v.141 - Cygnus Awakening Update Highlights
Cygnus' voice is just so unbearably awful.
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XcodArc Wrote:It's definitely AB's voiceover, I can't forget that "pew pew pew" sound Tongue

Do I really have to wear this?

Ot: This sux, my only CK is a dawn warrior, I wanted to try wind archer and TB too, But I'll have to deal with it since I have no slots left
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Spadow Wrote:"Neinheart: He's created a barrier..."

Plot twist. The Empress is actually a boy.
he was muttering but he actually said "she"
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Spadow Wrote:"Neinheart: He's created a barrier..."

Plot twist. The Empress is actually a boy.

no no i made sure of that. *smiles* there is no confusion here~

i heard she, it's kind of varying to other people as my friend said she heard "he".


but oh my they didn't butcher her voice. i still pineappleing hate the boss voiceover
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Now just use the same guy and give Mikhail voiced skills.

Rolleyes
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danielcatu Wrote:i hear it as she... maybe because its not my native languaje but meh that plot twist sounds interesting

I still remember when oz used to be a he on this game

also.... did they used angelic buster va again on this video? 1:47 sound like a mix between fem xenon and ab to me

I hear 'she's' as well. It's not just you Rolleyes
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Seriously?! We still have to log in to each individual character to assign Link Skills?! Then what's the fucking point?!

iAmFear Wrote:=[

Additionally, there are currently 14 different Link Skills.

- Cannoneer
- Mercedes
- Demon Slayer
- Jett
- Phantom
- Mikhail
- Luminous
- Kaiser
- Angelic Buster
- Hayato
- Kanna
- Demon Avenger
- Xenon
- Cygnus (They all count as one link, even when stacked)

This means if we receive the 12 Link limit, you'll be forced to drop two of your links. However, unless something has changed, the characters above can have 12 links not including their own, which allows them to have 13 of the 14 link skills, so they'd only have to drop 1.
Well, without spending money on it, Jett's is POTENTIALLY useful, on some days it gives me some decent bonuses like +8 WATK. Got it green once, but it went back to blue after I tried to upgrade it further. Big mistake. Been trying to get it green again since. But if you spend the money on it, it's outright the best one.

Cygnus Knights' you can probably do without while leveling up, but is absolutely necessary if you go bossing.

Demon Slayer's is in the same boat as CK's. If you do some boss hunting on the side (I do for Crusader coins and Ambition.), you might want to keep it. But if you're just logging on to a character to do his/her 5 Evolving World runs a day, then you don't need it.

Mercedes' becomes useless if you hit level 200/210 and decide to not go higher and go bossing instead. (Although the teleport is useful.)

Mihile's is definitely the least useful, since most newer classes tend to have a good chance of stance. Demon Slayer/Avenger and Mechanics outright have 100% Stance from the beginning, Adventurer Warriors will have 100% Stance after RED, etc. However, some classes like Mercedes might want to consider it.

The others are too good to pass up though.
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Foolyz Wrote:I highly doubt anything changed with the CWC story. I wish it did, but I was never deep into Masteria to begin with. However, I know a lot of people who were. =/

It could happen, I mean Spiegelmann even mentioned Malaysia in the first Fantasy Theme World quest, which I doubt KMS did.
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Endgame Wrote:The others are too good to pass up though.

At the moment a 14 cap isn't really a problem, but as Nexon continues to release classes with link skills (And everyone knows they're gonna continue to do so) it'll become a problem in the future.

Making a link skill cap is silly I don't know why Nexon wanted to do it.
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The cap is 12 though.
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Endgame Wrote:Seriously?! We still have to log in to each individual character to assign Link Skills?! Then what's the pineappleing point?!

*shrugs* The only reason that Link Management would be better than how it was without it is if they thought Link Skills cluttered up your beginner skills too much. It also adds another step to linking skills, because you have to open Link Management to get the button to link your skill versus just clicking the button straight from your beginner skills.

We could always hope that Nexon changed Link Management from what it is in kMS. I mean, they did give us assigning multiple SP, which they still don't have in kMS, I believe, so I mean, it could happen.
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Eliul Wrote:Early start? Rolleyes

I thought they all got it from the beginning just that the TB WA & DW got revamped skills.

So the level cap for NW/BW is still 120? That's not really fair lol...

I wonder if BW will surpass F/P's :f6:

Seeing as F/Ps will never be popular, I doubt it would really matter.
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Arcana27961 Wrote:Seeing as F/Ps will never be popular, I doubt it would really matter.

F/P's are pretty strong though I'm saying if they would outdamage in.
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Of course Blaze Wizard will beat F/P mages.

my reasoning:
Flash Jump
Blaze Wizard is a new class, and therefore 10x better than adventurers until it gets nerfed.
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Eliul Wrote:F/P's are pretty strong though I'm saying if they would outdamage in.
Razmos Wrote:Of course Blaze Wizard will beat F/P mages.

my reasoning:
Flash Jump
Blaze Wizard is a new class, and therefore 10x better than adventurers until it gets nerfed.

The RED Update for F/Ps is very good though; I think it would be difficult to top.
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Green4Ever Wrote:The RED Update for F/Ps is very good though; I think it would be difficult to top.
I hope so, I'd hate for F/P mages to be knocked down a peg so soon after becoming awesome.

Unfortunately I don't really trust that Nexon will take that into account.
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Razmos Wrote:Of course Blaze Wizard will beat F/P mages.

my reasoning:
Flash Jump
Blaze Wizard is a new class, and therefore 10x better than adventurers until it gets nerfed.

A mage with flash jump is kind of awkward Tongue I think the best scenario is it gets teleport Luminous-range and random teleport like Kanna
[Image: anigif_zps17b59350.gif]
Sweeping out the bad guys Wink
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XcodArc Wrote:A mage with flash jump is kind of awkward Tongue I think the best scenario is it gets teleport Luminous-range and random teleport like Kanna
How is it awkward? Zero has a flash jump, a teleport AND a dash. and the teleport can be used while jumping! it's insane.

All the revamped Cygnus Knights have flash jump before they even choose their job though, so it seems certain Blaze Wizard will have it.
And speaking from being a person who loves mages, I really don't want to see ANOTHER mage class with just a teleport.

It's about damn time we got a flash jump.
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Razmos Wrote:It's about damn time we got a flash jump.

Because pineapple it, all maplestory classes are basically homogenized at this point anyway.
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Lozmaster Wrote:Because pineapple it, all maplestory classes are basically homogenized at this point anyway.
Precisely!

I mean i'd like it if mages stayed unique, but on the other hand, with the way the game is progressing, a single teleport isn't going to be nearly enough mobility.

and as I said, Zero has a teleport too, so it isn't even exclusive to mages anymore.
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