Known Issues: Updated August 6, 2015
Satellite Wrote:How isn't it a bug? It ONLY happens when you have sets on which clearly already indicates it's not intended. Did they not want set-effects to be allowed? Did they want Dojo only to be possible for classes with high mp, no set effects or potion pot?

I really don't get your point.

First of all, evan card. I made one specifically for dojo about a month after cannoneer release, and it brought me from getting to level 35-37 to completion. Problem solved.

Second of all, potion pot came out far after dojo was released. It isn't needed to complete it. Trust me.

Set effects give you the base power necessary to complete. If you don't have a set eff you have far less power comparatively, so as compensation you won't have MP issues so you can attack longer.
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Razmos Wrote:I'm noticing that a lot of Kanna issues have been removed from the notice. They've either fixed it, or fucked up and removed them (after it took them forever to even acknowledge them)

I was just thinking the same thing the other day, since I've been on my kanna more, that I've not dced like I used to...

Glad to know it's not just me Biggrin
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Mazz Wrote:Final Attack seems to be fixed with Blade Clone (DB hyper), anyone able to confirm if it was fixed for other classes?

wazzup mike!

the thing got fixed on my drk too Tongue
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Kuraitou Wrote:Actually, not quite yet. Now whenever you teleport your Kanna swings his fan.

Ope. Oh well, so long as Kanna receives the damage bonus from Kasen, and the bonuses from the barriers are functional, then it's far more acceptable than what it previously was. Or at least, that's my take.
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Nexon Wrote: [Image: 00F7m-c9edbcf7-055f-48b3-935d-8d5d2554ee24.jpg]

My robot minions are still analyzing data on these bugs as of September 6, 2013. They shall fall to the overwhelming power of science... SOON!

Note: This post shall be updated weekly with any new issues. Issues which are fixed shall be removed from this list, and will be posted with maintenance notices they are fixed in. Please check the Bug Extermination Report section to see if an issue has been resolved.

Gameplay and Functionality:
  • The counter for Xenon skill ‘Hybrid Defenses’ does not decrease when hit.
  • All Marksman attacks display ‘Miss!’ when actually hitting enemies.
  • Kanna characters have an extra attack animation when using the ‘Ether Pulse’ skill.
  • The Kanna skill ‘Kishin Shoukan’ does not do damage to monsters.
  • The ‘Demon’s Doorway’ is missing from ‘Blue Ribbon Beach’
  • The Shadower skill ‘Shadow Shifter’ skill does not activate correctly.
  • Several Androis have Korean voice overs.
  • The Battle Mage skill ‘Body Boost’ is unable to be added into a macro.
  • The Battle Mage skill ‘Body Boost’ does not give 10 seconds of invincibility when combined with the skill ‘Blue Aura’.
  • The Crown icon and Tooltip for the Towering Crown Event states that the event is currently running, when viewed in the event list. This event starts on 9/26/13.
  • NPC Eileen refers to herself as 'Irene' when giving out 'Chat suggestions' in Maple Chat
  • The item ‘Cosmos Dust Solidifier’ is unable to be used.
  • Players are reporting getting stuck in the cutscene for quest ‘Looming Threat’.
  • Monster Life Gem coupons earned through the Marvel Machine are unable to be redeemed (Note: This is only affecting Monster Life Gem coupons earned through the Marvel Machine. Monster Life Gem coupons purchased through the Cash Shop are working normally.)
  • Multiple users are reporting disconnections/stability issues when using a ‘Kanna’ character.
  • ’White Bunny’ cannot obtain the ‘Pet Instructor Test’ quest.
  • Orchid’s voice over is in Korean during the ‘Black Wing Master’ cutscene
  • Some players are becoming stuck in the cutscene for the Demon Avenger quest ‘The Pursuit’
  • Classes with the ‘Final Attack’ skill perform an extra animation, slowing down combat and movement.
  • Mobs in Malaysia are not dropping the correct level equipment.
  • Evolution Cygnus and her knights do not drop any equipment.
  • Arcania is spelled incorrectly in the character selection menu.
  • Fire/Poison Mage’s 3rd Job Skills, Explosion and Poison Mist, are listed under Active instead of Attack Skills.
  • Aran class players are unable to pass "Return of the Hero" quest if they have equipped character cards that increase HP, unless they let their HP fully refill.
  • Days do not reset for the Scared in the Dark medal after skipping a day and abandoning quest then restarting the quest.
  • [Silent Crusade] The Silent Crusade Set in the Crusade Codex is no longer correct.
  • Several players are unable to progress further in the Lion King's Castle quest line due to partial completion of the quest line before the revamp
  • [Silent Crusade] The Coco card can't be obtained.
  • The NPC list for each major city is outdated and will display NPCs from past events when viewed from the world map.
  • If you highlight Chaos Pink Bean's health bar, the monster's name is not displayed.
  • The player can move partly out of the top of the map in the Knights Chamber in Ereve.
  • There are no exits in Subway Rooms B1, B2, and B3.
  • The tutorial skip option for Mihile does not skip through the whole tutorial.
  • The Wedding Receipt item stays in the female character's inventory after the wedding.
  • Portals in Malaysia Trend Zone Metropolis should have a pop-up.
  • [Dragon Rider] Dragonoir uses the Damage Reflect skill.
  • [Guide System] The “Help a Whale Out” quest does not appear in the Guide System during the Cannoneer quest
  • Demon Pets that were previously purchased are not Permanent after using the Infernal Mutt skill.
  • Some Dual Blade characters have an abundance of SP and are unable to complete the 4th job advancement.
  • Some players are unable to complete the 30 day wedding commitment quest.
  • The Kanna skill 'Bellflower Barrier' does not increase damage against boss monsters.
  • Masteria and Malaysia monsters whose levels have been raised are still dropping their old amounts of mesos.
Art/Graphics:
  • [Alien Visitor] An untranslated graphic appears on screen before the final Boss fight
  • The item "Dark Force Cape" is incorrectly displayed in front of the player's weapon.
  • [Luminous] The first text bubble that appears over Luminous's head after the Black Mage fight in the tutorial is reversed.
  • If a player jumps too high while on Maple TV, the character on the TV jumps out of the top of the screen.
  • [Luminous] During the quest, "Dark Rage", the quest bubble remains on NPC Lolo's head after starting the quest.
  • After defeating Horntail, the speech bubbles of the two Black Mage NPCs overlap each other.
  • [Kaiser] If the player uses a Fusion Anvil on their weapon, the skill "Tempest blades" still shows the old weapon visual.
  • The background in Kerning Airport does not reach the edge of the screen when in 1024 x 768 resolution.
Text:
  • [Singapore Revamp] Stop the Speeder quest does not mention killing Nospeeds in the quest log or in the text.
  • NPC Deo should be called "Deo Ghameq" to differentiate it from the other Deo NPC.
  • Certain Evan skills (Magic Guard, Critical Magic, and Magic Booster) should state that a mastery book is needed to unlock next level.
  • The information Victoria gives about the House Wedding Ticket is inaccurate.
  • The [Stranded 2] quest asks the player to destroy Barrels by attacking but image says by destroy by clicking.
  • The Mesoranger android speaks in Korean.
  • [Guide System] There is repeated text in the “[Education] About Androids” lesson
If you are experiencing an issue that is not on this list, please report it here!

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Why is Hybrid Logic not upgrading to level 3 at 210 gone?!
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Mazz Wrote:Why is Hybrid Logic not upgrading to level 3 at 210 gone?!

INTENDED! YESSSSSSS
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Takebacker Wrote:INTENDED! YESSSSSSS

BUT MY 5% LUK
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Kishin + Kanna tele bugs thankfully acknowledged. Also lol @ androids speaking Korean being acknowledged as a bug, can we expect some high quality american voice acting for them soon?
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Onion Knight Wrote:Kishin + Kanna tele bugs thankfully acknowledged. Also lol @ androids speaking Korean being acknowledged as a bug, can we expect some high quality american voice acting for them soon?

Probably not =/ I'd expect them to just take out the voices entirely. They seem to wanna pretend that the Androids don't speak out loud at all.

It's like they don't want to have VAs call the player Master and such =[
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Nexon Wrote:The Shadower skill ‘Shadow Shifter’ skill does not activate correctly.

I hope they realize it's much more than just Shad's.
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Aggravate Wrote:I hope they realize it's much more than just Shad's.

Just how broad is it?
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Zerard Wrote:Just how broad is it?

All Dodge skills are glitched; Illusion Step, Mist Mask, etc. Or so I heard.
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Zerard Wrote:Just how broad is it?

It's all classes that have a Dodge Rate skill (i.e. Paladin, Demon Slayer, Hayato, Battle Mage, Bowmaster, Marksman, Mercedes, Wind Archer, Night Lord, Shadower, Phantom, Mechanic, Cannon Shooter, and Xenon).

Classes with only Evasion Rate skills shouldn't be affected (e.g. Dual Blade and Wild Hunter), but I could be wrong on that.
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Arrol Wrote:All Dodge skills are glitched; Illusion Step, Mist Mask, etc. Or so I heard.

Jesus... Then that would mean the following classes are affected:

Bowmaster (Illusion step)
Marksman (Illusion step)
Shadower (Shadow Shifter)
Night Lord (Shadow Shifter0
Mercedes (Ignis Roar)
Phantom (Mist Mask)
Hayato (Willow Dodge/ Jinsoku)
Xenon (Instant Shock)
Paladin (Shield Mastery)
Demon Slayer
Battle Mage (Yellow Aura)

It's like the new FA bug.

Aggravate Wrote:It's all classes that have a Dodge Rate skill (i.e. Paladin, Demon Slayer, Hayato, Battle Mage, Bowmaster, Marksman, Mercedes, Wind Archer, Night Lord, Shadower, Phantom, Mechanic, Cannon Shooter, and Xenon).

Classes with only Evasion Rate skills shouldn't be affected (e.g. Dual Blade and Wild Hunter), but I could be wrong on that.

Oh, so those who can block, too? Jesus Tongue

I tested it on my Wind Archer, and he doesn't seem to take damage when he dodges. So I think they're safe.
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Zerard Wrote:Jesus... Then that would mean the following classes are affected:

Bowmasters (Illusion step)
Marksmen (Illusion step)
Shadowers (Shadow Shifter)
Night Lords (Shadow Shifter0
Mercedes (Ignis Roar)
Phantom (Mist Mask)
Hayato (Willow Dodge/ Jinsoku)
Xenon (Instant Shock)

It's like the new FA bug.

Now, when I mean dodge, I mean skills with a flat percentage to avoid attacks, not anything that increases avoidability in any way.
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99 little bugs in the game~
99 bugs in the game~
Take one down, patch it around~
117 bugs in the game~
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Zerard Wrote:Jesus... Then that would mean the following classes are affected:

Bowmaster (Illusion step)
Marksman (Illusion step)
Shadower (Shadow Shifter)
Night Lord (Shadow Shifter0
Mercedes (Ignis Roar)
Phantom (Mist Mask)
Hayato (Willow Dodge/ Jinsoku)
Xenon (Instant Shock)
Paladin (Shield Mastery)
Demon Slayer
Battle Mage (Yellow Aura)

It's like the new FA bug.

I tested it on my Wind Archer, and he doesn't seem to take damage when he dodges. So I think they're safe.

From my understanding:

Paladin (Shield Mastery and Guardian)
Demon Slayer (Possessed Aegis)
Hayato (Willow Dodge and Jinsoku)
Battle Mage (Advanced Yellow Aura)
Bowmaster and Marksman (Illusion Step)
Mercedes (Ignis Roar/passive increase from Ancient Warding)
Wind Archer (Wind Blessing)
Night Lord and Shadower (Shadow Shifter)
Phantom (Mist Mask/passive increase from Carte Noire)
Mechanic (Perfect Armor)
Cannon Shooter (Counter Crush and maybe Pirate's Spirit if it's a passive increase)
Xenon (Hybrid Defenses, and maybe others; I remember Joe mentioning Multi-Lateral was Dodge Rate or so)

It would be a bit difficult to check DS and Mech since their animation was "Guard", and Nexon changed "Miss" to "Guard", but they should have a lowered amount of overall misses. >_>
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Aggravate Wrote:From my understanding:

Paladin (Shield Mastery and Guardian)
Demon Slayer (Possessed Aegis)
Hayato (Willow Dodge and Jinsoku)
Battle Mage (Advanced Yellow Aura)
Bowmaster and Marksman (Illusion Step)
Mercedes (Ignis Roar/passive increase from Ancient Warding)
Wind Archer (Wind Blessing)
Night Lord and Shadower (Shadow Shifter)
Phantom (Mist Mask/passive increase from Carte Noire)
Mechanic (Perfect Armor)
Cannon Shooter (Counter Crush and maybe Pirate's Spirit if it's a passive increase)
Xenon (Hybrid Defenses, and maybe others; I remember Joe mentioning Multi-Lateral was Dodge Rate or so)

It would be a bit difficult to check DS and Mech since their animation was "Guard", and Nexon changed "Miss" to "Guard", but they should have a lowered amount of overall misses. >_>

Ah, I understand more clearly, now. I really hope Nexon is attentive to this. I really do Frown
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Only from Nexon;
Fix one class widespread mechanic bug
Break another class widespread mechanic
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