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Feedback: Cygnus Awakens
Oh, and a tip for TBs.
As a TB, you can negate all stuns by just spamming your combo.
Of course, if you stop you'll get stunned lol
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I got my Thunder Breaker to 120 in time to get booted off from the maintenance, which I didn't know about until after I got booted off.

Hope it doesn't cause him to get rollbacked. He's incredibly powerful and has no skill delay, but my arm can't take all the button mashing.
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Endgame Wrote:I got my Thunder Breaker to 120 in time to get booted off from the maintenance, which I didn't know about until after I got booted off.

Hope it doesn't cause him to get rollbacked. He's incredibly powerful and has no skill delay, but my arm can't take all the button mashing.

It's far less strain if you tap both keys at the same time rather than one after the other rapidly.
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Okay, so I finally got my Thunder Breaker to third job and am having fun with it. I figured out that what I was doing to cause delay was use that first job teleport skill all the time, since it has quite a bit of delay on the back end of the skill. Third job added two skills I could chain onto the two from second job and now I really feel the variety of attacks I can perform without delay. It's great.

Now just need to find time to get it to 4th..
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Jedward Wrote:Okay, so I finally got my Thunder Breaker to third job and am having fun with it. I figured out that what I was doing to cause delay was use that first job teleport skill all the time, since it has quite a bit of delay on the back end of the skill. Third job added two skills I could chain onto the two from second job and now I really feel the variety of attacks I can perform without delay. It's great.

Now just need to find time to get it to 4th..

I thought third job was the worst actually because my third job training regimen is C-2 which has multiple platforms which is not at all good for ascension -> thunder and shark sweep/jaw outperformed it.

4th job is the tits though. Shark sweep -> thunderbolt is SOOOOOO good for evo world.
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Yeah, 3rd Job is horrible for anything other than flat maps. I ended up using Shark Sweep + Ascension instead of Ascension + Thunder most of the time.
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I was overtly excited today to see that we get a stamp for participating in five days of the Artifact Hunt, since the patch notes did not say anything about it.

Then I checked the Event Tab and apparently, the stamp system was removed altogether...
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Clamors Wrote:Just wondering if anyone knows...does the Zakum Additional Ticket work for Chaos Zakum too? Or will it only work for regular Zak?

I believe it would. It worked like this for CHT/HT with the 7 total daily entries both bosses sharing that pool of 7.

Unless they fixed it between this patch and Unleashed though, I remember they broke Czak. Unlimited times per day.
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Where did you guys get the pendant of the spirit? Tell me what event I've missed.
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Romeo and Juliet enemies are capped at 99 now?! What the pineapple?! And we know a later patch will reduce Evolving World from 30 minutes to 20 minutes.....

Why do they keep on nerfing everything?!
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Endgame Wrote:Romeo and Juliet enemies are capped at 99 now?! What the pineapple?! And we know a later patch will reduce Evolving World from 30 minutes to 20 minutes.....

Why do they keep on nerfing everything?!

The Evolving World nerf came with the Striker update in KMS, so crisis averted here. We actually didn't get any of the EXP nerfs that KMS received in that same patch.
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So glad they included vertical movement with the Cygnus-esque flash jump. It makes everything so much easier.
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So I got my Wind Archer to 120. Would have gotten her there yesterday if it wasn't for the stupid Evolving World spawn lag that occurs on Scania past a certain time of the day. Earlier on, new waves will spawn before I wipe out the current one, but later on, I get to wipe out entire waves before the new ones spawn, it greatly reduces the EXP I get per run.....

Anyway, having gotten all three to 120 (DW to 150), I can say that Wind Archer is definitely the best of the three.

-Tons of raw damage from skill modifiers and the copious amounts of WAtt they get from passives and buffs and high crit rate.
-Useful tools such as Emerald Flower, Sentient Arrow allows for tons of safe sniping opportunities and is good at getting mob aggro in Evolving World Link 3.
-Boosted dodge rate and 25% damage reduction on top of it meaning less potion usage, and you get some WAtt whenever you dodge!
-Wind Walk gives great mobility. Especially aerial mobility.

And so on.
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I feel like TB's Link Mastery should give some damage reduction because it's kind of stupid that it's a 20 point skill and all that it gives is 15% damage from linking. (Note: my complaint is not what it does, it's what it does for the points it costs.)

Endgame Wrote:Romeo and Juliet enemies are capped at 99 now?! What the pineapple?! And we know a later patch will reduce Evolving World from 30 minutes to 20 minutes.....

Why do they keep on nerfing everything?!
Maybe because you weren't meant to train in R&J?
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Everyone remember those Quality -insert color- Masks from Gachapon?

Apparently, Nexon made them all tradeable now.
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For a melee class thunder breakers have way too little HP. I go through a stack of ginger in no time. I've never played a Bucc so I don't know how they compare but my goodness...
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Prism Wrote:For a melee class thunder breakers have way too little HP. I go through a stack of ginger in no time. I've never played a Bucc so I don't know how they compare but my goodness...

As much as I agree that they have far too little HP, in terms of survivability I've actually noticed the opposite to your experience, sort of. For some reason I seem to have a ridiculous amount of avoid. All I ever see is "GUARD GUARD GUARD," and I rarely get hit as is, thanks to i-frames. It takes me multiple hours to go through as little as 50 to 100 power elixirs.
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Blunderr Wrote:thanks to i-frames.
I wasn't aware that TBs had any.

On avoid, that fourth job skill would help a bit especially when you're at things above your level.
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Jamesie Wrote:I wasn't aware that TBs had any.

On avoid, that fourth job skill would help a bit especially when you're at things above your level.

I've noticed I get hit significantly less while I'm attacking than when I stand still. Another added plus to TBs' skill chaining is that it lets you bypass stun and immobilizing status effects (like Pierre's hats) and continue attacking.

As for avoid, I mean it's to the point where I can safely step away from my comp at Twilight Perion and expect to come back alive 30-45 minutes later. Monocle

Edit: If it matters I have about 5300 avoid.
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Didn't know TB had invincibility frames.


I pretty much sit in Link 3 and link the shark kick and the thunder anchor attack thing... I'm too lazy to look up their actual names. Take like 16xx damage at level 142 with Electrify maxed.
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