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Super Smash Bros. Wii U and 3DS Discussion
Punch Wrote:Whut. All his smash attacks have great range. Down hits both sides with a good distance, and Side Smash has great range.
Spark is range itself, thunder is all the way up and to the sides down, Headbutt is aimed.

Dsmash is pretty easily SDI'd out of in brawl. Not a big deal in melee either. Fsmash isn't amazing as a kill move and it's pretty laggy...
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Takebacker Wrote:Ok check this out.

First this happens: http://youtu.be/fwO2L1_CPmA?t=6m37s

Then this happens: http://www.youtube.com/watch?v=dH242vVf4WI

And then this happens: http://www.youtube.com/watch?v=EBGffJfBkd0

The first video alone is worth watching but i was watching this live until like 3-4 am when it ended. The apex for melee was somewhat less satisfying because brawl actually had more ups and downs, but that's just my opinion.

holy freak, that ending of the third video, god damn.
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I'm down for a brawl tournament. Is the game's online still laggy?

As for who I played...

SSB - Kirby, Yoshi
SSBM - Peach, Yoshi, Falco
SSBB - Peach, Yoshi, Falco, Diddy, Bowser
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ShinkuDragon Wrote:holy freak, that ending of the third video, god damn.

The first video had the best moments of the whole tournament imo.
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I'd be interested in the tournament, though I don't know how'd we do it over the Wii. I wouldn't want to do it over an emulator.
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Maping Wrote:I'd be interested in the tournament, though I don't know how'd we do it over the Wii. I wouldn't want to do it over an emulator.

1)Enter your friend codes.
2)Agree on a time
3) play the game?
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Lozmaster Wrote:1)Enter your friend codes.
2)Agree on a time
3) play the game?

That works. I've just never done it before.
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Maping Wrote:That works. I've just never done it before.

Yeah that's how you'd do it and how it'd been done in past online tourneys I've went to

[Image: x4N7njN.jpg]

Pic of the day.
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Quote:Kotaku: Should people expect returning characters, should they expect most of their favorites from Brawl to come back?

Sakurai: The reality of the situation unfortunately is that there are certain limitations on the 3DS, so we're forced into a situation where we may need to reduce some characters to a certain degree, but we're really working hard to include as many characters as possible.

That doesn't sound good at all. Wether its limiting the amount of characters or limiting the ability of said characters for both games just because the 3DS capabilities can't handle it is both its pretty unfair and stupid. It further validates what some said here about Nintendo making a mistake by putting resources into developing both games at the same time, when it is the Wii U that needs the game to save its life. I hope I'm missunderstanding something.
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[Image: ZoVFPPg.jpg]

Pic of the day (June 25th)

[video=youtube;4CJTw8sTEeU]http://www.youtube.com/watch?v=4CJTw8sTEeU[/video]

[MENTION=1152]byakugan[/MENTION]; I also hope the 3DS doesn't screw over the Wii U version.

Another interview with Sakurai
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Quote:Sakurai: in fact, we do not expect to include a similar story mode this time. As you already know, Smash Bros. has a large number of different characters, which were entitled to their own cutscenes in the story Mode. These were supposed to be rewards for players finishing this mode with each of the characters.

I think it was something fun for the players, but at the same time, all the cutscenes finally found themselves on the internet. Players watched them online, which was not really sticking with what we had originally planned. It is for this reason that we are not going to do something similar this time.

So you're gimping the story mode too now because the cutscenes got uploaded on the internet?
http://www.p-nintendo.com/articles/inter...sbb-235210
(Neogaf translation)
http://www.neogaf.com/forum/showpost.php...ostcount=1

pineappleing hell, could we get some good news for once? Going to have to cut characters from brawl, of the 3 new characters, 2 are jokes, stages almost completely different between the two versions, the 3ds version is taking precious dev time away from the U game, no cross play, and now at best, the single player is a big step down from brawl.

My Hype is dead , never mind. I didn't think Sakurai could kill my hype for smash bros after the amazing Kid Icarus game he made, which had one of hte best single players, but he did it.
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Are they trying to make the Wii U hanging on a thread? They're doing a good thing with Brawl, don't make its' successor weaker than the predecessor. So what a bunch of people watched the cutscenes on the internet. That's what happens in a game, some of us want to see the action and if you played it already, why watch the cutscenes again?

Here's hoping it won't be the Ninendo Ultimate Tenkaichi.
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Lozmaster Wrote:of the 3 new characters, 2 are jokes

Woah there...villager is immensely popular and we still don't know anything about fit trainer i think you're being hasty.
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Takebacker Wrote:Woah there...villager is immensely popular and we still don't know anything about fit trainer i think you're being hasty.

"immensely popular" as a psychopathic monster. I don't know if you've played AC, but that's twisting it more than slightly. And goddamit, the wii fit trainer was near the top of absolutely nobodies lists of characters they want in smash bros.
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Lozmaster Wrote:"immensely popular" as a psychopathic monster. I don't know if you've played AC, but that's twisting it more than slightly. And goddamit, the wii fit trainer was near the top of absolutely nobodies lists of characters they want in smash bros.

What about jigglypuff? Game and watch? Pichu? There have been characters before who weren't exactly wanted but does that really make them bad choices? It's like sakurai said, there are a lot of interesting things these characters can do that others cannot. You can't force an iconic character into a specific character model just because they're iconic and therefore need to be in the game. If smash is to be a truly balanced game it needs to incorporate things we haven't seen in smash before so that every character type can be competitively viable and to that end we should be open minded about characters and wait for more information.
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Takebacker Wrote:What about jigglypuff? Pichu?
Jigglypuff is one of the big mascots for pokemon in japan. Also no-one really considered smash bros a console seller around the n64 tim. And they're both from a game where fighting is, you know,a heavy aspect of it.

The difference between game and watch and Wii Fit trainer is G&W wasn't being used as the frontrunner to get people hyped for the game, being that he was the very last character you unlock. Compare it to brawl- On announcement day, we got Zero Suit Samus, Wario, Metaknight, Pit and Snake. All of which are fairly "core" characters from nintendos history. Melee had Peach, Zelda/Shiek, Bowser, Ice Climbers, shown on the announcement trailer.

How you can think either of those two lists is comparable to Megaman, AC villager and Wii fit girl blows my mind. Hell, wii fit girl wasn't even in the initial trailer. Thank god they were able to get megaman or it would have been a complete waste of time. Yes, my opinion was probably a bit tainted by the fact that the direct was one bad announcement after another, ending in the weakest smash bros announcement we've ever had since people cared (Because the original wasn't really hyped at all). But that's nintendos fault too.

Quote:There have been characters before who weren't exactly wanted but does that really make them bad choices? It's like sakurai said, there are a lot of interesting things these characters can do that others cannot. You can't force an iconic character into a specific character model just because they're iconic and therefore need to be in the game.

Are you kidding? Sakurai complete makes up movesets for tons of the characters that have no major relation to their own game skills. All the starfox characters are tangentially related at best, I would love to see the scenes of Zelda/Shiek doing anything like their brawl/melee movesets in a zelda game, Captain Falcon/Ganondorf speak for themselves, Zero Suit Samus didn't really play anything like her melee/brawl interpretation in Zero Mission or the brief section in Other M (barring a stunner), Wario didn't even take his iconic tackle from the Wario Land games, let alone his other moves, and of course (Brawl) Pit. They all essentially had most if not all of their movesets made up from his imagination, or at best based on other characters in the games skills and not their own.

And what does "force an iconic character into a specific character model" even mean? I didn't suggest he should have put his wii fit trainers moves on... Shulk or someone, the entire development time on wii fit trainer was an absolute waste that they could have spent on someone better.

Quote: If smash is to be a truly balanced game it needs to incorporate things we haven't seen in smash before so that every character type can be competitively viable and to that end we should be open minded about characters and wait for more information.

If you think smash bros or any fighter for that matter can be "truly balanced", I'm not sure how to even begin to explain how unlikely that is. For crying out loud, he used mario kart of all things as an example of a well balanced game.
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Most Smash players don't give two shits for most of the rosters in the franchise, so I don't know how complaining about one or two means anything.. at all. ''Not on anybody's most wanted list''? My list would have almost all of the characters kicked out immediately if that meant anything. When it comes to Smash it doesn't matter how dumb somebody thinks something is because there will be people who LOVE using that character anyway.

Characters don't mean a damn thing; it's the movesets that matter. ONLY the movesets. A ''skin'' is just a skin. Even if your favorite characters ever all made the list you still have to take into account that their moves might not be to your liking, and then you'd complain about THAT.
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Lozmaster Wrote:How you can think either of those two lists is comparable to Megaman, AC villager and Wii fit girl blows my mind.

I don't. Though i suppose nintendo does have an endless supply of material.

Lozmaster Wrote:Are you kidding? Sakurai complete makes up movesets for tons of the characters that have no major relation to their own game skills. All the starfox characters, Zelda, Captain Falcon/Ganondorf, Zero Suit Samus, Wario, (Brawl) Pit all essentially had most if not all of their movesets made up from his imagination, or at best based on other characters in the games skills and not their own.

I hoped you would take this route. Do any of those moves construct a character that performs outside their logical ability? Do you think that if sakurai put totally expected, traditional moves from every character (a lot of which straight up doesn't exist content wise, so he has no choice to do what you said) it would be balanced? Do you think that it could be?

Lozmaster Wrote:And what does "force an iconic character into a specific character model" even mean? I didn't suggest he should have put his wii fit trainers moves on... Shulk or someone, the entire development time on wii fit trainer was an absolute waste that they could have spent on someone better.

Villager and his anti-camp model. Not convinced anyone else could pull it off as nicely. (and by the way, villager is a collector...a collector in a fighting game being a psychopath to the players isn't unexpected and it's hilariously fitting considering his appearance)

Wii fit i'm just straight up not going to continue talking about. We don't know anything about how she actually works and your judgements have no solid basis other than you hate the randomness and haste in the choice.

Lozmaster Wrote:If you think smash bros or any fighter for that matter can be "truly balanced", I'm not sure how to even begin to explain how unlikely that is. For crying out loud, he used mario kart of all things as an example of a well balanced game.

I think smash bros in general is balanced in a unique way, but i'm not going to get into that because this isn't a smash forum and i wouldn't have that conversation with the people here.
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I think it's obvious Nintendo is pressing Sakurai really hard on finishing this project as fast as possible. His shoulder is in a very bad shape yet he's been continuously working. I just wonder why the heck they don't put the 3DS version on hold already. I can guarantee that 70% or more of the population interested in this game are Wii U owners/potential owners. The people with a 3DS already has a lot to choose from.

案山子 Wrote:Most Smash players don't give two pomegranates for most of the rosters in the franchise, so I don't know how complaining about one or two means anything.. at all. ''Not on anybody's most wanted list''? My list would have almost all of the characters kicked out immediately if that meant anything. When it comes to Smash it doesn't matter how dumb somebody thinks something is because there will be people who LOVE using that character anyway.

Characters don't mean a damn thing; it's the movesets that matter. ONLY the movesets. A ''skin'' is just a skin. Even if your favorite characters ever all made the list you still have to take into account that their moves might not be to your liking, and then you'd complain about THAT.

I get your point, yet Smash Bros is what it is today because of the "skins" more than anything. Look at PS Battlestars royale, its gameplay sure is top notch, its graphics, sounds and other elements aswell, yet why was it that It couldn't even imagine to be as popular as smash bros? Because nobody gives a pineapple about all the characters they put in it.

As for what you said about movesets. While it is true that the normal thing would be finding a character that adapts to you, believe me when I say that if you really like a character you can learn to adapt to it instead. I did it with C. Viper in SFIV even though she's so pineappleing hard and vulnerable, Lili in Tekken Tag 2, Mario in SSB Brawl and Megaman in (lol) Super Smash Flash.

Takebacker Wrote:Wii fit i'm just straight up not going to continue talking about. We don't know anything about how she actually works and your judgements have no solid basis other than you hate the randomness and haste in the choice.

Talking about popularity alone, he is right about her. Indeed she might be around the top of people's list of characters they wouldn't give a pineapple before her announcement in SSB. That said, as long as it's not proved that her addition rules out the chances of another (good) character getting in, I don't see why we being angry about it. I just hope their objective adding her isn't increasing the popularity of the Wii Fit franchise because that can't be a dumber strategy considering how far each target's audience are from each other. They obviously added her as a troll character and so far she's being doing it successfully.
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[COLOR="#0000FF"]I'm down for a tournament if I can get SSBB from my friend. I mained Shiek in melee, but in brawl he was too floaty so it was a bit harder, but I'm still okay. I also am pretty good with Lucario.

I was hoping they'd add another pokemon trainer and put Blaziken as the fighting type, that pokemon is just asking to be thrown into brawl. ^o^[/COLOR]
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