Master’ cutscene
  • Some players are becoming stuck in the cutscene for the Demon Avenger quest ‘The Pursuit’
  • Classes with the ‘Final Attack’ skill perform an extra animation, slowing down combat and movement.
  • Mobs in Malaysia are not dropping the correct level equipment.
  • Evolution Cygnus and her knights do not drop any equipment.
  • Aran class players are unable to pass "Return of the Hero" quest if they have equipped character cards that increase HP, unless they let their HP fully refill.
  • Days do not reset for the Scared in the Dark medal after skipping a day and abandoning quest then restarting the quest.
  • [Silent Crusade] The Silent Crusade Set in the Crusade Codex is no longer correct.
  • Several players are unable to progress further in the Lion King's Castle quest line due to partial completion of the quest line before the revamp
  • [Silent Crusade] The Coco card can't be obtained.
  • The NPC list for each major city is outdated and will display NPCs from past events when viewed from the world map.
  • If you highlight Chaos Pink Bean's health bar, the monster's name is not displayed.
  • The player can move partly out of the top of the map in the Knights Chamber in Ereve.
  • There are no exits in Subway Rooms B1, B2, and B3.
  • The tutorial skip option for Mihile does not skip through the whole tutorial.
  • Portals in Malaysia Trend Zone Metropolis should have a pop-up.
  • [Dragon Rider] Dragonoir uses the Damage Reflect skill.
  • [Guide System] The “Help a Whale Out” quest does not appear in the Guide System during the Cannoneer quest
  • Some Dual Blade characters have an abundance of SP and are unable to complete the 4th job advancement.
  • The Kanna skill 'Bellflower Barrier' does not increase damage against boss monsters.
Art/Graphics:
  • [Alien Visitor] An untranslated graphic appears on screen before the final Boss fight
  • The item "Dark Force Cape" is incorrectly displayed in front of the player's weapon.
  • [Luminous] The first text bubble that appears over Luminous's head after the Black Mage fight in the tutorial is reversed.
  • If a player jumps too high while on Maple TV, the character on the TV jumps out of the top of the screen.
  • [Luminous] During the quest, "Dark Rage", the quest bubble remains on NPC Lolo's head after starting the quest.
  • After defeating Horntail, the speech bubbles of the two Black Mage NPCs overlap each other.
  • The background in Kerning Airport does not reach the edge of the screen when in 1024 x 768 resolution.
Text:
  • [Singapore Revamp] Stop the Speeder quest does not mention killing Nospeeds in the quest log or in the text.
  • The ‘Triple Angel Pet Package’ is not spelled correctly.
  • Certain Evan skills (Magic Guard, Critical Magic, and Magic Booster) should state that a mastery book is needed to unlock next level.
  • The information Victoria gives about the House Wedding Ticket is inaccurate.
  • The [Stranded 2] quest asks the player to destroy Barrels by attacking but image says by destroy by clicking.
  • [Guide System] There is repeated text in the “[Education] About Androids” lesson
If you are experiencing an issue that is not on this list, please report it here!

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So they added the picnic event ending early to the known issues?
Nice, now it will stay on that list for three months and then move to the bug extermination list as a great victory.
Compensation? Doubt it.
Probability it will happen again to some future event? 1.0
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And they were so kind as to remove the still in effect Kanna bugs from the known issues, how thoughtful of them.
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Dodoch Wrote:And they were so kind as to remove the still in effect Kanna bugs from the known issues, how thoughtful of them.

And we thought nexon hated pirates all these years? Looks like they found a job class that they care even less about. First, Aurtax smacks everyone in the face by saying that the kanna secondary weapon, haku's fan, was intended to not work and be unable to give boss damage and pdr even though many people have invested a lot in cubes and nebulites since kanna's release. And now, all evidence of the plethora of bugs that make kannas completely unplayable is being erased. No, the problems are sadly not being fixed, just quietly and surely being ignored ... like all the MapleStory issues that matter.
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Angelique Wrote:And we thought nexon hated pirates all these years? Looks like they found a job class that they care even less about. First, Aurtax smacks everyone in the face by saying that the kanna secondary weapon, haku's fan, was intended to not work and be unable to give boss damage and pdr even though many people have invested a lot in cubes and nebulites since kanna's release. And now, all evidence of the plethora of bugs that make kannas completely unplayable is being erased. No, the problems are sadly not being fixed, just quietly and surely being ignored ... like all the MapleStory issues that matter.

They should've done more research. I recall during Kanna's inception into JMS(JMST?) that it was discovered that Boss damage didn't apply from Haku's fan. Yes, it's something that should've been listed in patch notes with Kanna, but if you haven't noticed already Nexon misses so fucking much with all of their notes on anything.
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I think people are being a little too hard on Aurtax, in my opinion. You must remember that Aurtax is but a messenger, not a developer. He doesn't make the rules of this game, but merely repeats what he is told. And it can't really be his fault, as he is actively reading threads and working with us.
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