Posting Freak
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I have mixed feelings on the switching up of the passive hypers... In most cases, reinforce was replaced with additional hit, so in the end, it's a decent trade for most... But for classes like Hero (trades advanced combo reinforce for boss killer) and Wild Hunter (trades Feline Berserk reinforce for attack speed), I wonder how it'll affect gameplay...
Imo, this change wasn't necessary. But ok.
Posting Freak
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Thanks guys. I used a few of my circs and got this, so I guess I'll leave it there for now. It boosted my range about 2.5k
Posting Freak
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Alloy Wrote:I said it on that other thread but I'm repeating it. Rex's Hyena. 100 emblems.
Some people may not care, but I have 95 emblems, so yeah!
*high-five!*, I have 130ish Marks and couldn't get any more because people never run this PQ anymore.
-So vague about the Inner Ability revamp; nothing on whether or not bosses now drop Honor potions, the one-for-all Circulators, or the NX Circulators.
-Only 20% bonus EXP in Twilight Perion?
-Wow, Marksman can now be more OP even earlier...
-New potentiable badge and Glove for ATK 60% prices might go down? Nice.
Looking good so far, wonder what they'll be adding in Part 2.
Posting Freak
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ChronosXIII Wrote:-So vague about the Inner Ability revamp; nothing on whether or not bosses now drop Honor potions, the one-for-all Circulators, or the NX Circulators.
Yeah, it always seems like our Patch Notes aren't informative enough. There aren't even any screenshots showing the new UI changes! (I know they've been shown elsewhere, but you'd think that the Patch Notes would show them, too.)
One example of vague-ness is that they mentioned that the HP cap is being increased from 99,999 to 500,000 then the next line down just says 'The MP cap is being increased.'
._. increased to what, exactly?
It especially sucks to see content that isn't from KMS barely explained upon.
Maybe Part 2 will give a bit more detail.
Posting Freak
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ChosenFruit Wrote:Yeah, it always seems like our Patch Notes aren't informative enough. There aren't even any screenshots showing the new UI changes! (I know they've been shown elsewhere, but you'd think that the Patch Notes would show them, too.)
One example of vague-ness is that they mentioned that the HP cap is being increased from 99,999 to 500,000 then the next line down just says 'The MP cap is being increased.'
._. increased to what, exactly?
It especially sucks to see content that isn't from KMS barely explained upon.
Maybe Part 2 will give a bit more detail. I do agree that the notes can be vague, but also there is a degree of common sense for some of it. MP cap being increased is an example.
Posting Freak
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Jamesie Wrote:I do agree that the notes can be vague, but also there is a degree of common sense for some of it. MP cap being increased is an example.
I guess that was a bad example. xP
But there's plenty of other stuff that it would be nice to get more information on ahead of time.
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Hopefully there's a boss revamp in Part 2...LF>Dominator Pendants to drop from Arkarium ^_^
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Punch Wrote:Multiple skill points at once can now be assigned to individual skills, if you have more than one SP and if the skill is more than one point away from its master level.
As a player who recently came back from about a year of not playing to find that his three fourth job characters have their SP reset. This is huge.
Didn't wanna add back all their SP because it takes FOREVER unlike AP, therefore discouraging me from playing.
This is the best thing in this patch :')
#thelittlethingsmatter
I have recently been thinking about returning to MapleStory again too. Considering that I have over TEN characters (the main one being my BM) that I would like to play again, the SP assignment update is certainly a godsend.
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Clamors Wrote:Hopefully there's a boss revamp in Part 2...LF>Dominator Pendants to drop from Arkarium ^_^
I would LOVE this for my Demon Avenger. 
Also I wonder what those Alien Fragment equips look like...
Posting Freak
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Is the Singapore update GMS exclusive or are there numbers from any other versions?
Posting Freak
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0^2 Wrote:Also I wonder what those Alien Fragment equips look like...
BOOM! There's a good example of something they could've shown in the Patch Notes!
Posting Freak
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0^2 Wrote:I would LOVE this for my Demon Avenger. 
Also I wonder what those Alien Fragment equips look like... From the CMST Spark VPQ I saw, the necklace at least looks like the black version(level 107) of the original visitor necklace.
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Kubi Wrote:Just a quick question on that, are characters (aka explorers, aran, etc) without the taming mob skill boned from using it, or does exchanging the marks give you a mount coupon? Rex still drops his saddle so I'm not sure if it'd be the same thing.
You have to have the riding skill to use it, as well as his saddle.
I hunted his mount for what seemed like an eternity before he dropped it. 180 speed is kewl
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Anyone else see that they said you need to have (4 Guild Members, 1 Junior, and the Guild Leader) to do the GPQ? This seems incredibly difficult as many guild's leaders are actually just mules.
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Other option, waiting for tonight's extractions. Just depends on when the patch drops, and when Locked gets around to it.
I'm just taking a guess at a patch size of around 150 megabytes with 2-3 hours for extra downtime.
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Chain Lightning - Spread: New Requires Level: 189
This is new, right? I wonder what it does.
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I have a feeling there's going to be something
about Nebulites in the next bit of the notes.
Posting Freak
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0^2 Wrote:I have a feeling there's going to be something
about Nebulites in the next bit of the notes.  I doubt it. you'd think that would be important enough for the first part. part 2 is likely just events.
Posting Freak
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Razmos Wrote:I doubt it. you'd think that would be important enough for the first part. part 2 is likely just events.
I would hope part 2 includes boss changes. I feel like they split them up because they aren't fully done with the specifics of the changes yet.
Posting Freak
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Snipe spam at 155? pineapple yeah!
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