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Kaasoljoyyx Wrote:It's straight line just like iron arrow, doesn't curve like stars and arrows.
The vertical hit box though is quite wide.
Any idea if it's wide enough to hit Crimson Guardians from the stairs?
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Kaasoljoyyx Wrote:It's straight line just like iron arrow, doesn't curve like stars and arrows.
The vertical hit box though is quite wide.
Hmm...at the very least, air strike, the summons, triple fire, and the Corsair version of hurricane would work well, no idea if the cannon can curve or not.
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It's as high as Fake or Invisible but not quite as low.
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MasPan Wrote:Hmm...at the very least, air strike, the summons, triple fire, and the Corsair version of hurricane would work well, no idea if the cannon can curve or not.
Cannon curves.
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Bribery Wrote:Any idea if it's wide enough to hit Crimson Guardians from the stairs?
Sorry to be vague but I don't want to a situation of "Omg, i heard this build is really good but i did it and it sucks, why did you pineapple up my character"
If people want to know, then just use the build at your own risk until more "research" has been done.
Friend snipes guardians at the top, i believe top right. He never got hit by the 4.7k~ w/e attack but it is possible. He continually got mobs of 3~5 guardians and just spammed torpedo.
He had a 17x shadower on the bottom, no hs mule. Was getting 20%~ maybe 25%~ max on x1 in mid 12x which was what i was getting at newties with an ice mage blizzing top, hs and hb mule included.
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How is Master Death Teddy's for training as opposed to the regular DTs. I always figure if you can train at DT, you could just train at MDT as well for the levels 70-90 range.
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JoeTang Wrote:MDTs blow. Map sucks.
Do they blow or suck? Make up your mind, man.
Anyway, to keep on topic, my brother was wondering use use of fake shot.
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ZachAttack Wrote:Do they blow or suck? Make up your mind, man.
Anyway, to keep on topic, my brother was wondering use use of fake shot.
All the Ludi maps are bad. They were only an option because KMS is still forced to train there.
Blank Shot is used in the same way you'd use Ice Splitter. It stuns 3 monsters in front of you. Great when there's 3 monsters in front of you o_o It's less useful in 2nd job since you can typically KB those 3 monsters with Invis and not have to worry about them getting up in your face. And in 3rd, Ice Splitter replaces Blank on all freezable monsters.
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ZachAttack Wrote:Do they blow or suck? Make up your mind, man.
Anyway, to keep on topic, my brother was wondering use use of fake shot.
The monsters blow. The map sucks. Learn how to read properly.
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I edited the 4th job build. Apparently Cannon hits 4 times at level 11, not 16 like Fiel's tables say. Thus, I decided to push Wrath of the Octopi until level 125 so that Cannon hits 4 times a level earlier. Air Strike can be postponed instead of Octopi if you want.
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Bribery Wrote:I edited the 4th job build. Apparently Cannon hits 4 times at level 11, not 16 like Fiel's tables say. Thus, I decided to push Wrath of the Octopi until level 125 so that Cannon hits 4 times a level earlier. Air Strike can be postponed instead of Octopi if you want.
Glad that was confirmed. I realized it a while back in my captain testing days before the job was out in GMS, but wasn't sure if i should mention it because nexon might change the data. It didn't really change either of our builds anyway, just that you can use cannon a few levels earlier.
Also, i liked how you noted maxing amp before torpedo if flamethrower was maxed as an alternate build. xD
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Amp wouldn't work at CGs though ._.
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Russt Wrote:Amp wouldn't work at CGs though ._.
Torpedo wouldn't work very well either. :/
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^ v
Kaasoljoyyx Wrote:Sorry to be vague but I don't want to a situation of "Omg, i heard this build is really good but i did it and it sucks, why did you pineapple up my character"
If people want to know, then just use the build at your own risk until more "research" has been done.
Friend snipes guardians at the top, i believe top right. He never got hit by the 4.7k~ w/e attack but it is possible. He continually got mobs of 3~5 guardians and just spammed torpedo.
He had a 17x shadower on the bottom, no hs mule. Was getting 20%~ maybe 25%~ max on x1 in mid 12x which was what i was getting at newties with an ice mage blizzing top, hs and hb mule included.
Course, it's all quite uncertain as of yet, but Amp wouldn't work for a fact.
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Russt Wrote:^ v
Course, it's all quite uncertain as of yet, but Amp wouldn't work for a fact.
I know you can snipe the top, but at least with FT + IS you can really get in there and get the big mobs. Can't do that with torpedo now can ya?
Besides, he was with a 17x shadower. Tell us how solo goes plz.
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Takebacker Wrote:I know you can snipe the top, but at least with FT + IS you can really get in there and get the big mobs. Can't do that with torpedo now can ya? 
Besides, he was with a 17x shadower. Tell us how solo goes plz.
Yeah, go at those big mobs with your beastly 50% damage FT + IS combo.
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JoeTang Wrote:Yeah, go at those big mobs with your beastly 50% damage FT + IS combo.
Hell yeah, 50%/hour easy.
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And without capsules its 25% damage.
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Your level 125 has a typo on the level of canon. Should say 13, not 12.
And yes, canon hits 4 at level 11, hiddenstreet seems to be a lot more correct on things but i really want an updated extraction on all pirate skills.
In my opinion, I find support octo more useful than air strike. The best areas to train in 12x are newties/skeles
- Newties: I only use air strike when my ship is broke and still, it's not much when an archmage is on top. Solo fails big compared to partying. I do however use support octo as it helps when newties are respawning/transforming. Now that i pretty much always 3hko [2hko probably when my dam canon30 passes], i don't use it as often but reasoning for not using air strike is above
- Skeles: Same thing, i never use air strike unless my ship breaks and it usually isn't helpful as it just aggros a bunch of them and i end up having to freeze to not take hits.
tl;dr: I don't like air strike for training. I see no real purpose for it right now.
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