Patch Available - KMST 1.2.481
#21
Mazz Wrote:"- Quadruple Throw: Blowing recognition interval and the effect has been changed."

Hopefully this means Quad Throw finally looks less horrible.

Yea it really sounds like they've adressed the synch issues.

Zelkova Wrote:Quad throw looks fine as of the previous patch to my knowledge. When I was playing my NL the stars threw in old fashion.
Na it still looked as horrible in the first RED revamp as it did when it first came out, compared to the old Triple Throw.
#22
Dizzy after finishing the note. Well producing cube is Alchemy's job, others can access through the machine (works like the extractor), Alchemists now become more valuable Biggrin
Edit: They also revamped Maple Island, guess it won't be pre-job advancement island anymore Biggrin
[Image: anigif_zps17b59350.gif]
Sweeping out the bad guys Wink
#23
 Updated Quest UI
 Updated Equipment UI
 Updated Stat UI

I'll post a video of the new Maple Island soon.
#24
*shakes fist at KMS* Of course they'd come up with more conservative UI windows with the same features as Spark UI - probably even better. Though I don't care for the look of that equipment window.
#25
Wow, they changed the appearances of Maple Island maps and NPCs. Nice.
#26
Quote:- Let's go! Victoria to Ireland!

My Aran has waited hundreds of years for an Irish beerfest.
#27
Mazz Wrote:[4 cars - Bishop] ****By tracing the attack to attack has been changed. As a result, Angel Ray does not fly in a straight line, but
****Have a little higher or a little lower, even if the enemy has been modified to permit.

Hopefully this means AR finally got some vertical range again.
#28
That equip UI looks so lame compared to ours. Props to GMS.
#29
New maple island? Cool I guess, but if that's the new Southperry in the screenshots, I'm disapointed Sad
#30
maplefreak26 Wrote:
 Updated Quest UI
 Updated Equipment UI
 Updated Stat UI

I'll post a video of the new Maple Island soon.

looks much better than the UI in our Spark version.~
#31
I like that equipment UI more than the one we have.
#32
SeeSaw Wrote:looks much better than the UI in our Spark version.~

For some reason I prefer our UI by far, especially the stat UI.
#33
and i got kmst acc haha
#34
Maple Island changes?

This is either gonna be a very good or a very, very bad day for my islander.
LF> Video!
#35
Skill Changes

Paladin:
Divine Shield - (I'm not too sure on this one) damage absorbed HP limit effect modified.
Advanced Charge - (I'm not too sure on this one, it seems to be a change dealt with balancing Elemental Blows and Blast) additional hits bonus now applies to Blast?
Void Elemental - Elemental resistance ignore now applies to Blast

Dark Knight:
Gungnir Descent - damage slightly lowered

Bishop:
Angel of Vengeance - now increases damage when toggled off?
Angel Ray - while in Angel of Vengeance mode, Angel Ray's arrow no longer flies in an absolute linear trajectory.
Big Bang - visual effect modified?

Marksman:
Net Throwing - on powerful mobs (bosses)? it will slow them but not cause them to stop moving while applying half duration.
Snipe - damage cap increased to 300m
Snipe : Attack Bonus --> Snipe : Limit Canceller (damage cap limit boost)

Night Lord:
Mark of the Assassin - mark detonation image changed?
Triple Throw - projectile hit interval and effect changed?
Mark of the Night Lord - mark detonation image changed?
Quadruple Throw - projectile hit interval and effect changed?
Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)?
Bleeding Toxin - buff duration increased, stacking effect added.?

Shadower:
Meso Guard - (not too sure) sounds like Meso Guard consumes Meso coins on the ground effect got added.
Meso Explosion - (not sure, got kind of lost reading this one)
Meso Explosion : Extra Target --> Meso Explosion : Defense Ignore
Meso Explosion : Enhancement - effect changed from number of hits to number of Mesos (coins?) consumed
Pickpocket - now applies to Venom?

Corsair/Captain:
Summon Crew - AI improved, damage increased.
Assemble the Crew - damage increased
Battleship Bomber - powerful shells interval changed from 10 to 5. Hit box changed due to targets below you in close proximity not being hit.
Headshot - Reinforce, Bonus Attack, Cooldown Reduce hypers added.
Fusillade - damage and number of targets increased due to Headshot hyper skill changes?
Crew Commander - special effects added for Stoner
#36
Aandd of course no Buccaneer changes.
Oooh... Nexon, you never learn.
#37
You know to address the Corsair summons bad AI they could make it so where ever your mouse is the summons would follow the map geometry to the cursor and walk within the cursors area maybe 300 pixels max distance or what ever.

Not saying they fly around with your mouse but actively move and climb ropes/ladders what ever to get to the desired location.
#38
They better have finally fixed everything that was still wrong with paladin in this patch!Hothead
#39
TagerBustah Wrote:They better have finally fixed everything that was still wrong with paladin in this patch!Hothead

There was something wrong with Paladins?
#40
PeePeeAyeDeeKay Wrote:Night Lord:
Mark of the Assassin - mark detonation image changed?
Triple Throw - projectile hit interval and effect changed?
Mark of the Night Lord - mark detonation image changed?
Quadruple Throw - projectile hit interval and effect changed?
Four Seasons - number of hits cap increased to 20. (max number of hits is 15 for those who didn't know)
Bleeding Toxin - buff duration increased, stacking effect added.
All I could have asked for, save for some actual use for Shadow Web and a grappling hook a la Nova classes.


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