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Well, now that my Kaiser got moved over to Broa, I finally played with him for a bit and noticed a glitch.
If you use any other hotkey for 'Attack' besides ALT you can't use The 2/3s of the combo commands ( Left+Down+Attack, or Left+Up+Attack ) if you're trying to attack to the left.
Along with that, you can't use the Left+Right+Attack combo at all.
This pretty much makes him unplayable, unless I switch to using only hotkey-able attack =/
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Not really a bug, but...
Now when I open my stat window, I don't get to see 40000 - 30001 magic def =/
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[MENTION=4277]HeroDDC[/MENTION];
I can't innocence my Fafnir, it doesnt let me. My fafnir is clean though. Do you need to scroll or equipped it first? Thanks!
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GreenPepper Wrote:I can't innocence my Fafnir, it doesnt let me. My fafnir is clean though. Do you need to scroll or equipped it first? Thanks!
You have to at least use one slot. Just use a 100% scroll or something on it.
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Aggravate Wrote:You have to at least use one slot. Just use a 100% scroll or something on it.
Thanks!  Just want a confirmation.
EDIT: works now, guess im just panicking
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2013-06-28, 12:22 AM
(This post was last modified: 2013-06-28, 02:09 AM by Rexaar.)
After the maintenance, normal mode Von Bon gain invincibility frames while attacking, leading up to the other dimension of himself being unkillable when he is attacking back, allowing him to use his full screen instant kill.
Also all of normal Vellum attacks (unburrowing and the poison spray) instantly kills you.
Well Vellum poison spray instant kill despite showing a fixed damage.
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Rexaar Wrote:After the maintenance, normal mode Von Bon gain invincibility frames while attacking, leading up to the other dimension of himself being unkillable when he is attacking back, allowing him to use his full screen instant kill..
I killed Von Bon no problem today.
Then again, I killed him before he could summon his other dimension ~_~
I sometimes have the invincibility problems pre-maintence though.
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Killed normal Vellum fine earlier. His unborrowing only did 9k to me.
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Inkwell just disappeared from Leafre and it's not even the 30th.
EDIT: Changed channels and he's back now. o.o
Weird...
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Netto Wrote:Inkwell just disappeared from Leafre and it's not even the 30th.
EDIT: Changed channels and he's back now. o.o
Weird...
Event NPC's often (always?) disappear and reappear at midnight.
But thanks for reminding me to start spending those 8th anniversary coins.
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Is the Fafnir Weapons not indicating their % Boss, etc. just a visual glitch?
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Chilly Wrote:Is the Fafnir Weapons not indicating their % Boss, etc. just a visual glitch? Good question. It has been confirmed that if you use an innocence scoll the missing stats appear though.
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[MENTION=5248]Chilly[/MENTION]; [MENTION=4341]CarrionCrow[/MENTION];
Nah it doesn't give you the bonus. Without my fafnir hat on i have 118% pdr, when i put it on i still have 118% while it has the glitch of not having its PDR bonus.
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2013-06-28, 03:51 PM
(This post was last modified: 2013-06-28, 04:01 PM by lulzace.)
Your chance to evade an attack is determined by your avoid stat vs the attacking mob's accuracy stat then after all of that Dodge/Avoid chance kicks in giving you a secondary 70% in the DB's case and 50% in the phantom's case to dodge the attack if you didn't initially.
When the changes were introduced in KMS for DB it was known as "chance to avoid attacks", GMS changed it to dodge, then when phantom was released decide to use the original thing despite that causing confusion within the player because one said avoid and the other said dodge. Well that and no one bothers looking at their status window when inputting sp.
I was one of the people advocating what I'm explaining now before they officially stated what I'm saying is true, or at least supposed to be true, and that is that Evasion is based on avoid stat vs accuracy stat and also that Avoid Chance and Dodge Chance are the same thing, an additional chance to avoid/dodge attacks. And while DB's don't have a special animation if you pay attention it doesn't always say miss, the reason guard comes up for us sometimes is to notify us when dodge chance triggered. The reason being is because we don't have a special animation.
And another thing is that in PVP our dodge chance was nullified and our getting hit was entirely dependent upon avoid stat compared to the phantom's working fine and everyone having to contend with their boosted avoid stat and Avoid Chance so I wouldn't be all that surprised if our dodge chance and/or avoid formula is messed up right now. There's no way you go into a map w/ the 2 highest chances to not get hit for 30mins+ and the one with the slightly lower chance doesn't get hit at all while the one with the higher gets bombarded continuously.
Avoid % is just like Avoid % on an equip: it boosts your avoid by whatever the percent is of your base avoid + avoid you get from equips and is additive with itself.
i.e. DB w/ 1000 base avoid gains 500 from equips Dual Expert gives 15% so: 1500 * 1.15 = 1725 total avoid
Phantom w/ 1000 base avoid gains 500 from equips. Dexterous Training and Feather Foot each give 20% to the avoid stat so: 1500 * 1.4 = 2100
The reason i went with this example is because that is the avoid my phantom has(approximately) and my db had back when it was 120. I had no funds on DB and have no funds on Phant.
Besides if you leave the stat window where you can see it when inputting sp you'd notice that putting points into SS, SM, MI, MM, and Carte don't actually increase your avoid stat while putting points into Dual Expert and feather foot do. And if you take all your equips off a DB/Phantom and can find something with nothing but 100 avoid on it, no other stats the DB's avoid increses by 115 while the phantoms increases by 140.
Avoid Chance and Dodge Chance are the same thing a secondary chance to avoid attacks that you did not primarily avoid based upon the random readout from the evasion formula.
The evasion formula and you chance to evade an attak are determined with your avoid vs the attacking mob's accuracy.
The maximum chance to evade an attack based upon your avoid is supposed to be 90%. What this means is even at cap avoid when you'd normally get hit by nothing other than attacks that remove a % of hp and statuses its less that your chance to evade has been reduced and more that your chance to get hit has been increased to 10% and even then you should only be getting hit approximately 3% of the time because you have, as a DB, a 70% Dodge Chance and as a Phantom 5% because they have a 50% Avoid Chance.
TL;DR
Evasion Rate = Avoid vs Accuracy; Avoid/Dodge Chance = Additional chance to avoid attacks should the primary Evasion Rate formula fail to do so.
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Probably not a bug, since it wasnt shown in the scheduled maintenance(i was hoping they would regardless due to the "etc"), but occult cubes do not drop from anything.
I did Chaos Von Bon and Chaos Queen & Chaos vellum but i got no Occult cube. I would have expected those to give occult cubes for obvious reasons.
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Rexaar Wrote:After the maintenance, normal mode Von Bon gain invincibility frames while attacking, leading up to the other dimension of himself being unkillable when he is attacking back, allowing him to use his full screen instant kill.
Way before the maintenance, I noticed Von Bon having invincibility frames in his Disembodied (ghoul) form in the other dimension. Typically, my friend couldn't kill it fast enough in the other dimension with its invincibility frames, so it was able to use Ark's screen shatter ohko attack, and kill the both of us (him in the other dimension, and me outside of it).
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lulzace Wrote:Your chance to evade an attack is determined by your avoid stat vs the attacking mob's accuracy stat then after all of that Dodge/Avoid chance kicks in giving you a secondary 70% in the DB's case and 50% in the phantom's case to dodge the attack if you didn't initially.
When the changes were introduced in KMS for DB it was known as "chance to avoid attacks", GMS changed it to dodge, then when phantom was released decide to use the original thing despite that causing confusion within the player because one said avoid and the other said dodge. Well that and no one bothers looking at their status window when inputting sp.
Avoid % is just like Avoid % on an equip: it boosts your avoid by whatever the percent is of your base avoid + avoid you get from equips and is additive with itself.
i.e. DB w/ 1000 base avoid gains 500 from equips Dual Expert gives 15% so: 1500 * 1.15 = 1725 total avoid
Phantom w/ 1000 base avoid gains 500 from equips. Dexterous Training and Feather Foot each give 20% to the avoid stat so: 1500 * 1.4 = 2100
Besides if you leave the stat window where you can see it when inputting sp you'd notice that putting points into SS, SM, MI, MM, and Carte don't actually increase your avoid stat while putting points into Dual Expert and feather foot do. And if you take all your equips off a DB/Phantom and can find something with nothing but 100 avoid on it, no other stats the DB's avoid increses by 115 while the phantoms increases by 140.
Avoid Chance and Dodge Chance are the same thing a secondary chance to avoid attacks that you did not primarily avoid based upon the random readout from the evasion formula.
The evasion formula and you chance to evade an attak are determined with your avoid vs the attacking mob's accuracy.
The maximum chance to evade an attack based upon your avoid is supposed to be 90%. What this means is even at cap avoid when you'd normally get hit by nothing other than attacks that remove a % of hp and statuses its less that your chance to evade has been reduced and more that your chance to get hit has been increased to 10% and even then you should only be getting hit approximately 3% of the time because you have, as a DB, a 70% Dodge Chance and as a Phantom 5% because they have a 50% Avoid Chance.
TL;DR
Evasion Rate = Avoid vs Accuracy; Avoid/Dodge Chance = Additional chance to avoid attacks should the primary Evasion Rate formula fail to do so.
Dual Blades do not have dodge at all, despite what the skills say (changing the description doesn't actually change the skill) and what you may think. There's 3 stats that manipulate your ability to avoid enemy attacks, % Avoid (using the variable name 'evaR'), which affects the avoidability stat on your character stat window, increasing it by a certain percentage, % Evasion Rate ("Avoid Chance", using the variable name 'er'), which is a multiplier on your miss rate (the miss rate calculated from your avoid and a monster's accuracy), and % Dodge (they use various variables for this, I think, but 'prop' is the one they usually use), which is a secondary avoiding mechanism that activates only if you fail to miss. All 70% of DB's "dodge" is actually Evasion Rate (they all use the variable 'er'), and thus, is limited by the 90% overall miss rate cap.
Dexterous Training and Feather Foot for Phantoms is also Evasion Rate (again, using 'er', while Mist Mask and the Carte Noire boost are both Dodge), here you can see I have max Feather Foot (as well as Dexterous Training, because, well, I can't not have max for it since it's an auto leveled beginner skill):
After I've used the Dexterity Potion, I gain 100 Avoid rather than 140 as you claim I should.
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Parts of the UI (such as the quest helper) are visible during cutscenes. I don't think it was like this before the patch.
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Then the system is currently coded wrong.
I forgot to SS these but the badge gives no avoid ans the medal gives 200 while my book is at 7 all stat and leafre set.
Physical Avoidability is calculated as follows:
Dexterity + 2 * Luck + Avoidability From Equipments.
411 + (2*1809) +(99+200+30+128[80 on armor + 48 bonus pot]+35+33)
and 9% avoid on my katara coupled with the 15% from DWE is
411 + (3618) + (525) = 4554 avoid
15% + 9% since the same stat is additive means a 1.24 multiplier
and that should put me at 5.6k avoid but as you can see that is not the case unless i buff up at which point its only 5.5k
And if you actually read your phantoms skills it says base avoid. The skill descriptions take precedence over what they do because there are oftentimes more coding issues in how something works rather than its description.
http://imgur.com/a/4AR3c
the image with the kana was me testing something completly different, disregard. And it also seems that any dex gotten from %'s isnt included and that the avoid gotten from equips doesnt factor into the multipliers you get from %'s. Yeah the Phantom skill literally says +20% base avoid.
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